During the final moments of The Old Peace, the Operator comes face-to-face with Daklo, a Cephalon frequently seen around Tauron Academy.
As you rage through the Academy seeking Ballas and the others to exact vengeance, Daklo appears in your path, a sudden obstacle to confront.
At this point, the game gives you a choice: act on your feelings and either spare him or destroy him, shaping how this encounter resolves.
Who is Daklo?
Daklo is a Cephalon recommissioned by the Orokin, stationed at Tauron Academy to oversee operations and maintain order during the fragile peace with the Sentients.
He openly expresses disdain for Sentients, insulting Adis and even calling Caliban Prime an “aberration,” reflecting his programmed bias rather than personal vendetta.
Despite his harsh demeanor, Daklo acts largely out of programming, unaware of the larger manipulations around him, making him more a reluctant participant than a true enemy.
Where To Find Daklo?
Daklo appears during the climactic stages of The Old Peace while the Operator storms Tauron Academy in search of Ballas and the others.
He is encountered just before reaching the final confrontation, standing as a Cephalon witness to the chaos, giving players the moment to choose whether to spare or destroy him.
Should You Spare Daklo?
Daklo is acting largely under his programming, following orders he cannot question, making much of his hostility toward the Sentients involuntary.
At the same time, his insults and open disdain for the Sentients can make him appear arrogant or unlikable, testing the Operator’s patience and sense of justice.
Ultimately, whether you spare or destroy Daklo is entirely up to the player, letting personal preference, roleplay, or vengeance dictate the decision in the moment.
Daklo Consequences
The encounter with Daklo is designed to test your feelings and moral perspective, putting the player in a moment of reflection amid the chaos of Tauron Academy.
Your choice to spare or destroy him carries no gameplay impact, serving purely as a narrative and roleplaying decision rather than affecting missions or rewards.
This moment exists to explore the lore and the Operator’s reactions, letting you define your approach to justice, revenge, or mercy without any real-world consequences in-game.
Verdict
Daklo serves as a test of how you handle moments of rage, deciding whether to stay focused on your goal or lash out at everything in your path.
Though he only appears at the start and end of the quest, players may still feel some sympathy for him, recalling the quirks of other Cephalons.
Ultimately, the choice is entirely yours, reflecting your own or your character’s morals, and there’s no need to worry about making a “right” or “wrong” decision.

