Warframe: How to Get Octavia & Octavia Prime (2026) Guide

Octavia is a music-driven Warframe who uses her Mandachord to turn rhythm into damage, crowd control, and team support across almost any mission type.

She brings a unique style of gameplay that lets players create their own musical patterns, allowing her abilities to respond directly to the beat they compose.

Octavia stands out as a flexible and creative option, offering powerful damage scaling, reliable survivability tools, and strong team buffs that remain valuable in every stage of progression.

How To Get Octavia?

Octavia’s Main Blueprint, along with her Mandachord are rewarded for completing a quest called Octavia’s Anthem, which was introduced on March 24, 2017.

You may obtain Octavia’s Neuroptics Blueprint from the Terrorem survival mission, which is accessible on Deimos as a reward for Rotation C.

Obtaining her Chassis Blueprint can be done by completing the Music Puzzle on Lua, which can be found in different missions when you explore their maps.

Her Systems Blueprint has a chance to be rewarded for finding the first Cache (Rotation A) on the Plato Crossfire Exterminate mission, which is also on Lua.

In addition to this, additional copies of her blueprints may be purchased from Cephalon Simaris at the cost of Standing.

Octavia Crafting Requirements

Octavia Main Blueprint

  • 25,000 Credits
  • 1 Octavia Neuroptics
  • 1 Octavia Chassis
  • 1 Octavia Systems
  • 1 Mandachord

Octavia Neuroptics

  • 15,000 Credits
  • 1,000 Oxium
  • 4,800 Polymer Bundle
  • 2,600 Plastids
  • 5 Neural Sensors

Octavia Chassis

  • 15,000 Credits
  • 6,000 Polymer Bundle
  • 25,000 Salvage
  • 1,500 Plastids
  • 3 Neurodes

Octavia Systems

  • 15,000 Credits
  • 2,000 Kuva
  • 3,000 Circuits
  • 20 Morphics
  • 5 Orokin Cell

How To Get Octavia Prime?

Octavia Prime is the enhanced form of Octavia, featuring improved shields and energy reserves while keeping her musical playstyle intact as she launched with Tenora Prime and Pandero Prime.

Stat Comparison

Base Stat

Octavia

Octavia Prime

Health

370370
Shield280

370

Armor

160160
Energy225

265

Sprint Speed

1.05

1.05

Octavia Prime Void Relics

Main Blueprint

Chassis BlueprintNeuroptics Blueprint

Systems Blueprint

  • Axi 0O5
  • Lith O3
  • Meso O5
  • Axi K8
  • S11
  • Lith K7
  • Meso N15
  • Meso S11
  • Neo A5
  • Neo Z7
  • Axi K6
  • Axi P5
  • Lith G3
  • Lith G4
  • Lith G5
  • Meso B6
  • Neso S15
  • Axi N7
  • Lith C9
  • Lith N7
  • Lith R2
  • Meso D6
  • Meso G4
  • Meso H3
  • Neo T8

Octavia Prime Crafting Requirements

Octavia Prime Blueprint

  • 25,000 Credits
  • 1 Octavia Prime Neuroptics
  • 1 Octavia Prime Chassis
  • 1 Octavia Prime Systems
  • 5 Orokin Cell

Octavia Prime Neuroptics

  • 15,000 Credits
  • 8 Neural Sensors
  • 10 Control Module
  • 250 Oxium
  • 3,750 Salvage

Octavia Prime Chassis

  • 15,000 Credits
  • 2 Argon Crystal
  • 8 Morphics
  • 1,200 Rubedo
  • 4,250 Ferrite

Octavia Prime Systems

  • 15,000 Credits
  • 2 Nitain Extract
  • 370 Cryotic
  • 875 Circuits
  • 4,800 Nano Spores

If you would like to know some of the effective “Octavia Builds” then read our below guide:

Warframe Octavia (2025) Builds

Octavia Abilities

Passive Ability

Octavia’s passive provides her and her allies within 15 meters with energy replenishment, granting them 30 energy over 30 seconds when she uses her abilities.

1) Mallet

Octavia summons Mallet, which stays in place and continuously lets out a beat that damages nearby enemies and forces them to attack it.

Damage that is inflicted on Mallet is absorbed and released along with its beats, increasing the amount of damage enemies take in the area.

Mallet (Max Rank)

Stat

Value

Affected By

Drain

25 EnergyAbility Efficiency
Damage Multiplier2.5x Blast

Ability Strength

Radius

10 MetersAbility Range
Duration20 Seconds

Ability Duration

Augment Mods: 

  • Partitioned Mallet allows Octavia to summon an additional Mallet with reduced range. Obtained from Cephalon Suda/New Loka.

2) Resonator

Octavia summons her rollerball that attracts enemies, causing them to chase after it as it continues to move around.

When Mallet is active, Resonator will pick it up and bring it around as it moves around and continues to attract enemies, combining their effects.

Resonator (Max Rank)

Stat

Value

Affected By

Drain

50 SecondsAbility Efficiency
Duration20 Seconds

Ability Duration

Minimum Charm Radius

6 MetersAbility Range
Maximum Charm Radius15 Meters

Ability Range

Damage/Charm

125 Blast

Ability Strength

Augment Mods: 

  • Conductor allows you to reactivate Mallet, causing it to move to where you are aiming with increased speed. Obtained from Cephalon Suda/New Loka.

3) Metronome

Creates a field around Octavia that provides buffs to her and her allies who perform actions in time to Octavia’s Music.

The following buffs may be granted:

  • Vivace – Timed jumps provide a speed buff
  • Nocturne – Crouching on the beat grants invisibility
  • Opera – Firing rhythmically provides a multishot buff
  • Forte – Timed melee swings increase melee damage

Metronome (Max Rank)

Stat

Value

Affected By

Drain

75 EnergyAbility Efficiency
Radius12 Meters

Ability Range

Duration

20 SecondsAbility Duration
Armor Increase35%

Ability Strength

Buff Duration

15 SecondsAbility Duration
VIVACE

Speed

30%Ability Strength

OPERA

Multishot

30%Ability Strength

FORTE

Melee Damage

30%

Ability Strength

4) Amp

Octavia creates a field in the area around her that draws power from the decibel level of sound in the area, which provides a damage buff for her and her allies.

In addition to the damage buff that is provided, Amp also doubles the damage and range of nearby Mallets that Octavia has summoned.

Amp (Max Rank)

Stat

Value

Affected By

Drain

100 EnergyAbility Efficiency
Radius14 Meters

Ability Range

Duration

30 SecondsAbility Duration
Damage Multiplier0.25 – 2xAbility Strength

Verdict

Octavia combines high damage potential with strong utility, allowing her music-based abilities to control enemies, boost allies, and adapt smoothly to changing mission needs.

Her kit excels in both solo and group play, using Mallet and Resonator for effortless clearing while Metronome provides dependable buffs that benefit everyone nearby.

With her ability to scale into long missions and support her squad through rhythm-based mechanics, Octavia continues to deliver consistent performance across almost all mission types.

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Michael James

Michael James has been an avid gamer since he was young. He loves to play video games and enjoys writing about it to share his experience and ideas with others. Aside from playing, he also enjoys helping other gamers both ingame and on-site.

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