Warframe: How to Get Chroma & Chroma Prime (2026) Guide

Chroma is a versatile and formidable Warframe whose powers are tied to his elemental alignment, allowing him to adapt his abilities for offense, defense, or support depending on his chosen element.

He excels at dealing massive damage while remaining resilient, able to control the battlefield and protect allies, making him a strong choice for both solo and team play.

With his unique ability to alter the effects of his skills through color alignment, Chroma rewards players who understand positioning, elemental strategy, and synergizing his abilities with their squad.

How To Get Chroma?

The first Chroma Main Blueprint you get often comes after the completion of The New Strange quest, while his components are obtainable from completing Junctions.

The following Junctions will reward Chroma’s component blueprints:

  • Uranus Junction – Neuroptics
  • Neptune Junction – Chassis
  • Pluto Junction – Systems

Additionally, you may purchase his Main Blueprint from Cephalon Simaris for 50,000 Standing and his Component Blueprints for 25,000 Standing.

If available, choosing Chroma in The Circuit will allow you to obtain his Main Blueprint and Component Blueprints as you progress through the tiers.

Chroma Crafting Requirements

Chroma Main Blueprint

  • 25,000 Credits
  • 1 Chroma Neuroptics
  • 1 Chroma Chassis
  • 1 Chroma Systems
  • 1 Volt Neuroptics

Chroma Neuroptics

  • 15,000 Credits
  • 200 Plastids
  • 2 Neural Sensors
  • 350 Polymer Bundle
  • 1 Ember Neuroptics

Chroma Chassis

  • 15,000 Credits
  • 2 Neurodes
  • 900 Salvage
  • 50 Plastids
  • 1 Frost Chassis

Chroma Systems

  • 15,000 Credits
  • 400 Oxium
  • 2 Argon Crystal
  • 1 Neurodes
  • 1 Saryn Systems

How To Get Chroma Prime?

Chroma Prime was released on September 25th, 2018, offering increased armor and energy compared to Chroma, and debuted alongside Gram Prime and Rubico Prime.

Stat Comparison

Base Stat

Chroma

Chroma Prime

Health

370370
Shield370

370

Armor

370450
Energy225

300

Sprint Speed

1

1

Chroma Prime Void Relics

Main Blueprint

Chassis BlueprintNeuroptics Blueprint

Systems Blueprint

  • Axi A6
  • Axi D1
  • Axi G5
  • Axi T5
  • Meso B4
  • Meso P1
  • Meso Z3
  • Neo K2
  • Axi R2
  • Meso C5
  • Meso D4
  • Meso K2
  • Meso L1
  • Meso T3
  • Neo Z8
  • Lith C3
  • Lith C4
  • Lith C8
  • Axi C3
  • Axi C4
  • Meso C4
  • Meso R4
  • Neo C1

Chroma Prime Crafting Requirements

Chroma Prime Blueprint

  • 25,000 Credits
  • 1 Chroma Prime Neuroptics
  • 1 Chroma Prime Chassis
  • 1 Chroma Prime Systems
  • 5 Orokin Cell

Chroma Prime Neuroptics

  • 15,000 Credits
  • 4 Neurodes
  • 1,750 Circuits
  • 450 Plastids
  • 4,750 Nano Spores

Chroma Prime Chassis

  • 15,000 Credits
  • 2 Nitain Extract
  • 10 Control  Module
  • 1,600 Rubedo
  • 7,800 Salvage

Chroma Prime Systems

  • 15,000 Credits
  • 2 Argon Crystal
  • 5 Neural Sensors
  • 1,775 Polymer Bundle
  • 4,000 Ferrite

If you would like to know some of the effective “Chroma Builds” then check out the below link:

Warframe Chroma Builds (2025)

Chroma Abilities

Passive Ability

Chroma utilizes his wings to perform an extra midair jump or an extra double jump, providing him with more mobility.

This allows him to perform a third jump after a double jump, a bullet jump after a double jump, or two bullet jumps.

1) Spectral Scream

Chroma lets out a deep breath of elemental energy, which can be cycled to utilize different elements to attack your enemies with.

Elements that can be chosen are Heat, Electricity, Toxin, and Cold, each has a 100% chance to inflict Status Effects.

Spectral Scream (Max Rank)

Stat

Value

Affected By

Drain

10 EnergyAbility Efficiency
Drain/Second3 Energy

Ability Duration/Efficiency

Damage/Second

400 ElementalAbility Strength
Range10 Meters

Ability Range

Status Chance

100%N/A
Spread Range10 Meters

N/A

Augment Mods: 

  • Afterburn causes Chroma to launch an elemental projectile that deals damage based on how long the ability was active. Obtained from Cephalon Suda/ The Perrin Sequence/Conclave.

2) Elemental Ward

Chroma creates an offensive area of effect based on his elemental alignment, which provides him and his allies with a buff.

The buffs are determined by Chroma’s elemental alignment, which is either based on his primary emission color or the element selected with Spectral Scream. 

Elemental Ward (Max Rank)

Stat

Value

Affected By

Drain

50 EnergyAbility Efficiency
Radius12 Meters

Ability Range

Duration

25 SecondsAbility Duration
HEAT

Health

55%Ability Strength
Damage/Second100

Ability Strength

Status Chance

10%N/A
ELECTRICITY

Shield Capacity

30%Ability Strength
Status Chance25%

Ability Strength

Damage Multiplier

10xAbility Strength
Radius10 Meters

Ability Range

TOXIN

Holster Damage35%

Ability Strength

Holster Damage Duration

3 SecondsAbility Duration
Reload Speed135%

Ability Duration

Status Chance

50%Ability Strength

COLD

Armor

145%Ability Strength
Damage Multiplier3x

Ability Strength

Status Chance

25%Ability Strength

Augment Mods: 

  • Everlasting Ward allows Chroma and his allies to retain the effects of Elemental Ward when leaving the area of effect for the remaining duration of the ability. Obtained from Cephalon Suda/The Perrin Sequence.

3) Vex Armor

Activating this ability causes Chroma to fortify squad Armor when his shields are damaged or when he kills enemies with a melee weapon.

Squad Weapon Damage is increased for himself and his allies when he loses health or when he kills enemies with a ranged weapon. (Double the effect for weak point kills.

Vex Armor (Max Rank)

Stat

Value

Affected By

Drain

75% EnergyAbility Efficiency
Duration25 Seconds

Ability Duration

Radius

18 MetersAbility Range
Armor Increase350%

Ability Strength

Damage Increase

275%Ability Strength
Armor Boost Per Melee Kill15%

Ability Strength

Damage Boost Per Ranged Kill

15%Ability Strength

Augment Mods: 

  • Guardian Armor causes the ability to reduce the amount of damage allies take within affinity range and causes squad kills to restore Chroma’s over a period of time, as well as increase Vex Armor’s duration. Obtained from Cephalon Suda/The Perrin Sequence.
  • Vexing Retaliation causes Chroma to release a burst of damage in an area around him when he takes damage. Shield damage causes a puncture proc, while health causes a blast proc. Obtained from Cephalon Suda/The Perrin Sequence.

4) Effigy

Chroma sheds his pelt, turning it into a massive sentry that strengthens nearby allies and engulfs enemies with elemental attacks.

The type of damage is determined in a similar way to Elemental Ward, allowing you to choose the type of damage the Effigy deals.

Effigy (Max Rank)

Stat

Value

Affected By

Drain

50 EnergyAbility Efficiency
Drain/Second10 Energy

Ability Duration/Efficiency

Damage

400 ElectricityAbility Strength
Health8,000

Ability Strength

Credit Multiplier

2xN/A
Extra Credit Chance60%

N/A

Speed Increase

20%N/A
Armor Reduction50%

N/A

Augment Mods: 

  • Guided Effigy allows you to command the Effigy to go to where you are aiming, dealing damage to enemies and restoring Energy for each one it comes across. Additionally, the Effigy stuns enemies on arrival. Cephalon Suda/The Perrin Sequence.

Verdict

Chroma thrives when built to balance offense and defense, turning incoming damage into powerful counterattacks while amplifying his elemental abilities for maximum effect.

He can become an unmovable force in the middle of combat, protecting allies, disrupting enemies, and punishing mistakes with devastating elemental bursts.

With careful management of his abilities and elemental alignment, Chroma can handle high-level missions efficiently, making him one of the most versatile and resilient Warframes in the game.

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Michael James

Michael James has been an avid gamer since he was young. He loves to play video games and enjoys writing about it to share his experience and ideas with others. Aside from playing, he also enjoys helping other gamers both ingame and on-site.

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