- Mission Type: Strike (Cooperative Matchmaking)
- Location: Nessus
- Strike Duration: 15-20 Minutes
- Fireteam Size: 1-3 Players
A group of Fallen have landed on Nessus and is raiding a crash site of the Golden Age ship, the Exodus Black.
You are tasked with aiding in pushing back the Fallen to help your ally AI called Failsafe, as it is a foothold on the planetoid.
It will be your goal to make sure the Fallen do not succeed at raiding the Exodus Black crash site and you must do everything you can to stop them.
Track Fallen Through Arc Pulses
While no sensors have detected the Fallen’s reach, their weapons have left a trail of Arc Pulses which you will need to analyze in order to locate the whereabouts of the Fallen in the area.
You will need to approach the Arc Pulses located within the area which will all have waypoints per Arc Pulse.
All you need to do is move close to the Arc Pulse and it will be analyzed but you will need to do this with multiple Arc Pulses until you reach 100% pulses analyzed.
There are two instances in the first phase where you need to reach 100% before the location of the Fallen is revealed.
Once the Fallen location has been revealed, you will need to head over to the waypoint and clear out the area.
After pushing clearing out the Fallen, further instructions will lead you heading towards the Exodus Black’s Aft.
Reach the Exodus Black’s Aft
It will appear that the Fallen have already made their way to the ship and are tearing it apart which requires that you respond immediately to the situation.
At the waypoint you will find that the Fallen have placed a device which later on needs to be analyzed by Ghost.
While Ghost is analyzing, you will have to defend the area until the analyzation reaches 100% while enemies will start attacking you.
Two Servitors will arrive with Overcharge Shanks and the analyzing will be disrupted as they will be trying to explode when they reach you.
Destroy the Servitors
The Servitors will be protecting the Overcharge Shanks which will attempt to explode when they get near you.
In order to stop the Overcharge Shanks from blowing up your team, you will have to destroy the both of the Servitors first.
Defend Ghost (Part 2)
Once the Servitors and Overcharge Shanks have been destroyed, the analyzation will continue and it will become more chaotic.
Continue to defend Ghost while pushing back the forces that arrive in the area until 100% analyzation is reached.
Track Fallen Through Arc Pulses (Part 2)
Make your way to the new Arc Pulses and go near them to find out where the Fallen are currently positioned.
Defeat the Fallen Walker
Once you reach the Exodus Black’s Aft, a Fallen walker will be guarding the area and you must destroy it before you can gain access.
Quickly take out the Fallen Walker and start making your way through the Exodus Black’s Aft following the waypoint.
Explore the Exodus Black’s Aft
There will be Fallen enemies already inside and you will need to fight your way through their forces as you make your way towards the waypoint.
You and your team will reach a large area where Thaviks, The Depraved who is a stronger variant of a Fallen Marauder.
Defeat Thaviks, The Depraved
You and your team will need to fight Thaviks The Depraved who will be very fast and deadly as he shoots you with a Shrapnel Launcher from afar and deals heavy attacks when engaged at melee range.
There will be several enemies accompanying him which also include Fallen troops along with the deadly combinations of Servitors and Overcharge Shanks.
Also read the other strike walkthroughs below
- The Disgraced
- The Arms Dealer
- The Corrupted
- The Hollowed Lair
- The Inverted Spire
- Warden of Nothing
- The Glassway
- The Devils’ Lair
- Fallen Saber
- The Insight Terminus
- Lake of Shadows
- When analyzing Arc Pulses, you can make use of your vehicle or vehicles that are already in the area to get around faster.
- The Fallen Walker can easily be taken out by aiming for its limbs first in order to open up its weak spot to deal Precision Damage.
- Watch out for Servitors and Overcharge Shanks as the Servitors will protect the Overcharge Shanks as they attempt to blow you up which requires you to destroy the Servitors first.
After defeating Thaviks, The Depraved, Ghost will check on to confirm if Failsafe is feeling okay and Failsafe will indeed confirm this with a touch of optimism.
The Exodus Black’s golden age machinery will remain untouched by the Fallen after your efforts and Failsafe will no longer have trouble with them, for now.