Baruuk is a Warframe who follows a calm and disciplined approach to combat, relying on patience and control before engaging in confrontation.
He is capable of reducing incoming damage, slowing down enemy aggression, and creating safe opportunities for his allies through evasion and crowd control.
Once his restraint is depleted, he shifts into a more aggressive role, allowing him to deal consistent damage while still maintaining a balanced playstyle.
How To Get Baruuk?
You can purchase Baruuk’s Main Blueprint for 5,000 Standing from Little Duck in Vox Solaris, while his Component Blueprints may be purchased from her as well for 5,000 Standing.
Baruuk’s Main Blueprint becomes available once you reach Rank 2 (Ragent), while the Component Blueprints require you to reach Rank 3 (Hand)
Another way to get Baruuk’s Blueprints is to complete his path in The Circuit (The Duviri Paradox) or to purchase him for 325 Platinum from the in-game market to get the Warframe fully built.
Baruuk Crafting Requirements
Baruuk Main Blueprint
- 25,000 Credits
- 1 Baruuk Neuroptics
- 1 Baruuk Chassis
- 1 Baruuk Systems
- 1 Orokin Cell
Baruuk Neuroptics
- 15,000 Credits
- 3 Sola Toroid
- 2,859 Alloy Plate
- 50 Hespazym Alloy
- 5 Synathid Ecosynth Analyzer
Baruuk Chassis
- 15,000 Credits
- 3 Vega Toroid
- 3,250 Salvage
- 100 Hespazym Alloy
- 5 Marquise Thyst
Baruuk Systems
- 15,000 Credits
- 3 Calda Toroid
- 2,500 Ferrite
- 10 Tromyzon Entroplasma
- 5 Radiant Zodian
How To Get Baruuk Prime?
Baruuk Prime is the Primed variant of Baruuk, featuring increased shields and armor while retaining his calm-yet-destructive playstyle as he launched alongside Cobra & Crane Prime and Afuris Prime.
Stat Comparison
Base Stat | Baruuk | Baruuk Prime |
Health | 280 | 280 |
| Shield | 370 | 465 |
Armor | 185 | 240 |
| Energy | 300 | 300 |
Sprint Speed | 1.2 | 1.2 |
Baruuk Prime Void Relics
Main Blueprint | Chassis Blueprint | Neuroptics Blueprint | Systems Blueprint |
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Baruuk Prime Crafting Requirements
Baruuk Prime Blueprint
- 25,000 Credits
- 1 Baruuk Prime Neuroptics
- 1 Baruuk Prime Chassis
- 1 Baruuk Prime Systems
- 5 Orokin Cell
Baruuk Prime Neuroptics
- 15,000 Credits
- 8 Neurodes
- 2 Nitain Extract
- 1,050 Polymer Bundle
- 3,750 Alloy Plate
Baruuk Prime Chassis
- 15,000 Credits
- 2 Tellurium
- 4 Control Module
- 1,200 Circuits
- 4,250 Ferrite
Baruuk Prime Systems
- 15,000 Credits
- 2 Argon Crystal
- 5 Gallium
- 1,675 Rubedo
- 5,250 Salvage
If you would like to know some of the effective “Baruuk Builds” then check out the below link:
Baruuk Abilities
Passive Ability
Barruk has a unique resource called Restraint, which provides him with up to 50% Damage Reduction when its meter is fully depleted.
Restraint is used when Baruuk uses his abilities, with the following amounts being reduced:
- Elude – 1.2% (evading attacks)
- Lull – 0.8% (enemies affected)
- Desolate Hands – 1.6% (enemies disarmed)
Serene Storm utilizes Restraint instead of Energy, filling the meter by 4% upon activation and increasing it by 0.8% per second until it is activated.
During Serene Storm, Baruuk’s other abilities may still be used and will reduce Restraint even when the ability is active.
1) Elude
Activating this Elude causes Baruuk to evade incoming projectiles while he is not attacking enemies, allowing him to move freely without taking damage.
Projectiles will appear to phase through Baruuk while the ability is active, while toggling the Elude again will deactivate it.
Elude (Max Rank)
Stat | Value | Affected By |
Drain | 25 Energy | Ability Efficiency |
| Drain/Second | 2.5 Energy | Ability Duration/Efficiency |
Angle | 180° | Ability Range |
Augment Mods:
- Elusive Retribution causes Baruuk’s attacks to increase his Melee Attack Speed and Melee Critical Damage. Stacks up to 6 times for a short period. Obtained from New Loka/Arbiters of Hexis.
2) Lull
Baruuk releases a calming wave that slows enemies and eventually puts them to sleep, which results in enemies waking up confused and disoriented when damaged.
After taking damage and waking up, enemies will have no memory of anything that has happened before Lull was cast.
Lull (Max Rank)
Stat | Value | Affected By |
Drain | 50 Energy | Ability Efficiency |
| Radius | 25 Meters | Ability Range |
Duration | 5 Seconds | Ability Duration |
| Sleep Duration | 20 Seconds | Ability Duration |
Augment Mods:
- Endless Lullaby causes finishers on sleeping enemies to retrigger Lull for the remainder of its duration and passively increases Lull Duration. Obtained from New Loka/Arbiters of Hexis.
3) Desolate Hands
Baruuk summons orbiting daggers that automatically seek out enemy weapons, causing a small explosion on impact and disarming the targets they hit.
Casting Desolate Hands while Elude is active doubles the ability’s range, allowing it to affect enemies from farther away.
Desolate Hands (Max Rank)
Stat | Value | Affected By |
Drain | 75 Energy | Ability Efficiency |
| Radius | 6 Meters | Ability Range |
Number of Charges | 8 | Ability Strength |
| Explosion Range | 3 Meters | Ability Range |
Area Damage | 250 Blast | Ability Strength |
| Damage Reduction | 80 | Ability Strength |
4) Serene Storm
When Baruuk has depleted his Restrain, he may utilize Serene Storm to use the Desert Wind (Exalted Weapon) to fight his enemies.
Attacks while this ability is active will cause radial strikes to be delivered with his fists and feet, allowing him to ferociously hit multiple enemies.
Serene Storm (Max Rank)
Stat | Value | Affected By |
Damage | 250 Impact | Ability Strength |
| Damage Reduction | 25% | Ability Strength |
Augment Mods:
- Reactive Storm increases the Status Chance of Desert Wind and changes its damage type to match enemy weaknesses. Obtained from New Loka/Arbiters of Hexis.
Verdict
Baruuk offers a steady and controlled experience that works well for players who prefer avoiding unnecessary risk while still having access to dependable damage when needed.
His kit allows him to stay durable, disrupt enemy groups, and choose the right moment to shift into his more offensive stance without losing stability.
When modded properly, he performs well across most mission types, providing a mix of survivability, utility, and reliable melee effectiveness once Serene Storm is active.



