The Index is a repeatable mission on Neptune where players compete against Corpus units in an Arena-like battle where the teams may stake Credits to earn more.
In each match, you must kill opponents from the opposing team, collect index points, and bank them during the time that is given until you reach the cap for the round before the timer expires.
You will need to score a certain number of points based on the Investment risk you choose in order to win each round and earn Credits, with higher targets and rewards at higher risk tiers.
Mechanics
Once The Index starts, you and a team (filled with Specters if you are alone) will begin at a starting point and will need to search for enemies and kill them.
After an enemy has been killed, they will drop Index Points that can be picked up before respawning shortly after.
You will need to pick up the Index Points that the enemies drop and bring them to a marked location to turn them in (Bank) to get points.
Depositing Index Points also adds time to the match timer, while enemies banking points reduces the timer.
Upon reaching the required number of points, you will win the round and may choose to continue or extract from the mission.
Investment
Before you can start The Index, you will need to pay an Investment, which costs a certain amount of Credits from your inventory.
The amount depends on the Risk (Difficulty) that you choose, and each tier has a specific Credit wager, point target, and payout.
- Here’s a breakdown of the Investment options and their corresponding rewards:
- Low Risk: 30,000 Credits investment → 50‑point target → 105,000 Credit payout
- Medium Risk: 40,000 Credits investment → 75‑point target → 175,000 Credit payout
- High Risk: 50,000 Credits investment → 100‑point target → 250,000 Credit payout
The Investment will be subtracted at the start of the match, and failure will result in losing that investment if your team doesn’t reach the target points when time runs out.
Higher risk tiers provide higher rewards but also require stronger performance and better coordination to secure the payout.
Acquiring Index Points
When a player or NPC is defeated during the match, they will drop Index Points that can be picked up by either team to score.
These can be distinguished by their green glowing color on the ground if they have been dropped or they will be floating around whoever is carrying them.
Upon being defeated, any Index Points that you are carrying will be dropped and this goes the same with NPCs that are carrying them.
Multiple Index Points and Financial Stress
Holding multiple Index Points allows players to score bonus points when banking them at the marked locations, increasing total earnings per run.
However, carrying a lot of Index Points comes with Financial Stress, which reduces your total Health and Shields, making you more vulnerable to enemy attacks and environmental hazards.
Balancing risk and reward is key: collecting more points speeds up the match and can yield higher payouts, but overextending can lead to defeat if your Warframe can’t survive the added stress.
Players must decide whether to bank points frequently for safety or push for higher bonuses while managing their Warframe’s remaining Health and Shields carefully.
Banking (Scoring Points)
Once you have collected one or more Index Points, you will need to drop these off at a marked location to score points.
After stepping onto the device that allows you to deposit Index Points, you will be teleported back to your starting area. (This will also extend the time limit of a match)
This is all you will need to do until you reach the specified score (Wager Target), which will eventually lead to you winning the round.
Pick Ups
During a match, there will be items that you can pick up around the arena and these will replenish certain resources that you need.
Pickups may include Health and Energy Orbs while there will also be ammo pickups that replenish your primary and secondary weapon.
As for drops from enemies, you will be able to pick up mods and Endo but there will be no other resources in the mission.
Index Match Information
Investors
Players in the squad participating in the match are called investors, who will be fighting against the Corpus enemies during the match.
Brokers
The Corpus enemies in the opposing team are Corpus units, which include robots, infantry, and heavily armored units that possess scaling Health and Shields along with specific weapons.
List of Brokers
The Brokers consist of four groups that have different elite Corpus units amongst them, and all of these may be picked randomly and will often change during the matches.
There are four groups of Brokers that each contain four different elite Corpus units. Below is the list as well as info:
Trading Group
- Auditor (Robotic) – A Bursa equipped with a deployable front shield along with the ability to use Rippling Shockwave (Stomp that creates an expanding ring that knocks back those that it comes in contact with) and the ability to place laser barriers around the map. It is weak when attacked from behind, specifically on the back panel.
- Azoth (Robotic) – A Hyena equipped with extra layers of armor and a larger arsenal of attacks. Quite easy to kill especially with elemental mods.
- Raptor RX (Robotic) – A Raptor variant equipped with more armor and a larger arsenal. Can be stunned using knockdown attacks leaving it vulnerable for a short duration.
- Jad Teran (Shielded Infantry) – A Scrambus/Comba equipped with a Staticor at ranged distance and Lecta when in melee range. Has the ability to use different ability disruption helmets capable of debuffing in different ways. Quite easy to kill especially with elemental mods.
Reclamation Unit
- Lockjaw and Sol(Robotic) – A pair of units both being the dark grey versions of Zanuka and Helios. Quite easy to kill especially with elemental mods.
- Nako Xol(Shielded Infantry) – Wields a Tetra when attacking from a ranged distance and a Prova when in melee range. Using the Repulsion ability causes knockback and knockdown. Has Arctic Aura which causes cold proc to those in range. Quite easy to kill especially with elemental mods.
- Ved Xol(Shielded Infantry) – Wields an Opticor when attacking from a ranged distance and a Prova when in melee range. When approached within 10 meters he will perform a slam attack dealing electricity damage and proc. Can spawn Nemes(Corpus Sentinels)Quite easy to kill, especially with elemental mods.
- Pelna Cade(Shielded Infantry) A Scrambus/Comba equipped with a Swarmer Detron at ranged distance and Lecta when in melee range. Can throw orbs that tether and slow the player. Quite easy to kill especially with elemental mods.
Claims Investigation
- M-W.A.M. (Robotic) – A variant of the MOA Corpus unit wielding Amprex, Glaxion, Penta, and Supra. Has the ability to use Rippling Shockwave (Stomp that creates an expanding ring that knocks back those that it comes in contact with), Place proximity mines similar to that of the Ospreys, Harpoon Launcher which drags the target towards it while it fires on it with its weapon. Has Guardian Aura. Quite easy to kill especially with elemental mods and avoiding allowing it to free hit.
- Derim Zahn (Shielded Infantry) – Wields a Ferrox when attacking from a ranged distance which he throws and a Sonicor which he uses after throwing his primary. Has the ability to activate turrets around the arena. Can deploy Translocator which provides his team with teleportation. Quite easy to kill especially with elemental mods.
- Jen Dro (Shielded Infantry) – Wields a Dual Cestra when attacking from a ranged distance and Obex when in melee range. Has the ability to use Mimic to disguise herself as one of the players from the Investors. Can deploy Translocator which provides her team with teleportation. Can detect Mimic due to imperfections such as Health and Shield bar along with equipped weapons shown. Quite easy to kill especially with elemental mods.
- Tia Mayn (Shielded Infantry) – Wields Ohma when in melee range. She is capable of using Cloak, turning her invisible (can be dispelled if damaged). Can deploy Translocator which provides her team with teleportation. Can throw orbs that tether and slow the player. Can become a nuisance if unnoticed. Quite easy to kill especially with elemental mods.
Investor Relations
- 002-ER(Robotic) – A large variant of Osprey equipped with an Energy Shotgun and Burst Fire Opticor. Has the ability to boost the shields of its team. Can be deadly at high levels due to the Burst Fire Opticore firing 10 shots a burst. May be deadly due to the high damage it can deal especially when unnoticed and when fought at higher levels.
- Armis Ulta (Shielded Infantry) – Wields a Glaxion when attacking from a ranged distance which he fires continuously at players. When approached within 10 meters he will perform a slam attack dealing electricity damage and proc. Can place Numo Traps which detonate if a player comes within 5 meters range and pull players like Vauban’s Vortex. Can be a nuisance if not dealt with due to ranged attacks and traps.
- Dru Presfor (Shielded Infantry) – Wields a Glaxion when attacking from a ranged distance which he fires continuously at players. When approached within 10 meters he will perform a slam attack dealing electricity damage and proc. Can place Numo Traps which detonate if a player comes within 5 meters range and pull players like Vauban’s Vortex. Can be a nuisance if not dealt with due to ranged attacks and traps. (Similar to Armis Ulta) except he tends to dodge when targeted by enemies.
- Rana Del (Shielded Infantry) – Wields a Glaxion when attacking from a ranged distance which she fires continuously at players. When approached within 10 meters she will perform a slam attack dealing electricity damage and proc. Can place Numo Traps which detonate if a player comes within 5 meters range and pull players like Vauban’s Vortex. Can be a nuisance if not dealt with due to ranged attacks and traps. (Similar to Dru Presfor)
Preparing for Index
Players in The Index will not be fighting massive groups of enemies at once, so focus on taking out targets individually or in small squads. Choosing the right Warframe and mod setup is crucial for efficiency and survivability.
Recommended Elements Against Corpus:
- Magnetic — Highly effective against Shields and overguard, helping strip them quickly for faster point collection.
- Toxin / Viral — Bypasses shields and deals damage directly to Health, making it easier to finish enemies even after shield recovery.
- Radiation — Confuses enemies, reducing incoming damage and improving crowd control during matches.
- Cold — Slows enemies and suppresses shield regeneration, giving you more time to bank points safely.
Modding Tips
Using Corrosive Projection in your squad Aura helps remove shields faster for more consistent banking and safety.
Combining elemental mods such as Magnetic and Toxin or Radiation and Cold provides balanced coverage against all Corpus units you will face.
Crowd control abilities like Freeze or Electric procs can immobilize or stagger enemies, letting you secure Index Points without interruption.
Roles
Depending on your role during the match if you’re on a team or if going solo, it is important to consider what kind of Warframe to use and what build you are going to play with.
Role Preparation:
- Scorer / Banker — Choose Warframes with high health and shields for survivability while carrying multiple Index Points.
- Damage Dealer — Focus on high-damage builds to quickly eliminate enemies, making it easier for your Banker to collect points.
- Support — Using Warframes for healing, shielding, or buffing your team increases efficiency and reduces risk during longer rounds.
Scorer/Banker
Warframes that can take on damage are suggested for running points due to either their defensive stats or abilities. Having a large health or energy pool can guarantee survivability during the process of collecting points and turning them in.
Damage Dealer
Warframes that can deal a high amount of damage play a big part in taking out enemies for the Banker to collect easily and speed up the match. Having themselves use buildings that deal high damage can quickly shred enemies and make gaining points faster.
Support
As in any game, there are also support positions available. Using a Warframe to act as support is not always necessary but can be a big help such as using abilities for defense, healing, or buffing the team making things easier.
Playing as a Team
A team needs to coordinate carefully in The Index to maximize points and keep the match running smoothly, as uncoordinated play can quickly lead to chaos.
If all players try to pick up Index Points dropped by enemies, it can disrupt scoring, cause overlapping paths, and prevent the main carrier from earning bonus points for holding multiple points.
Playing a specific role isn’t mandatory, but teamwork and timing are crucial; knowing when to focus on collecting points or clearing enemies can turn a difficult match into a decisive victory.
It’s often best to have one or two players focus on banking points while others handle damage, keeping the match organized and allowing carriers to score maximum bonus points.
Playing Solo
When playing solo, keep in mind that Specters will collect Index Points for you, but they can die occasionally, leaving you to handle enemies and banking on your own.
You need a Warframe that can survive sustained combat while dealing sufficient damage, as there will be no reliable human teammates to support point collection.
Focusing on survivability, crowd control, and mobility ensures you can manage both clearing enemies and safely banking Index Points without unnecessary risk.
Operators
Using your Operator with a well-chosen Focus School can turn the tide of battle by providing extra survivability or offensive support during matches.
Operators can help you avoid damage, disable enemies, or assist in clearing threats more efficiently depending on which Focus School you select.
Coordinating Operator abilities with your Warframe strategy allows you to maintain control of the arena, secure Index Points safely, and complete rounds faster.
Choosing the Right Equipment
When preparing for The Index, it’s essential to equip weapons that deal strong damage and exploit Corpus weaknesses.
Magnetic damage works best against shielded enemies, while Radiation is effective against robotic units, allowing you to bypass defenses more quickly.
High-damage weapons combined with the right elemental mods ensure enemies are eliminated fast, making it easier to collect and bank Index Points efficiently.
Modding
Equipping your Warframe and weapons with mods is vital for survivability and effectiveness during each round.
Mods that boost health, shields, or energy help you withstand Financial Stress when carrying multiple Index Points, ensuring you can complete rounds safely.
Ability-focused mods can disable or slow Brokers, giving you more control over the battlefield and allowing point carriers to operate with less risk.
The Glast Gambit
The Glast Gambit quest introduces new players to The Index, featuring simplified matches against Nef Anyo’s team.
During this quest, you’ll encounter variations of Index rules designed to teach point collection, enemy targeting, and basic strategies for banking points efficiently.
Some scripted events in the quest may appear unfair, like Nef Anyo cheating, but these are meant as learning challenges rather than typical mission conditions.
The Index Credit Farming
The Index Endurance remains one of the fastest and most consistent ways to farm Credits, with rounds often completed in 5–10 minutes.
Credit rewards vary based on skill, team composition, and strategy, but experienced players can earn roughly 300,000 to 1,000,000 Credits per 10-minute session.
Using a Credit Booster further increases rewards, allowing you to maximize farming efficiency and accumulate large sums quickly for gear or mod purchases.
Tips & Tricks
- Position strategically – Camping near spawn points or chokepoints can draw enemies toward you, making Index Point collection safer and faster.
- Aura mods – Use mods like Shield Disruption or Corrosive Projection to weaken enemies and reduce threats while your team banks points.
- Operator utility – Switch to your Operator to dodge damage, rush banking points, or disable high-priority enemies when needed.
- Crowd control abilities – Abilities that stun, freeze, or slow enemies help manage waves efficiently and protect point carriers.
- Focus on point carriers – Let one or two players carry Index Points while others clear enemies to maximize bonus points.
- Credit Boosters – Activating Credit Boosters multiplies rewards, increasing efficiency and helping accumulate large sums quickly.
- Time management – Always keep an eye on the match timer to avoid losing points or failing rounds.
- Adapt loadouts – Equip weapons and mods tailored to Corpus enemies, prioritizing Magnetic for shields and Radiation for robotic units.
Verdict
The Index Endurance is one of the fastest and most reliable ways to farm Credits, offering repeatable matches with scalable risk and reward.
Success relies on preparation, choosing the right Warframe, equipping effective elemental mods, and coordinating with your team to collect and bank points efficiently.
Even solo, focusing on survivability, crowd control, and Operator abilities allows you to complete rounds safely, making The Index a strong option for Credit farming and practice against Corpus enemies.



