Chroma is a unique Warframe who gets his powers as suggested from his name as his abilities depend on his color which determines the effects of the abilities he uses.
He is a very powerful Warframe that can hold his own and depending on his build he can be very sturdy and deal a large deal of damage while being able to also support allies and do a lot of crowd control.
How to Get Chroma?
Chroma’s parts blueprints may be acquired by completing the following junctions:
- Uranus Junction: Chroma Neuroptics
- Neptune Junction: Chroma Chassis
- Pluto Junction: Chroma Systems
Chroma may additionally be purchased for 375 platinum in the market located on the orbiter.
In the event that Chroma or his parts may have been sold or accidentally deleted, another way to acquire him without spending platinum would be to acquire him from Cephalon Simaris.
Cephalon Simaris offers Chroma’s blueprint for 100,000 standing and his parts for 50,000 standing.
Chroma Prime is the prime variant of Chroma and has a higher amount of armor and energy.
Relics that contain Chroma Prime:
- Blueprint: Vaulted: Meso P1m Neo K2 Available: Meso Z3, Axi D1
- Neuroptics: Vaulted: Lith C3 Available: Lith C4
- Chassis: Vaulted: None Available: Meso K2, Meso T3, Axi R2
- Systems: Vaulted: Axi C3, Axi C4 Available: Neo C1
Also Read Other Popular Warframe Builds
Chroma has the power to exhale elemental breath upon his foes, boost the defense and apply special properties to himself and his allies, absorb damage and turn into armor and damage and release his pelt to act as a sentry to attack enemies.
His passive ability Elemental Alignment causes his primary emission color to affect his abilities and can be selected by choosing a color to determine which element will apply to his abilities.
1) Spectral Scream
Chroma releases elemental breath which will deal damage in an area in front of him as well as having a chance to inflict status chance depending on his elemental alignment.
This ability can be used to cause a lot of damage to enemies and with the chance of having status effects may deal additional damage over time and help weaken enemies for Chroma and his team to benefit from.
There are 4 different Spectral Screams which each depend on the elemental alignment of Chroma:
Heat Spectral Scream
(Chroma using Spectral Scream with heat selected by his elemental alignment)
Spectral Scream with the heat element chosen will deal heat damage and can proc the heat status effect which burns enemies over time while initially causing them to panic.
Enemies caught on fire will panic for a certain period of time making them vulnerable to be easily killed.
(Chroma using Spectral Scream with toxin selected by his elemental alignment)
Spectral Scream with the toxin element chosen will deal toxin damage to enemies and may cause them to be poisoned and take ticks of damage over time.
Toxin status effect can stack for multiple instances which deal more damage the more they are inflicted with the toxin status effect.
(Chroma using Spectral Scream with cold selected by his elemental alignment)
Spectral Scream with the cold element chosen will deal cold damage and can freeze enemies and make them very slow for a short amount of time.
Frozen enemies will be slowed down, making them easy to kill which can be a good crowd control effect that helps the whole team out.
(Chroma using Spectral Scream with electricity selected by his elemental alignment)
Spectral Scream with the electricity element selected will deal electricity damage and have a chance to cause the electricity status effect which sends out a chain of electricity.
Enemies affected may be paralyzed for an amount of time and the effect can happen to several enemies making this a good ability to temporarily disrupt an enemy’s ability to fight back.
Augment Mod: Afterburn causes Spectral Scream to launch out a projectile when the ability ends and deals damage depending on how long the ability was active.
2) Elemental Ward
Depending on Chroma’s elemental alignment, he causes an area to be empowered and imbued with defensive energy.
The elemental alignment of Chroma will determine the effects of the defensive properties of the ability.
This ability is great for both bolstering the stats of you and your allies and causing crowd control or dealing additional damage to enemies.
(Chroma affected by heat Elemental Ward)
A flame aura protects you and your allies which increases your health by a certain percentage as well as deals heat damage to enemies that get within 5 meters which can also cause them to be affected by the heat status chance.
(Chroma affected by toxin Elemental Ward)
Having the toxin Elemental Ward aura will benefit you and your allies with an increased reload speed and holster rate with a bonus of having a chance to infect enemies and deal a percentage of their maximum health as toxin damage with 100% status chance.
(Chroma affected by cold Elemental Ward)
When Chroma and his allies are affected by Elemental Ward with the cold alignment they will be protected by the cold element giving them a percentage of increased armor as well as reflect damage to their attackers.
Enemies damaged by the reflected damage have a chance to be frozen and will be slowed, frozen and shatter.
(Chroma affected by electricity Elemental Ward)
The electricity Elemental Ward affects Chroma and his allies by giving them an increase in their base shields and will send out electric charges to enemies nearby.
Enemies hit by the electrical charges as subject to being paralyzed, making them vulnerable for a period of time.
Augment Mod: Everlasting Ward allows allies to keep the benefits of the Elemental Ward even if they move away from the ability location.
3) Vex Armor
Chroma converts damage that he takes into armor and damage based on the damage he receives to his shields and health.
The buff from his current casting of his ability may be replicated by recasting during the duration of the recent buff which will prolong the effects.
Allies near Chroma will also gain the bonus damage and armor buff making this a great solo and team ability.
This ability is a huge benefit and adds both survivability as well offensive capabilities making this a very exceptional ability for boss fights, high level missions and pretty much any mission that high damage can be of use to.
(Chroma killing enemies while under the effects of Vex Armor)
Augment Mod: Vexing Retaliation causes a burst of damage to create a burst that has a 9m radius where shields will cause a puncture proc and health will cause a blast proc.
Chroma turns his pelt into a sentry which has its own health and begins to attack enemies from its position where it remains hovering.
The sentry may cause a shockwave that knocks back enemies, a scream that stuns enemies and will breath out whichever element is selected by having a certain elemental alignment.
(Heat Sentry attacking enemies)
A sentry imbued with the heat element will breath out flames on enemies with a chance to cause them to burn.
(Toxin Sentry attacking enemies)
A sentry that has the toxin as its property wills pew out toxin like substances towards enemies dealing toxin damage with the chance of infecting them with the toxin status effect to deal damage over time based on their maximum health.
(Cold Sentry attacking enemies)
A cold imbued sentry will breath of frost breath on enemies, dealing damage with a chance to reduces their movement speed and attack speed for a period of time.
(Electricity Sentry attacking enemies)
A sentry that has electricity properties will attack enemies with electrical projectiles that have a chance to and shock enemies, stunning them for a period of time.
Augment Mod: Guided Effigy causes effigy to move to your target location when the ability is held, dealing a large amount of damage and stunning enemies on arrival.
Our balanced build mainly functions to allow Chroma to cast all of his abilities without having any problems regarding energy costs.
Most of his abilities will be usable and deal decent amounts of damage while having a good range on them.
Spectral Scream will consume less energy while dealing an increased amount of damage and a slight increase in range.
Elemental Ward has a larger radius and longer duration while its effects are significantly boosted.
Vex Armor lasts longer than usual and affects a larger radius and give greatly increased amounts of armor and damage.
Effigy can be active for longer due to a decreased energy per second cost and deals more damage while having a greater amount of health than normal.
This build is good for new and old players alike as it has a good balance which makes it suitable for a lot of different missions.
(Chroma using multiple abilities)
The Strength Build focuses on giving Chroma the opportunity of having high amounts of damage and effects from his ability.
There will be a slight reduction for all of the energy costs for his abilities with a slight drawback with a small reduction in duration.
With his high amount of ability strength, his abilities will deal more damage and Vex Armor will add a very high bonus to his armor and damage.
This build allows Chroma to deal a high amount of damage with both abilities and his weapon attacks making him a powerful damager in missions and boss fights.
(Chroma fighting with Vex Armor active)
The Bruiser build works as a build for Chroma to remain high with his survivability by giving him a higher amount of health and armor.
This build works well for dealing damage and avoiding death within missions but mostly benefits those that prefer to engage in melee combat.
With the reduced energy cost due to the high efficiency, he may repeatedly cast his abilities and with an increase in his duration, they last longer.
Vex Armor works well with this build and so do his other abilities should he need the use to activate them for crowd control or additional damage.
(Chroma fighting with Effigy active)
Chroma is widely known for his ability to “one shot” several enemies and bosses due to his massive power.
He is great for dealing large amounts of damage alone and can even give his allies the same power to deal damage and be protected as well.
Not only does Chroma deal a huge amount of damage but he can also take a punch as he is both powerful in offensive and defensive capabilities.
His abilities give him the opportunity of dealing crowd control, damage and even both depending on how he is modified and because of his passive.
Being able to change his abilities with a simple change of a color allows the user to change the way his abilities work and will be very suitable for those who can make use of it.
Chroma is great for new players who need a Warframe that can deal damage yet remain sturdy but also becomes very versatile in the use of veterans as well due to the modifications made and the skill applied to make Chroma one of the deadliest and tenacious Warframes in the game.