Palworld Sphere Modules (How to Get & Use)

Sphere Modules are a type of upgrade that has been added to Palworld, which are meant to aid with the use of Spheres that are used to capture Pals.

Thanks to the different Sphere Modules, you gain an advantage when it comes to collecting Pals, especially those that give you a hard time.

Only one Sphere Module can be equipped at a time, which makes it necessary to choose one that you will be using often or even switching between them from time to time.

How To Get Sphere Modules?

Sphere Modules can be unlocked when you reach certain levels, with the better ones available as you progress through the game.

Once you have reached the required level for a Sphere Module, you can unlock it from your Technology Menu.

Once a Sphere Module has been unlocked, you will be able to craft it from a Sphere Workbench or Sphere Assembly Line.

How To Use Sphere Modules?

Using Sphere Modules is as easy as dragging them into their designated slot and you can find the Sphere Module Slot when viewing your inventory.

Choose the Sphere Module that you would like to equip with and place it into the Sphere Module Slot to equip it, which will activate its effects.

You may swap out a Sphere Module with another one at any time and these do not break like your other equipment, making it easy to bring more than one with you and use them.

All Sphere Modules

Below are all the available Sphere Modules in Palworld along with their required level, resources, and the effects that they provide.

1) Heavy Weight Module

One of the earliest Sphere Modules you can make that makes your Spheres have less range but provide more Capture Power. (Unlock at Level 11)

Effects

  • Sphere Weight +1
  • Capture Strength +1

Crafting Resources

  • 10 Paldium Fragment
  • 10 Ingot
  • 20 Stone

2) Curve Module

Cause the Sphere to curve to the side when being thrown, which requires you to adjust your aim but also makes it easier to capture Pals. (Unlock at Level 23)

Effects

  • Sphere Curve +1
  • Capture Strength +2

Crafting Resources

  • 30 Paldium Fragment
  • 30 Ingot
  • 50 Stone
  • 5 Ancient Civilization Parts

3) Sniper Module

Increase the range of the Sphere that you throw, which also gives it more Capture Power to successfully capture Pals. (Unlock at Level 31)

Effects

  • Sphere Range +1
  • Capture Strength +2

Crafting Resources

  • 50 Paldium Fragment
  • 50 Ingot
  • 30 Cement
  • 10 Ancient Civilization Parts

4) Slider Module

Like the Curve Module, this causes the Sphere you throw to curve at a certain angle that requires you to adjust your aim but greatly increases Capture Strength. (Unlock at Level 39)

Effects

  • Sphere Slider (Similar to Curve)
  • Capture Strength +3

Crafting Resources

  • 100 Paldium Fragment
  • 50 Refined Ingot
  • 50 Carbon Fiber
  • 15 Ancient Civilization Parts

5) Sniper Module II

An enhanced version of the Sniper Module, which features even more Sphere Range and Capture Strength, allowing you to capture Pals more easily from any distance. (Unlock at Level 47)

Effects

  • Shere Range +2
  • Capture Strength +3

Crafting Resources

  • 200 Paldium Fragment
  • 50 Pal Metal Ingot
  • 30 Carbon Fiber
  • 30 Ancient Civilization Parts
  • 5 Ancient Core

6) Homing Module

Cause your Sphere to home in on a Pal, making it easier to hit them while also increasing the Capture Strength for a better chance to catch them. (Unlock at Level 57)

Effects

  • Shere Homing (Homes in on Pals)
  • Capture Strength +3

Crafting Resources

  • 250 Plasteel
  • 100 Carbon Fiber
  • 50 Ancient Civilization Parts
  • 50 Dark Fragment
  • 10 Ancient Civilization Core

Best Sphere Modules

When it comes to the best Sphere Modules, you will eventually want to progress to the Sniper Module II or the Homing Modules.

Along the way, using the Curve Module can be a good way to capture Pals early but those who have difficulty with the aiming should stick with the Heavy Weight Module instead.

The Sniper Module is considered one of the best to use until you eventually reach Sniper Module II or Homing Modules due to its Sphere Range and Capture Power.

Verdict

As you progress through the game, you will be able to craft each of the Sphere Modules and will want to stick with whichever is more comfortable for you.

During the late parts of the game, you may choose to swap between Sniper Module II for capturing Pals at a distance and the Homing Module for easier targeting.

If you want to increase your Capture Power, the best thing to do would be to equip Sphere Modules as well as upgrade your Capture Power at a Statue of Power.

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Michael James

Michael James has been an avid gamer since he was young. He loves to play video games and enjoys writing about it to share his experience and ideas with others. Aside from playing, he also enjoys helping other gamers both ingame and on-site.

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