Writ: Heir of Nothing is one of the Vengeance Quests that you may obtain from the Shaping Slab that becomes available during Quest Step 4 of Act III: Crossed Blades.
Eris has tasked you with destroying challengers that have offered themselves as vessels to Oryx in the Court of Blades.
Destroying these challengers will reduce the Echo’s potential power, which will be an advantage for Eris Morn, and this will be a good way to throw Xivu Arath off her game.
How To Get Heir of Nothing Quest?
You may claim the Writ: Heir of Nothing from the Shaping Slab once you reach Quest Step 4 in Act 3: Crossed Blades quest.
This is obtainable along with the other Vengeance Quests, where 4 in total need to be completed to progress. (This is required for Quest Step 4)
Heir of Nothing Quest Steps
Step 1: Slay challengers within the Court of Blades while walking the Path of Ambition and Further consume power from the Court of Blades by spending Tier 3 Stolen Runes
This Quest Step requires you to complete 2 objectives, which is first to defeat 10 challengers during the Court of Blades activity.
Additionally, you will need to spend 3 runes in total, which can be done after each round where you face different challengers.
Defeating challengers will allow you to jump back to the preparation phase and you may access the area where runes can be spent around the back of the area.
Step 2: Debrief at the Shaping Slab in the Last City
After completing the objectives from Quest Step 1, you may proceed by heading back to the Shaping Slab in Eris Morn’s Apartment to claim your rewards.
Writ: Heir of Nothing Quest Rewards
Once you have completed the Writ: Heir Of Nothing quest, the following rewards will be provided after interacting with the Shaping Slab:
- Seasonal Gear (Common)
- Sigil Shards
- Essence of Desire
Verdict
While both Savathun and Xivu Arath make their move toward Eris Morn’s Throne World, it is necessary to deal with as many forces as possible.
Targeting the challengers that were offering themselves at the Court of Blades has punched a big hole in the Echo’s potential power, making your chances of success greater.
Keeping pressure on the sisters and reducing Oryx’s power has created a better advantage for you and Eris Morn, giving her more time to plan her next move.

