Sirius & Orion are brothers locked in eternal combat, whose celestial powers bring destruction to anything caught between them.
Their gameplay revolves around switching between Sirius and Orion to generate Constellation Stars and empower Celestial Clash.
By alternating between both forms, they gain access to different abilities that let them deal damage, control enemies, and adapt to different combat situations.
How To Get Sirius & Orion?
There is a chance to obtain Sirius & Orion’s blueprints by completing Kuva Wytch and Scoria’s Angel, two Railjack missions unlocked after the Jade Shadows: Constellations quest.
These missions reward component blueprints through their normal drop pools, allowing you to gradually farm the full set over repeated runs.
Any missing blueprints can also be purchased from Hunhow at Pontis Tower using Crimson Talents or Emerald Talents, making it efficient to farm first and then buy what you are still missing.
For a list of Hunhow’s wares, visit our guide below:
Sirius & Orion Crafting Requirements
Sirius & Orion Main Blueprint
- 25,000 Credits
- 1 Sirius & Orion Neuroptics
- 1 Sirius & Orion Chassis
- 1 Sirius & Orion Systems
- 3 Orokin Cell
Sirius & Orion Neuroptics
- 15,000 Credits
- 250 Credits
- 5 Gallium
- 5 Nullstones
- 75 Asterite
Sirius & Orion Chassis
- 15,000 Credits
- 600 Rubedo
- 400 Alloy Plate
- 600 Carbides
- 500 Ticor Plate
Sirius & Orion Systems
- 15,000 Credits
- 500 Polymer Bundle
- 30 Morphics
- 20 Control Module
- 100 Isos
Sirius Abilities
Passive Ability
Swapping between Sirius and Orion grants 45% Ability Efficiency, reducing the Energy Cost of the next 2 abilities cast after switching forms.
When Sirius has less than 50 Energy, he can draw from Orion’s Energy pool to cast abilities, while Orion can do the same whenever his Energy drops below 50.
1) Coronal Ejection
Sirius’ infuses his scythe with Jade Light and hurls it forward, dealing Heat Damage to enemies in its path while also grabbing pickups along the way.
Holding this ability causes Sirius to switch to Orion to use Gravitic Slash.
Coronal Ejection (Max Rank)
Stat | Value | Affected By |
Drain | 15 Energy | Ability Efficiency |
| Damage | 1,500 Heat | Ability Strength |
Radius | 5 Meters | Ability Range |
| Status Chance | 100% | Ability Strength |
2) Jade Stars
Sirius conjures Jade Light motes that slowly regenerate over time after launching at enemies when you attack. (Deals Heat Damage & has a chance to apply Status Effect)
Holding this ability causes Sirius to switch to Orion and use Astral Shell.
Jade Stars (Max Rank)
Stat | Value | Affected By |
Drain | 50 Energy | Ability Efficiency |
| Damage | 500 Heat | Ability Strength |
Duration | 35 Seconds | Ability Duration |
| Radius | 4 Meters | Ability Range |
Status Chance | 30% | Ability Strength |
3) Light’s Sanctuary
Sirius creates a well of light that continues to grow in size, which heals, revives, and reduces the incoming damage dealt to you and your allies.
Holding this ability causes Sirius to switch to Orion and cast Event Horizon.
Light’s Sanctuary (Max Rank)
Stat | Value | Affected By |
Drain | 50 Energy | Ability Efficiency |
| Duration | 30 Seconds | Ability Duration |
Radius | 5 – 10 Meters | Ability Range |
| Heal Rate | 25 – 55 Health | Ability Strength |
Damage Reduction | 15 – 45% | Ability Strength |
| Revive Cooldown | 60 Seconds | N/A |
4) Celestial Clash
Sirius & Orion begin a cosmic duel, which has them clash with one another while also dealing a large amount of damage in the area.
Once the ability is activated, you will consume Constellation Stars (Gained when Sirius or Orion casts the ability) to perform an attack.
A maximum of 7 Constellation Stars may be held at a time, and no more than 2 can be obtained in a row, which makes it necessary to shift between Sirius and Orion often.
Celestial Clash (Max Rank)
Stat | Value | Affected By |
Drain | 100 Energy | Ability Efficiency |
| Damage | 10,000 Blast | Ability Strength |
Radius | 26 Meters | Ability Range |
| Critical Chance/Clashes | 50% | N/A |
If you would like to know some of the effective “Sirius & Orion Builds” then check out the below link:
Orion Abilities
Passive Ability
Similar to Sirius, Orion shares the same passive that grants 45% Ability Efficiency when switching between forms, reducing the Energy Cost of the next 2 ability casts.
Orion will also draw Energy from Sirius when he falls below 50 Energy, allowing both forms to continue casting abilities as long as one of them still has Energy available.
1) Gravitic Slash
Orion unleashes a slash with his scythe, dealing Slash Damage and applying the Slash Status Effect to enemies affected, which also reduces their shields and armor.
Holding this ability causes Orion to switch to Sirius and cast Coronal Ejection.
Gravitic Slash (Max Rank)
Stat | Value | Affected By |
Drain | 15 Energy | Ability Efficiency |
| Damage | 2,000 Slash | Ability Strength |
Radius | 8 Meters | Ability Range |
| Angle | 67.5° | N/A |
Defense Reduction | 50% | Ability Strength |
| Status Chance | 100% | Ability Strength |
2) Astral Shell
Orion envelopes himself in an Astral Shell, which is left behind when he is damaged, acting as a decoy that draws fire until it takes enough damage and explodes.
Holding this ability causes Orion to switch to Sirius and cast Jade Stars.
Astral Shell (Max Rank)
Stat | Value | Affected By |
Drain | 50 Energy | Ability Efficiency |
| Damage | 200 Blast | Ability Strength |
Duration | 35 Seconds | Ability Duration |
| Radius | 5 Meters | Ability Range |
Clone Duration | 5 Seconds | Ability Duration |
| Clone Cooldown | 5 Seconds | N/A |
3) Event Horizon
Orion unleashes a moving black hole that traps enemies and even drags them along its trajectory while also dealing Heat Damage.
Casting this ability again will unleash a new black hole, and the use of Gravitic Slash allows Orion to push it away while Sirus can pull it with Coronal Ejection.
Holding this ability causes Orion to switch to Sirius and cast Light’s Sanctuary.
Event Horizon (Max Rank)
Stat | Value | Affected By |
Drain | 50 Energy | Ability Efficiency |
| Duration | 18 Seconds | Ability Duration |
Damage | 750 Heat | Ability Strength |
| Radius | 6 Meters | Ability Range |
Duration Bonus | 5 Seconds | Ability Duration |
| Explosion Radius | 12 Meters | Ability Range |
4) Celestial Clash
Similar to Sirius, Orion begins a cosmic duel that has both forms clash with one another while dealing a large amount of damage in the area.
Once the ability is activated, Constellation Stars are consumed to perform attacks and are generated whenever Sirius or Orion casts an ability.
A maximum of 7 Constellation Stars may be held at a time, while only 2 can be obtained in a row, making it necessary to switch between Sirius and Orion often.
Celestial Clash (Max Rank)
Stat | Value | Affected By |
Drain | 100 Energy | Ability Efficiency |
| Damage | 10,000 Blast | Ability Strength |
Radius | 26 Meters | Ability Range |
| Critical Chance/Clashes | 50% | N/A |
Verdict
Sirius & Orion stand out as a Warframe that constantly shifts between two forms to build momentum through active gameplay.
Their strength comes from combining both kits together, using form swapping to generate Constellation Stars and unlock stronger Celestial Clash bursts.
Once you get used to cycling between Sirius and Orion, they become a flexible frame that handles damage and control with ease.



