
Caliban is a combination of both Warframe and Sentient, capable of unleashing the destruction of both of his origins at will.
With a collection of abilities based on Sentient powers, Caliban can use his energy to unleash damage and crowd control by combining his abilities.
Backed up by his Sentient allies, Caliban fights amongst his variants of Conculysts that protect him whilst he fights his enemies.
How to Get Caliban?
Caliban’s main blueprint can be purchased from the market on your orbiter with Credits while his other components can be obtained by doing Narmer Bounties.
Aside from farming Caliban components and purchasing the Caliban blueprint from the market, you can purchase him fully built for 325 Platinum.
To know more about how to earn platinum check our guide. We have listed out all the possible ways to earn the platinum for free & other ways.
How To Get Caliban Blueprint?
Caliban’s main blueprint can be purchased from the market for 50,000 Credits even before you have completed The New War Quest.
How To Get Caliban Parts?
The Caliban Neuroptics, Chassis, and Systems can all be obtained as rewards from Narmer Bounties, which are available once you have finished The New War quest.
Narmer Bounties are available only after you have completed The New War quest, as they replace all enemies with the Narmer variants, related to the aftermath of the Narmer Invasion.
These bounties can be completed on either the Plains of Eidolon (Cetus, Earth) during the day cycle or in Orb Vallis (Fortuna, Venus) during the night cycle.
There are multiple steps during each bounty and more than one chance for you to obtain one of Caliban’s parts for each run you do.
After getting Caliban, you may be wondering about it’s builds. In this Caliban build guide, we’ve covered some of the effective builds. Do read our guide.
Caliban Crafting Requirements
Caliban Main Blueprint
- Credits (25,000)
- Caliban Neuroptics (1)
- Caliban Chassis (1)
- Caliban Systems (1)
- Orokin Cell (12)
If you are wondering how to farm credits quickly then this guide will help you https://progametalk.com/warframe/credit-farming/
Caliban Neuroptics
- Credits (15,000)
- Anomaly Shard (3)
- Narmer Isoplast (12)
- Neural Sensors (10)
- Tralok Eyes (10)
Caliban Chassis
- Credits (15,000)
- Anomaly Shard (3)
- Narmer Isoplast (16)
- Mortus Horn (20)
- Hespazym Alloy (100)
Caliban Systems
- Credits (15,000)
- Anomaly Shard (3)
- Narmer Isoplast (12)
- Breath of the Eidolon (30)
- Hexenon (30)
Caliban Abilities
Passive Ability
Caliban’s presence provides not only himself but his allies as well with Adaptive Armor to those who are within Affinity Range.
The Adaptive Armor passive ability provided by Caliban reduces the damage taken from sources every time you are hit, stacking by 5% and reaching a maximum of 50%.
When no damage has been taken by Caliban or his allies, the Adaptive Armor will diminish by 2% per second.
1) Razor Gyre (Max Rank)

The Razor Gyre ability allows Caliban to start spinning into a vortex of death, dealing Tau Damage to enemies within range per second.
Caliban will recover health based on how many enemies are damaged while Razor Gyre is active, making this great for offense and survivability.
Razor Gyre inflicts additional damage to enemies who are lifted, which can be caused by Sentient Wrath.
Stat | Amount | Affected By |
Drain | 25 Energy | Ability Efficiency |
| Radius | 10 Meters | Ability Range |
Damage | 500 Tau | Ability Strength |
| Damage On Lifted | 1,000 | Ability Strength |
Status Chance | 25% | N/A |
| Regen per Enemy | 30 | Ability Strength |
Energy Refund per Enemy | 25% | N/A |
Augment Mods: Razor Mortar causes enemies to become grouped together and also causes the Ortholysts from Lethal Progeny to focus their attacks on them. Ortholysts will have an additional 70% Electricity Damage and Fire Rate for 6 seconds. Obtained from Cephalon Suda/The Perrin Sequence.
2) Sentient Wrath

Caliban makes a short leap and slams the ground to send out a radial wave of destruction toward nearby enemies, which deals Tau Damage to them.
Enemies that are not killed by the initial damage will be lifted into the air, which causes them to take increased damage for a short period.
Sentient Wrath is a good initiator for when you plan to use Razor Gyre as the lifted enemies will take more damage from the ability.
Stat | Amount | Affected By |
Drain | 50 Energy | Ability Efficiency |
| Range | 25 Meters | Ability Range |
Damage | 2,000 Tau | Ability Strength |
| Duration | 10 Seconds | Ability Duration |
Damage Vulnerability | 35% | Ability Strength |
3) Lethal Progeny

With Lethal Progeny, Caliban can summon his own Conculysts, Ortholysts, or Summulysts to fight by his side, which each has its uses.
You will be able to summon the following:
- Conculysts – Focuses on melee damage.
- Ortholysts – Focuses on ranged attack and inflicting Tau Status Effect
- Summulysts – Summons Choralysts to provide shield protection
Up to 3 Conculysts may be summoned and will automatically begin to attack enemies they encounter while protecting Caliban.
Caliban’s Sentients can be a good addition to fighting against more enemies and will be useful depending on your play style and build.
Conculysts will cast their own mini Fusion Strikes alongside Caliban, dealing 0.5x the amount of damage that Caliban does.
Stat | Amount | Affected By |
Drain | 50 | Ability Efficiency |
| Duration | 45 Seconds | Ability Duration |
Damage Multiplier | 2.5x | Ability Strength |
| Health Multiplier | 2x | Ability Strength |
Rank | 30 | Ability Strength |
| Shields Per Second | 25 | Ability Strength |
Shield Regen Range | 25 Meters | Ability Range |
CONCULYST | ||
| Whirlwind Cooldown | 10 Seconds | N/A |
Whirlwind Duration | 6 Seconds | N/A |
| ORTHOLYST | ||
Cannon Status Chance | 100% Tau | N/A |
| Mortar Status Chance | 300% Tau | N/A |
SUMMULYST | ||
| Max Choralysts | 6 | N/A |
4) Fusion Strike

Using his Sentient energy, Caliban creates 3 beams that are spread out which center on to a single point, dealing Tau Damage to enemies they touch.
Initial damage is followed by a blast when the beams are centered, which removes the armor and shields from enemies affected.
This powerful beam is great for destroying several enemies or weakening them and may even be used in synergy with Caliban’s other abilities.
Casting Fusion Strike while having Conculysts summoned will cause them to use their Mini Fusion Strikes when Caliban does, dealing 0.5x the normal damage.
Stat | Amount | Affected By |
Drain | 100 Energy | Ability Efficiency |
| Range | 30 Meters | Ability Range |
Duration | 15 Seconds | Ability Duration |
| Damage Per Second | 15,000 Tau | Ability Strength |
Stream Status Chance | 20% | N/A |
| Convergence Explosion | 750 Tau | Ability Strength |
Enemy Detonation | 5,000 Tau | Ability Strength |
| Explosion Radius | 2 Meters | Ability Range |
Explosion Falloff | 1 Meter | N/A |
| Conculyst Damage | 0.5x | N/A |
Defense Reduction | 50% | Ability Strength |
Also read below our other Warframe Guides
- Acquiring Yareli Guide
- Acquiring Sevagoth Guide
- Acquiring Mirage Guide
- Acquiring Protea Guide
- Acquiring Lavos Guide
- Acquiring Xaku Guide
Verdict
Caliban’s abilities exceed that of a normal Warframe, capable of delivering chaos amongst groups of enemies that get in his way.
His ability to use his Signature weapons can greatly help him out when fighting against enemies while making use of his other abilities to weaken them.
A lot of synergy with Caliban’s abilities makes him a force to be reckoned with, making him a flexible Warframe depending on how he is modded and used.


