The Season of Blood offers players the ability to unlock, equip, and upgrade Vampiric Powers during Diablo 4’s second season.
This provides you with unique bonuses that can help you dominate your enemies with little to no effort, granting you a good start during the season.
With a total of 22 Vampiric Powers to choose from, players may now create their perfect build while taking advantage of the vampire bite they received.
How To Get Vampiric Powers?
Vampiric Powers may be used after you have progressed with the Seasonal Quest and may later be acquired by playing during The Season of Blood.
You may obtain Vampiric Powers by unlocking them with Potent Blood, exploring Blood Harvests, and completing Seasonal Quests.
Vampiric Powers are meant to last throughout The Season of Blood and are expected to be removed when the season comes to an end.
All Vampiric Powers
Below is a list of all the Vampiric Powers that you may obtain as well as the bonuses that will apply to your character during The Season of Blood.
How To Get
|You deal increased damage to enemies who are Stunned, Immobilized, Frozen or Feared. (Injured non-elites are instantly killed)
|Casting Skills heal you for a percentage of your Life and this doubles if you are below 50% of your maximum Life
|Gain increased Critical Strike Chance if you have more Fortify than half of your Maximum Life
|Feed the Coven
|Conjuration, Companion, Minion, and Bat Familiar attacks gain a chance to restore Primary Resources and increase your damage for a short duration
|Hitting enemies with direct damage infects them with Pox, which will expunge the infection to deal Poison Damage if it stacks 8 times
|Your Ultimate Skills deal increased damage for each enemy that is affected by Damage Over Time effects
|You gain a percentage of Damage Reduction based on how much Life you are missing
|Prey on the Weak
|You deal a percentage of increased damage to Vulnerable enemies, which also happens if they are affected by a Vampiric Curse. (Caused by Vampiric Powers)
|Lucky Hit chance to increase your Attack Speed by a percentage of your Total Movement Speed for a short duration
|A Witness in the Dust Quest
|Every time you cast 5 Basic Skills, one of your active Cooldowns will be reduced by a certain duration.
|Your attacks deal increased damage based on your Maximum Life as Physical damage to nearby enemies. (Has 4-second cooldown)
|Conjuration, Companion, Minion, and Bat Familiar attacks deal increased damage to Crowd-Controlled enemies. (Also provides Lucky Hit chance to inflict Vampiric Curse when hitting enemies)
|When you are struck, there is a chance to Fear nearby enemies and slow them for a short duration. (Feared enemies are guaranteed to suffer Critical Strikes from you)
|Staying still for 3 seconds will provide you with a barrier for a short duration. (Has a 20-second cooldown)
|Thorns have a chance to deal increased damage and Chill enemies for a certain percentage.
|Evading turns you into a cloud of bats, making you Unstoppable for a short duration while damaging enemies along your path. (Those that take damage are affected by Vampiric Curse)
|A Serpent Cornered Quest
|Hitting an enemy with a Basic Skill provides you with Increased Attack Speed for a short duration. (Stacks up to 5 times and upon reaching maximum stacks, you gain increased Skill damage and Movement Speed)
|Casting a Mastery, Weapon Mastery, Macabre, Wrath or Imbuement Skill calls a Bat Familiar to attack nearby enemies that deals Physical Damage with a chance to Stun
|Bathe in Blood
|Channeling a skill causes a pool of blood to form beneath you, which causes your Channeled Skills to deal increased damage. (You gain damage reduction as well)
|Lucky Hit provides a chance to inflict Vampiric Curse on enemies, which also has a chance to spread to other enemies. (Vampiric Cure’s stored souls deal increased damage)
|Whenever your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops, which can be collected to cause an explosion. (Every 40 seconds, your next Skill is guaranteed to Overpower enemies)
|You deal increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse.
It’s best to save up your Potent Blood until you have finished the Seasonal Quest unless you are sure that you want to invest them in a certain Vampiric Power.
Each Vampiric Power requires that you have a certain Pact Capacity before it can be active, even if it has already been equipped.
Utilizing the Vampiric Powers can help you progress quickly throughout the season, saving you a lot of time from having to boost your character in various ways.