Harrow is a formidable Warframe capable of both offensive and defensive roles, making him effective in solo play as well as in team support.
He provides his squad with essential buffs, can prevent critical damage in high-pressure moments, and ensures survivability, making him a reliable all-around Warframe.
With the ability to halt enemies, enhance combat performance, and even avert death, Harrow can decisively influence the outcome of challenging missions.
How To Get Harrow?
Harrow is obtained by completing the Chains of Harrow quest, which rewards his main blueprint upon completion.
Harrow Blueprint
The main Harrow blueprint is awarded as a quest reward, after which you will need to farm his component blueprints to craft the full Warframe.
Harrow Components
- Harrow Chassis Blueprint – Drops from corrupted enemies in Void Fissure missions.
- Harrow Neuroptics Blueprint – Found in Spy missions on Pago.
- Harrow Systems Blueprint – Obtained from Defection missions.
Players will need to run these missions multiple times, as drop rates are limited, to collect all three components required to craft Harrow.
Harrow Crafting Requirements
Harrow Main Blueprint
- 25,000 Credits
- 1 Harrow Neuroptics
- 1 Harrow Chassis
- 1 Harrow Systems
- 1 Orokin Cell
Harrow Neuroptics
- 15,000 Credits
- 1,500 Rubedo
- 4,000 Polymer Bundle
- 2,000 Plastids
- 5 Neural Sensors
Harrow Chassis
- 15,000 Credits
- 20,000 Alloy Plate
- 25,000 Salvage
- 800 Oxium
- 5 Orokin Cell
Harrow Systems
- 15,000 Credits
- 2,500 Circuits
- 1,000 Cryotic
- 25,000 Ferrite
- 15 Control Module
How To Get Harrow Prime?
Harrow Prime, released on December 15, 2021, alongside Knell Prime and Scourge Prime, features increased shields and energy compared to the base Warframe.
Stat Comparison
Base Stat | Harrow | Harrow Prime |
Health | 370 | 370 |
| Shield | 555 | 740 |
Armor | 185 | 185 |
| Energy | 150 | 190 |
Sprint Speed | 1 | 1 |
Harrow Prime Void Relics
Main Blueprint | Chassis Blueprint | Neuroptics Blueprint | Systems Blueprint |
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Harrow Prime Crafting Requirements
Harrow Prime Blueprint
- 25,000 Credits
- 1 Harrow Prime Neuroptics
- 1 Harrow Prime Chassis
- 1 Harrow Prime Systems
- 5 Orokin Cell
Harrow Prime Neuroptics
- 15,000 Credits
- 2 Argon Crystal
- 600 Cryotic
- 1,100 Circuits
- 4,975 Nano Spores
Harrow Prime Chassis
- 15,000 Credits
- 2 Tellurium
- 450 Plastids
- 1,425 Polymer Bundle
- 5,500 Alloy Plate
Harrow Prime Systems
- 15,000 Credits
- 2 Nitain Extract
- 3 Neurodes
- 1,250 Rubedo
- 3,800 Salvage
Harrow Abilities
Passive Ability
Harrow’s passive ability grants him 200% Overshields capacity, allowing him to generate up to 2,400 Overshields during combat.
He also enters every mission starting with 100% Energy already filled, functioning in the same way as the Preparation mod.
1) Condemn
Harrow sends forward a wave of energy that travels forward, which chains enemies in place if they are hit by the ability.
This causes them to remain still as if frozen for a period while also adding shields to Harrow, which can even result in overshields.
Condemn (Max Rank)
Stat | Value | Affected By |
Drain | 25 Energy | Ability Efficiency |
| Range | 20 Meters | Ability Range |
Range increase | 2.5 Meters | Ability Range |
| Duration | 6 Seconds | Ability Duration |
Shield/Hit | 150 Shields | Ability Strength |
Augment Mods:
- Tribunal provides other players to receive the effects of Penance and Thurible when they attack enemies affected by the Condemn. Obtained from Arbiters of Hexis/Red Veil.
2) Penance
Harrow performs a quick ritual where he sacrifices all of his shields to provide himself and his allies with multiple buffs.
These include increased reload speed, faster rate of fire, and the ability to convert damage inflicted on enemies to provide health for Hallow and his allies.
Penance (Max Rank)
Stat | Value | Affected By |
Drain | 50 Energy | Ability Efficiency |
| Initial Heal | 50% | Ability Strength |
Duration/100 Shields | 1.54 Seconds | Ability Duration |
| Life Steal | 5% | Ability Strength |
Base Duration | 4 Seconds | Ability Duration |
| Fire Rate | 35% | Ability Strength |
Reload Speed | 70% | Ability Strength |
3) Thurible
Harrow begins to channel energy into his Thurible, consuming what energy he has until he has run out or the ability is cast again while he performs it.
Upon ending the ability, a buff is bestowed upon Harrow and nearby allies that provides energy when enemies are killed. (Headshots provide bonus energy)
Thurible (Max Rank)
Stat | Value | Affected By |
Drain | 25 Energy | Ability Efficiency |
| Energy Conversion | 15% | Ability Strength/Efficiency |
Duration | 35 Seconds | Ability Duration |
| Radius | 20 Meters | Ability Range |
Headshot Multiplier | 4x | N/A |
Augment Mods:
- Warding Thurible provides allies within range to take less damage while Thurible is being channeled and grants additional energy charges when Harrow is damaged. Obtained from Arbiters of Hexis/Red Veil.
4) Covenant
Harrow quickly unleashes energy that protects him and his allies from damage, making them invulnerable for a short period. (All allies within Affinity Range are affected)
Damage that is blocked is converted afterward into Critical Chance bonus for allies who were under the effects of Covenant and also have their headshots amplified.
Covenant (Max Rank)
Stat | Value | Affected By |
Drain | 100 Energy | Ability Efficiency |
| Protection Duration | 6 Seconds | Ability Duration |
Retaliation Duration | 12 Seconds | Ability Duration |
| Critical Chance/100 Damage | 1.5% | Ability Strength |
Headshot Multiplier | 4x | N/A |
Verdict
Harrow’s abilities can turn any squad into an unstoppable force, sustaining allies with shields and energy while amplifying their combat potential.
He excels at keeping teammates alive and enhancing their effectiveness, all while remaining a lethal presence on the battlefield himself.
Mastering Harrow’s full arsenal of buffs and powers can decisively shift the outcome of even the toughest missions and boss fights.



