Monster Hunter World: Bow Guide

MHW bow

There is nothing more traditional when it comes to long ranged weapons when it comes to weapons such as the bow.

The Bow is considered to be one of the easiest long ranged to wield among the 3 ranged weapons due to its simplicity and ease of usage along with different options when it comes to projectiles released.

Having access to different kinds of arrows and coatings to be applied makes the Bow a crucial weapon for those who wish to deal elemental damage and inflict status effects from afar.

This guide will discuss the strongest bows available for every craftable material tree, the coatings that are available to use and also the different types of attacks you can do with the Bow and more.

Also Read Below The Other Bow Guides

Bow Trees

Defender


  Weapon Name: Defender Power Bow V

  • Attack: 264
  • Materials Required: Immortal Dragon Scale x1
  • Affinity: 0%
  • Element: Blast
  • Elemental Damage: 240
  • Slot: 0

Ore


  Weapon Name: Iron Bow III

  • Attack: 120
  • Materials Required: Earth Crystal x2, Machalite Ore x2, Iron Ore x 5
  • Affinity: 0%
  • Element: None
  • Elemental Damage: 0
  • Slot: 0

Weapon Name: Steel Bow III

  • Attack: 168
  • Materials Required: Carbalite Ore x8, Dragonite Ore x5, Dragonvein Crystal x2
  • Affinity: 0%
  • Element: Thunder
  • Elemental Damage: (90)
  • Slot: 1

Weapon Name: Alloy Bow II

  • Attack: 204
  • Materials Required: Elder Dragon Blood x2, Fucium Ore x13, Carbalite Ore x20, Firecell Stone x1
  • Affinity: 0%
  • Element: Thunder
  • Elemental Damage: (150)
  • Slot: 2

Nergigante


Weapon Name: Doom’s Shaft

  • Attack: 240
  • Materials Required: Xeno’jiiva Horn x2, Nergigante Horn+ x5, Nergigante Talon x5, Nergigante Gem x1
  • Affinity: 0%
  • Element: Dragon
  • Elemental Damage: 150
  • Slot: 0

Kulu-Ya-Ku


Weapon Name: Kulu Arrow III

  • Attack: 156
  • Materials Required: Odogaron Claw x2, Kulu-Ya-Ku Beak x2, Kulu-Ya-Ku Plume x4, Warped Bone x3
  • Affinity: 15%
  • Element: None
  • Elemental Damage: 0
  • Slot: 0

Weapon Name: Archer’s Dance III

  • Attack: 204
  • Materials Required: Nergigante Talon x2 Kulu-Ya-Ku Plume+ x4, Kulu-Ya-Ku Beak+ x5, Bird Wyvern Gem x1
  • Affinity: 25%
  • Element: Blast
  • Elemental Damage: (270)
  • Slot: 0

Uragaan


Weapon Name: Gigacles

  • Attack: 228
  • Materials Required: Teostra Carapace x4, Uragaan Jaw x2, Uragaan Scute x4, Uragaan Ruby
  • Affinity: 0%
  • Element: Fire
  • Elemental Damage: 150
  • Slot: 1

Rathian


Weapon Name: Princes Arrow III

  • Attack: 216
  • Materials Required: Elder Dragon Blood x3, Rathian Spike+ x5 Pink Rathian Scale x6, Rathian Ruby x1
  • Affinity: 10%
  • Element: Dragon
  • Elemental Damage: (240)
  • Slot: 2

Rathalos


Weapon Name: Rathslinger III

  • Attack: 216
  • Materials Required: Azure Rathalos Scale+ x6, Azure Rathalos Carapace x4, Azure Rathalos Wing x3, Rathalos Ruby x1
  • Affinity: 20%
  • Element: Fire
  • Elemental Damage: 240
  • Slot: 2

Water Element


Weapon Name: Aqua Arrow III

  • Attack: 144
  • Materials Required: Monster Bone+ x2, Jyuratodus Fang x4, Jyuratodus Shell x3, Gaju Whisker x3
  • Affinity: 0%
  • Element: Water
  • Elemental Damage: 150
  • Slot: 0

Weapon Name: Water Shot III

  • Attack: 204
  • Materials Required: Elder Dragon Blood x3, Jyuratodus Fin+ x6,  Jyuratodus Fang+ x5 Wyvern Gem x1
  • Affinity: 0%
  • Element: Water
  • Elemental Damage: 240
  • Slot: 0

Legiana


Weapon Name: Glacial Arrow II

  • Attack: 156
  • Materials Required: Paolumu Wing x4, Legiana Claw x4, Legiana Tail Webbing x3, Legiana Plate x1
  • Affinity: 0%
  • Element: Ice
  • Elemental Damage: 330
  • Slot: 0

Weapon Name: Legia Snow Fletcher

  • Attack: 180
  • Materials Required: Daora Claw+ x2, Legiana Claw+ x5, Legiana Hide+ x3, Legiana Gem x1
  • Affinity: 0%
  • Element: Ice
  • Elemental Damage: 390
  • Slot: 0

Bone


Weapon Name: Hunter’s Bow III

  • Attack: 144
  • Materials Required: Monster Bone M x2, Ancient Bone x1
  • Affinity: 0%
  • Element: None
  • Elemental Damage: 0
  • Slot: 0

Weapon Name: Hunter’s Stoutbow III

  • Attack: 180
  • Materials Required: Monster Keenbone x2, Monster Bone+ x2, Quality Bone x2
  • Affinity: 0%
  • Element: Water
  • Elemental Damage: (240)
  • Slot: 1

Weapon Name: Hunter’s Proudbow II

  • Attack: 216
  • Materials Required: Elder Dragon Bone x4, Monster Hardbone x6, Quality Bone x20, Dragonbone Relic x1
  • Affinity: 0%
  • Element: Water
  • Elemental Damage: (360)
  • Slot: 1

Vaal Hazak


Weapon Name: Hazak Velos II

  • Attack: 228
  • Materials Required: Xeno’Jiiva Veil x3, Vaal Hazak Talon x6, Vaal Hazak Tail x2, Vaal Hazak Gem x1
  • Affinity: 0%
  • Element: Dragon
  • Elemental Damage: 270
  • Slot: 1

Diablos


Weapon Name: Diablos Bow II

  • Attack: 216
  • Materials Required: Monster Keenbone x4, Diablos Ridge x4, Diablos Tailcase x2, Diablos Marrow x1
  • Affinity: -30%
  • Element: Ice
  • Elemental Damage: (60)
  • Slot: 2

Weapon Name: Cera Coilbender

  • Attack: 264
  • Materials Required: Xeno’jiiva Tail x2, Black Spiral Horn+ x3, Black Diablos Carapace x6, Dragonbone Relic x2
  • Affinity: -30%
  • Element: Ice
  • Elemental Damage: (150)
  • Slot: 2

Pukei-Pukei


Weapon Name: Blooming Arch III

  • Attack: 168
  • Materials Required: Monster Bone+ x2, Pukei-Pukei Quill x4, Pukei-Pukei Sac x2, Poison Sac x2
  • Affinity: 0%
  • Element: None
  • Elemental Damage: 0
  • Slot: 0

Weapon Name: Datura String III

  • Attack: 204
  • Materials Required: Vaal Hazak Wing x2, Pukei-Pukei Sac+ x4, Pukei-Pukei Wing x6, Bird Wyvern Gem x1
  • Affinity: 0%
  • Element: Blast
  • Elemental Damage: (240)
  • Slot: 2

Anjanath


Weapon Name: Blazing Bow II

  • Attack: 168
  • Materials Required: Rathalos Marrow x1, Anjanath Fang x4, Anjanath Nose Bone x1, Anjanath Tail x1
  • Affinity: -20%
  • Element: Fire
  • Elemental Damage: 270
  • Slot: 0

Weapon Name: Anja Arch III

  • Attack: 240
  • Materials Required: Teostra Mane x2, Anjanath Fang+ x6, Anjanath Nosebone+ x2, Anjanath Gem x1
  • Affinity: -20%
  • Element: Fire
  • Elemental Damage: 390
  • Slot: 0

Tobi-kadachi


Weapon Name: Pulsar Bow III

  • Attack: 168
  • Materials Required: Monster Bone+ x2, Tobi-Kadachi Electrode x2, Tobi-Kadachi Membrane x2, Warped Bone x2
  • Affinity: 10%
  • Element: Thunder
  • Elemental Damage: 210
  • Slot: 0

Weapon Name: Flying Kadachi Strike Bow

  • Attack:204
  • Materials Required: Nergigante Talon x2, Tobi-Kadachi Electrode+ x4 Tobi-Kadachi Claw+ x6, Wyvern Gem x1
  • Affinity: 15%
  • Element: Thunder
  • Elemental Damage: 270
  • Slot: 1

Dragonbone


Weapon Name: Dragonbone Bow III

  • Attack: 180
  • Materials Required: Elder Dragon Bone x10, Brutal Bone x4, Dragonbone Relic x2, Wyvern Gem x1
  • Affinity: 0%
  • Element: Dragon
  • Elemental Damage: 420
  • Slot: 2

Black Steel


Weapon Name: Blacksteel Bow II

  • Attack: 132
  • Materials Required: Firecell Stone x1, Fucium Ore x5, Carbalite Ore x10, Wyvern Gem x1
  • Affinity: 0%
  • Element: Dragon
  • Elemental Damage: 150
  • Slot: 2

Weapon Name: Daora’s Sagittarii

  • Attack: 204
  • Materials Required: Xeno’Jiiva Wing x2, Daora Horn+ x5, Daora Claw+ x4, Daora Gem x1
  • Affinity: 10%
  • Element: Ice
  • Elemental Damage: 240
  • Slot: 2

Xeno’Jiiva


Weapon Name: Xeno Metora

  • Attack: 204
  • Materials Required: Xeno’jiiva Claw x4, Xeno’jiiva Shell x6, Xeno’jiiva Tail x2, Xeno’jiiva Gem x1
  • Affinity: 15%
  • Element: Dragon
  • Elemental Damage: 180
  • Slot: 2

Workshop Weapon


Weapon Name: Great Hunter’s Bow

  • Attack: 228
  • Materials Required: Ace Hunter Coin x5, Brute Coin x4, Flying Coin x4, Wyvern Gem x2
  • Affinity: 0%
  • Element: Blast
  • Elemental Damage: 150
  • Slot: 1

Deviljho


Weapon Name: Villainous Brace

  • Attack: 276
  • Materials Required: Elder Dragon Blood x5, Deviljho Scalp x2, Deviljho Tallfang x5, Deviljho Gem x1
  • Affinity: -25%
  • Element: Dragon
  • Elemental Damage: 210
  • Slot: 0

Lunastra


Weapon Name: Empress Arrow “Blaze”

  • Attack: 216
  • Materials Required: Research Commission Ticket x1, Lunastra Horn x2, Teostra Horn+ x3, Bazelgeuse Gem x1
  • Affinity: 20%
  • Element: Blast
  • Elemental Damage: 120
  • Slot: 2

Lunastra/Nergigante


Weapon Name: Empress Arrow “Ruin”

  • Attack: 216
  • Materials Required: Research Commission Ticket x1, Lunastra Wing x3, Nergigante Horn+ x3 Nergigante Gem x1
  • Affinity: 0%
  • Element: Blast
  • Elemental Damage: 90
  • Slot: 2

Lunastra/Xeno’Jiiva


Weapon Name: Empress Arrow “Styx”

  • Attack: 216
  • Materials Required: Research Commission Ticket x1, Lunastra Tail x2, Xeno’jiiva Horn x3, Xeno’jiiva Gem x1
  • Affinity: 10%
  • Element: Blast
  • Elemental Damage: 180
  • Slot: 2

Coating Types

Bows have unlimited ammunition but aside from their innate power, they can also coat their arrows with every release of their Bowstrings.

These attacks consume 1 of these coatings to improve damage or induce status effects that override the innate element of their weapon until they run out.

  • Close Range
    Improves damage only at a minimum distance of attack and is unlimited for a Bow user to use
  • Power Coating
    Improves damage at a maximum distance crafted with an Empty Phial and a Nitroshroom.
  • Poison Coating
    Overrides the element of the weapon to induce Poison Status crafted with Empty Phial and Toadstool.
  • Paralysis Coating
    Overrides the element of the weapon to induce Paralysis status crafted with Empty Phial and Parashroom
  • Sleep Coating
    Overrides the element of the weapon to induce Sleep status crafted with Empty Phial and Sleeping Herb
  • Blast Coating
    Overrides the element of the weapon to induce Blast status crafted with Empty Phial and Fire herb

Every Bow has a different set of coating types available to them but if the coating is unavailable it can be made available using decorations or charms.

Attacks

Charged Shot

Bows can be charged to a maximum of 3 times as a standard action that drains stamina as you pull back and hold on to your charged shot, improving the damage and the status effects of your weapon.

Your Bow attacks in this way fire consecutively to a concentrated area of your aiming reticle, increasing from 1 to a maximum or 3 fully charged arrows.

Keep in mind that the final charge attack leaves you vulnerable to attacks for a split second which may need timing when used.

You can maximize your charge attack to a maximum of four charges with a certain combination of armor type skills or with a Decoration.

Midair Shot

This attack can be pulled off after a successful wall run or after jumping off a ledge or cliff, where you can either take a shot or even let loose a charged one if given the time.

Midair Melee Attack

This attack can be initiated with your long range melee attack button drawing a single arrow to jab onto your intended target.
It does little damage but can initiate a Mount Attack on a monster, applying the coating effect but not consuming the coating.

Quick Shot

Much like the charged shots, these on attacks shoot at a horizontal line spreading your attacks wider, covering a larger area.

This barrage of arrows leads up to an arc shot after releasing the 3rd charged quick shot.

Arc Shot

After making 3 consecutive quick shots, the Bow user can fire an arc shot that rains down iron shrapnel, dealing small amounts of continuous damage in a small area that can stun monsters.

Dragon Piercer

This is the strongest attack of a Bow which can be used in any of the combos of attacks, carrying the power charge of the last arrow that was loosed from the weapon

This attack is also affected with any of the coatings that is currently used by the Bow.

Using this attack will require a charge up and can make you vulnerable, which demands you have an open time window.

When the Dragon Piercer hits a creature, it will penetrate them from one side then exit the opposite side dealing damage along the way with multiple instances of damage which is a great source of damage that can break off parts or even cut off tails.

Pros and Cons

Pros

  • High Burst damage.
  • Fast walk speed when not aiming.
  • High Elemental damage from long range.
  • Elemental weapon options.
  • Variety of Ammo Coatings

Cons

  • Weak single shots
  • Slow walking speed while aiming down through the reticle.
  • Limited Ammo Coatings
  • Static Elemental Damage compared to other ranged weapons.

Overview

Bows are powerful and relentless weapons, capable of unleashing volleys of arrows to rain down on enemies, multiple shots in quick succession and even cause enemies to become inflicted with different status effects.

Arrow coatings make any Bow a more formidable and effective weapon with a various selection of coatings that can provide several benefits and not to mention, they can easily be crafted during missions.

Bows are quite easy to learn but can be hard to master when placing your shots or deciding which attacks to use while keeping pace with the different phases of monsters behavior in battle.

The Bow is also very direct and focused when used in builds that leaves customizability in favor of maximum efficiency which makes it a good choice for hunters that want to make specific builds for depending on the type of quest being carried out.

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