Mag is a Warframe built around powerful magnetic manipulation, allowing her to control enemy movement, twist projectiles, and dismantle groups with her abilities.
She excels at redirecting attacks, stripping defenses, and turning hostile fire into devastating explosions that punish enemies for entering her magnetic fields.
Mag offers an adaptable playstyle that combines crowd control and high-damage setups, making her especially effective against shielded enemies.
How To Get Mag?
Mag can be purchased for 225 Platinum, or you can obtain her by farming her Main Blueprint and Component Blueprints and crafting them once acquired.
Blueprint and Components Blueprints
Mag’s main blueprint is available from the Market for 25,000 Credits, letting you begin crafting her as soon as all component blueprints are obtained.
Her component blueprints drop from The Sergeant on Iliad, Phobos, with each mission rewarding one random blueprint per successful kill.
Mag and her blueprints can also be unlocked through The Circuit in The Duviri Paradox by selecting her during her rotation and reaching Tier 10 rewards.
Mag Crafting Requirements
Mag Main Blueprint
- 25,000 Credits
- 1 Mag Neuroptics
- 1 Mag Chassis
- 1 Mag Systems
- 1 Orokin Cell
Mag Neuroptics
- 15,000 Credits
- 150 Alloy Plate
- 1 Neural Sensors
- 150 Polymer Bundle
- 500 Rubedo
Mag Chassis
- 15,000 Credits
- 1 Morphics
- 1,000 Ferrite
- 300 Rubedo
Mag Systems
- 15,000 Credits
- 1 Control Module
- 1 Morphics
- 500 Salvage
- 220 Plastids
How To Get Mag Prime?
Mag Prime was released on September 13, 2013, boasting increased health, armor, and energy, and debuted alongside Boar Prime and Dakra Prime.
Stat Comparison
Base Stat | Mag | Mag Prime |
Health | 280 | 370 |
| Shield | 555 | 555 |
Armor | 105 | 135 |
| Energy | 190 | 215 |
Sprint Speed | 1 | 1 |
Mag Prime Void Relics
Main Blueprint | Chassis Blueprint | Neuroptics Blueprint | Systems Blueprint |
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Mag Prime Crafting Requirements
Mag Prime Blueprint
- 25,000 Credits
- 1 Mag Prime Neuroptics
- 1 Mag Prime Chassis
- 1 Mag Prime Systems
- 3 Orokin Cell
Mag Prime Neuroptics
- 15,000 Credits
- 150 Alloy Plate
- 2 Neural Sensors
- 150 Polymer Bundle
- 750 Rubedo
Mag Prime Chassis
- 15,000 Credits
- 3 Morphics
- 1,000 Ferrite
- 400 Rubedo
Mag Prime Systems
- 15,000 Credits
- 3 Control Module
- 1 Morphics
- 500 Salvage
- 500 Plastids
If you would like to know some of the effective “Mag Builds” then check out the below link:
Mag Abilities
Passive Ability
Mag automatically pulls in items that are within 8 meters towards her, making it easy to collect items that enemies have dropped.
This passive does not stack with Vacuum or Fetch, and instead, equipping these mods will override her ability to automatically pull items.
1) Pull
Mag stuns enemies and manifests a magnetic vortex that pulls in Polarize Shards and stunned enemies towards her.
This causes enemies that are pulled to be tossed around or even fall to their death if they end up in certain landing areas.
Pull (Max Rank)
Stat | Value | Affected By |
Drain | 25 Energy | Ability Efficiency |
| Range | 25 Meters | Ability Range |
Damage | 300 Magnetic | Ability Strength |
Augment Mods:
- Greedy Pull provides the ability with a chance to pull pickups towards Mag. Obtained from The Perrin Sequence/New Loka.
2) Magnetize
Tapping the ability encloses a target in a magnetic field that deals damage to enemies over time, which also pulls Polarize Shards and shrapnel to add to the damage.
Holding the ability causes Mag to surround herself in a magnetic field that absorbs ranged attacks, reflecting them to enemies in a cone.
Magnetize (Max Rank)
Stat | Value | Affected By |
Drain | 50 Energy | Ability Efficiency |
| Duration | 15 Seconds | Ability Duration |
Explosion Radius | 15 Meters | Ability Range |
| Explosion Damage | 300 Blast | Ability Strength |
TARGETED | ||
Radius | 4 Meters | Ability Range |
| Damage Multiplier | 2x | Ability Strength |
Damage Absorption | 25% | |
| PROTECTIVE | ||
Angle | 120 ° | |
Absorb/Second | 25 Blast | Ability Strength |
| Absorption Multiplier | 2x | Ability Strength |
Shrapnel Damage | 500 | Ability Strength |
Augment Mods:
- Magnetized Discharge allows the ability to be recast to detonate, which has a chance to disarm enemies. Passively increases Magnetize Range. Obtained from The Perrin Sequence/New Loka.
3) Polarize
Mag emits an energy pulse that depletes enemy shields and armor while restoring ally shields, creating Polarize Shards in the process.
Polarize Shards orbit around Mag and cut enemies that come in contact, inflicting the Slash Status Effect on them.
Polarize
Stat | Value | Affected By |
Drain | 75 Energy | Ability Efficiency |
| Radius | 8 Meters | Ability Range |
Damage | 400 Magnetic | Ability Strength |
| Duration | 5 Seconds | Ability Duration |
Damage Multiplier | 2.5x | Ability Strength |
Augment Mods:
- Counter Pulse causes Polarize to jam enemy weapons and disable robotics for a short period. The Perrin Sequence/New Loka.
4) Crush
Magnetizes the bones of nearby enemies, suspending them in the air before collapsing them upon themselves.
Enemies affected by Crush are knocked down after being suspended and taking damage, while each enemy hit also recovers allies’ shields.
Crush (Max Rank)
Stat | Value | Affected By |
Drain | 100 Energy | Ability Efficiency |
| Radius | 18 Meters | Ability Range |
Damage | 500 Magnetic | Ability Strength |
| Magnetized Damage | 500 Magnetic | Ability Strength |
Shield/Hit | 25 | Ability Strength |
Verdict
Mag stands out as a Warframe who rewards smart positioning and creative use of her magnetic abilities to break apart enemies and dominate difficult encounters.
Her toolkit offers excellent crowd control, reliable defense reduction, and high damage potential, giving her strong value whether you are clearing waves or fighting tougher opponents.
Players seeking a Warframe that feels tactical, responsive, and uniquely destructive will find Mag extremely satisfying, providing multiple ways to destroy your enemies.



