Upgrading your character can be done in different ways and one of them is to equip better equipment but stats are not enough to make them stronger.
Legendary Equipment comes with Aspects, which can either be imbued on items that you pick up or imprinted to alter a Rare or Legendary weapon. (Rare turns into Legendary)
Each season allows you to collect Aspects that your characters in the Seasonal Realm may use while those in the Eternal Realm are kept after a season.
How To Get Aspects?
Completing Dungeons
There are several dungeons found all over Sanctuary, which may be completed to obtain Aspects depending on which ones you finish.
Each of the Aspects is tied to a specific dungeon and every season you can target the ones you want to complete for the Aspects that you want.
Salvaging Legendary Equipment
Not all Aspects come from dungeons as some may only be obtained by salvaging Legendary Items to extract them.
Salvaging Legendary Items can be done at a Blacksmith and there will be a tooltip and icon showing if a new Aspect will be unlocked or if one will be upgraded.
Aspect Mastery
Each Aspect has a certain Mastery, which can be upgraded if you continue to salvage Legendary Items with the same Aspect until the maximum is reached.
Aspect Mastery determines how effective the Aspect will be once you have imprinted an item with it, providing better stats for higher Aspect Mastery.
List of All Aspects
All Classes Aspects
ASPECT | TYPE | EFFECT | SOURCE |
| Aspect of Disobedience | Defensive | You gain [0.4-0.8]%[+] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.0-46.0]%[+] | Halls of the Damned, Kehjistan |
| Aspect of Might | Defensive | Basic Skills grant 20% Damage Reduction for [2.0-10.0] seconds. | Dark Ravine, Dry Steppes |
| Aspect of Sly Steps | Defensive | When you accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge, or Macabre Skill before receiving damage. Can only occur once every [45 – 30] seconds and cannot cast Mobility Skills. | Salvage |
| Aspect of the Crowded Sage | Defensive | You have an 8% increased Dodge Chance. Successful Dodges restore [5-25]% of your Maximum Life. | Salvage |
| Aspect of the Deflecting Barrier | Defensive | You have a [5.0-12.0]% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies. | Lost Keep, Hawezar |
| Aspect of the Protector | Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [476-1,111] damage for 10 seconds. This effect can only happen once every 30 seconds. | Lost Archives, Fractured Peaks |
| Aspect of the Prudent Heart | Defensive | After being damaged for at least 20% of your Maximum Life at once, you become Immune for [2.5 – 4.0] seconds. Can only occur once every 20 seconds. | Salvage |
| Assimilation Aspect | Defensive | You have an 8% increased Dodge Chance. Dodging Fortifies for [5-12%] of your Maximum Life. | Salvage |
| Juggernaut’s Aspect | Defensive | Gain [191-318] Armor, but your Evade has a 100% increased Cooldown | Salvage |
| Protecting Aspect | Defensive | When hit while not Healthy, a magical bubble is summoned around you for [2.5-6.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. | Salvage |
| Undying Aspect | Defensive | When you cast a Skill, you heal for [0.5 – 2.5]% Life. Double this bonus while below 50% Life. | Salvage |
| Aspect of Metamorphosis | Mobility | When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take 300 Physical damage and are inflicted with Vampiric Curse. Evade’s Cooldown is increased by [10.0 – 4.0] seconds. | Salvage |
| Aspect of Slaughter | Mobility | You gain 20% Movement Speed. Lose this bonus for [5.0-2.0] seconds after taking damage. | Salvage |
| Ghostwalker Aspect | Mobility | While Unstoppable and for 4 seconds after, you gain [10- 30%] [+] increased Movement Speed and are Unhindered. | Broken Bulwark, Scosglen |
| Wind Striker Aspect | Mobility | Critical Strikes grant [8.5-19.0]% Movement Speed for 1 second, up to 6 seconds. | Shivta Ruins, Kehjistan |
| Craven Aspect | Mobility | You gain [25-45]% [x] increased Movement Speed when moving away from Slowed or Chilled enemies. | Salvage |
| Accelerating Aspect | Offensive | Critical Strikes with Core Skills increase your Attack Speed by [10.0-30.0]%[+] for 5 seconds. | Salvage |
| Aspect of Accursed Touch | Offensive | Lucky Hit: Up to a [20.0 – 40.0]% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse’s stored souls deal [20.0 – 60.0]% increased damage. | Salvage |
| Aspect of Creeping Death | Offensive | You deal [5.0 – 20.0]%[x] increased damage over time to enemies for each different Crowd Control effect they’re afflicted by. Unstoppable enemies and Staggered Bosses take [10 – 40]%[x] increased damage over time from you instead. | Salvage |
| Aspect of Elements | Offensive | Gain +[15-35]% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning, and Physical. Cold, Poison, and Shadow. | Salvage |
| Aspect of Inevitable Fate | Offensive | When an enemy falls below 35% Life while afflicted with any of your damage over time effects, an explosion occurs every 7 seconds, dealing [300 – 525] damage for each element they’re afflicted by. | Salvage |
| Aspect of Inner Calm | Offensive | Deal [5.0-13]%[x] increased damage. Triple this bonus after standing still for 3 seconds. | Raethwind Wilds, Scosglen |
| Aspect of Retribution | Offensive | Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal [15-35]%[x] increased damage to Stunned enemies. | Abandoned Mineworks, Kehjistan |
| Aspect of the Expectant | Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast within 5 seconds by [5-12]% up to 30% | Underroot, Scosglen |
| Aspect of the Moonrise | Offensive | Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining [40 – 100]%[x] Basic Skill damage and 15% Movement Speed for 10 seconds. | Salvage |
| Blood Boiling Aspect | Offensive | When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [188 – 488] Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower. | Salvage |
| Conceited Aspect | Offensive | Deal [15-30%] increased damage while you have a Barrier active. | Salvage |
| Edgemaster’s Aspect | Offensive | Skills deal up to [5- 25%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource | Oldstones, Scosglen |
| Exploiter’s Aspect | Offensive | You have 20% [+] increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-45%] increased damage to them. | Salvage |
| Needleflare Aspect | Offensive | Thorns damage dealt has a [25-45%] chance to deal damage to all enemies around you and your minions. | Yshari Sanctum, Kehjistan |
| Rapid Aspect | Offensive | Basic Skills gain [15-35%] [+]Attack Speed | Buried Halls, Dry Steppes |
| Smiting Aspect | Offensive | You have [13-23%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [25-45%] increased Crowd Control Duration. | Salvage |
| Aspect of Apogeic Furor | Offensive | Casting an Ultimate Skill increases your Ultimate damage by [6.0 – 10.0]%, up to [60.0 – 100.0]%. At 10 stacks, your Cooldowns and this bonus are reset. | Salvage |
| Vehement Brawler’s Aspect | Offensive | Casting an Ultimate Skill increases your damage by [10.0 – 30.0]% for 8 seconds. Gain 2 additional Ultimate Skill Ranks. | Salvage |
| Aspect of Adaptability | Resource | When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast. When cast at or above 50% Maximum Resource, Basic Skills deal 20–100%[x] increased damage. | Salvage |
| Aspect of the Dark Dance | Resource | Every 5 seconds, your next Core Skill costs [102 – 25] Life instead of Primary Resource. This will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80%[x] increased damage. | Salvage |
| Aspect of the Umbral | Resource | Restore [1-8] resource of your Primary Resource when you Crowd Control an enemy. | Champion’s Demise, Dry Steppes |
| Starlight Aspect | Resource | Gain [25 – 45] of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life | Salvage |
| Aspect of Shared Misery | Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [35-55]% chance for that Crowd Control effect to spread to another unaffected enemy | Oblivion, Hawezar |
| Eluding Aspect | Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. | Caldera Gate, Fractured Peaks |
| Hectic Aspect | Utility | After casting 5 Basic Skills, one of your active Cooldowns is reduced by [1-2.5] seconds | Salvage |
| Wildbolt Aspect | Utility | Every [3.5 – 2.0] seconds, Distant enemies are Pulled towards you and take 10%[x] increased damage for 3 seconds. | Salvage |
| Sticker-thought Aspect | Utility | Gain [508 – 1,270] Thorns while Channeling and for 3 seconds afterward. | Salvage |
| Aspect of Concussive Strikes | Utility | Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-25% increased damage to Dazed enemies. | Salvage |
| Aspect of Frosty Strides | Utility | While below 45-60% Life, Evade Freezes Close enemies, deals 450 Cold Damage to them, and makes them Vulnerable for 3 seconds. | Salvage |
| Aspect of Audacity | Utility | When there are at least 5 Close enemies, Stun them for [3-5] seconds. This can only occur once every 20 seconds. | Salvage |
Barbarian Aspects
ASPECT | TYPE | EFFECT | SOURCE |
| Aspect of Bul-Kathos | Defensive | Leap creates an Earthquake that deals [206-326] Physical damage over 4 seconds. While standing in Earthquakes, you gain [10-30]% increased Damage Reduction | Light’s Refuge, Hawezar |
| Aspect of Numbing Wrath | Defensive | Each point of Fury generated while at Maximum Fury grants [2-4] Fortify. | Heathen’s Keep, Hawezar |
| Aspect of Tempering Blows | Defensive | After Swapping weapons 5 times, gain [64-191] Fortify | Defiled Catacomb, Fractured Peaks |
| Aspect of the Fortress | Defensive | For every 10% Life you are missing, gain [1.0 – 5.0]% Damage Reduction | Salvage |
| Aspect of the Iron Warrior | Defensive | Iron Skin grants Unstoppable and [20-40]% Damage Reduction. | Carrion Fields, Dry Steppes |
| Iron Blood Aspect | Defensive | Gain [2.0-6.0%] Damage Reduction for each nearby Bleeding enemy up to [10 – 30%] maximum. | Forgotten Ruins, Kehjistan |
| Steadfast Berserker’s Aspect | Defensive | Gain [133 -768] Fortify whenever you deal direct damage while Berserking | Salvage |
| Aspect of Forward Momentum | Mobility | Knocking Back an enemy grants you [25 – 45]% Movement Speed for 3 seconds. | Salvage |
| Aspect of Perpetual Stomping | Mobility | Damaging an enemy with Kick or Ground Stomp resets Leap’s Cooldown. | Charnel House, Dry Steppes |
| Aspect of Ancestral Charge | Offensive | Charge calls forth 4 Ancients who also Charge, dealing 20-40%[x] of normal damage. | Salvage |
| Aspect of Ancestral Echoes | Offensive | Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [45-65]% chance to summon an Ancient to perform the same Skill. | Ancient Reservoir, Hawezar |
| Aspect of Ancestral Force | Offensive | Hammer of the Ancients quakes outward for [5 – 25]%[x] increased damage. This bonus is doubled against Bosses. | Sunken Ruins, Scosglen |
| Aspect of Anger Management | Offensive | While above [55 – 40] Fury, you are Berserk, but lose 2 Fury per second. | Salvage |
| Aspect of Berserk Ripping | Offensive | Whenever you deal direct damage while Berserking, inflict [15-35%] of the base damage is dealt as additional Bleeding damage over 5 seconds. | Mournfield, Dry Steppes |
| Aspect of Burning Rage | Offensive | While Berserking you deal [9-17] Fire Damage every second to surrounding enemies | Salvage |
| Aspect of Delayed Extinction | Offensive | Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another [125 – 250]% [x]. | Salvage |
| Aspect of Earthquakes | Offensive | Ground Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. Earthquakes deal more damage. | Salvage |
| Aspect of Encroaching Wrath | Offensive | After spending 100 Fury, your next Weapon Mastery Skill deals [40-80]%[x] increased damage. | Salvage |
| Aspect of Fierce Winds | Offensive | Your Shout Skills create 3 Dust Devils that deal [60 – 120] damage to enemies along their path. Your Dust Devils are [5 – 25]% bigger and deal 1%[x] increased damage for each 1% their size is increased | Salvage |
| Aspect of Incendiary Fissures | Offensive | Your Earthquakes deal 40-60% increased damage and their damage is converted into Fire. | Salvage |
| Aspect of Limitless Rage | Offensive | Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1-3]%[x] increased damage, up to 15 times. | Salvage |
| Aspect of Shattering Steel | Offensive | Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal [120-420] Physical Damage | Salvage |
| Aspect of Sundered Ground | Offensive | Every 20 seconds, your next Upheaval cast is guaranteed to Overpower and deal [50-70]%[x] increased damage. Upheaval Critical Strikes against Elites reduce this timer by 1 second. | Salvage |
| Aspect of the Dire Whirlwind | Offensive | Whirlwind’s Critical Strike Chance is increased by [3-12]% for each second it is channeled, up to [9-36]% | Garan Hold, Scosglen |
| Aspect of the Flaming Rampage | Offensive | Charge gains an additional Charge. Each target hit by it explodes for [104-194] Fire damage to surrounding enemies | Salvage |
| Battle-Mad Aspect | Offensive | Gain 20-40% increased damage and Berserking for 4 seconds after swapping weapons 8 times. | Salvage |
| Brawler’s Aspect | Offensive | Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [357-488] damage to surrounding enemies. | Haunted Refuge, Hawezar |
| Death Wish Aspect | Offensive | Gain [445-572] Thorns while Berserking. | Penitent Cairns, Scosglen |
| Devilish Aspect | Offensive | After generating 100 Fury your next direct damage creates 2 Dust Devils that deal [60-105] damage to enemies in their path. | Salvage |
| Dust Devil’s Aspect | Offensive | Whirlwind leaves behind Dust Devils that deal [120 – 210] damage to enemies in their path. | Salvage |
| Earthstriker’s Aspect | Offensive | After swapping weapons 8 times, your next non-Basic Skill will Overpower and deal [15-35%] increased Overpower damage | Maugan’s Works, Hawezar |
| Executioner’s Aspect | Offensive | Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing [300 – 602] Physical damage over 4 seconds. Can only occur once every 4 seconds | Salvage |
| Skullbreaker’s Aspect | Offensive | Stunning a Bleeding enemy deals [25-45%] of their total Bleeding amount to them as Physical damage | Salvage |
| Veteran Brawler’s Aspect | Offensive | Each time a Core Skill deals direct damage to an enemy, your next Charge, Leap, and Kick deals [4.0-10.0]% [x] increased damage, up to [20-50]% [x] | Heretics Asylum, Kehjistan |
| Wanton Rupture Aspect | Offensive | Your Rupture does not remove the Bleeding damage from enemies. Can only occur once every 30-10 seconds | Salvage |
| Windlasher Aspect | Offensive | Casting Double Swing creates a Dust Devil that deals [53-83] damage to enemies in its path | Salvage |
| Aspect of Berserk Fury | Resource | You gain [1.0-8.0] Fury per second while Berserking. | Salvage |
| Aspect of Giant Strides | Resource | Reduces the Cooldown of Leap by [1.3-3.5] seconds per enemy hit, up to a maximum of 7 seconds. Hitting a Boss with Leap provides the maximum reduction. | Salvage |
| Aspect of the Relentless Armsmaster | Resource | Gain [35-75%] [x] increased Fury Generation and 15% reduced Fury cost while all damage bonuses from the Walking Arsenal key passive are active | Calibel’s Mine, Scosglen |
| Aspect of Vocalized Empowerment | Resource | Your Shout Skills generate [5.0-12.0] Primary Resource per second while active. | Sirocco Caverns, Kehjistan |
| Aspect of Voracious Rage | Resource | Killing an enemy with a Core Skill refunds [15.0 – 35.0]% of its base cost. Can only happen once per Skill cast. | Hallowed Ossuary, Fractured Peaks |
| Bear Clan Berserker’s Aspect | Resource | Killing an enemy while Berserking has a 40% chance to grant [17.0- 40.0%] increased Cooldown Reduction to your Brawling Skills for 2 seconds | Salvage |
| Slaking Aspect | Resource | Lucky Hit: You have up to a [45-65%] chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by [5-25] | Maulwood, Fractured Peaks |
| Bold Chieftain’s Aspect | Resource | Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0-3.0] seconds per Nearby enemy, up to a maximum of 6 seconds | Salvage |
| Aspect of Anemia | Utility | Lucky Hit: Damaging Bleeding or Vulnerable enemies has a [15-35]% chance to Stun them for 2 seconds. | Kor Dragan Barracks, Fractured Peaks |
| Aspect of Grasping Whirlwind | Utility | Whirlwind periodically Pulls enemies to you. | Salvage |
| Luckbringer Aspect | Utility | Gain [10-30%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. | Salvage |
| Relentless Berserker’s Aspect | Utility | Lucky Hit: Damaging an enemy with a Core Skill has up to a [15-35%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike. | Hakan’s Refuge, Kehjistan |
| Weapon Master’s Aspect | Utility | Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [40-60]% chance to Stun them for 2 seconds. | Salvage |
Druid Aspects
ASPECT | TYPE | EFFECT | SOURCE |
| Spirit Bond Aspect | Defensive | [10-17.5]% of the damage you take is instead shared amongst your Companions. Additionally, your Companions cannot die. | Salvage |
| Aspect of Cyclonic Force | Defensive | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby allies. | Collapsed Vault, Kehjistan |
| Earthguard Aspect | Defensive | Gain [10 – 30]% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100% | Salvage |
| Vigorous Aspect | Defensive | Gain [7.5-17.5]% Damage Reduction while Shapeshifted into a Werewolf | Steadfast Barracks, Hawezar |
| Aspect of Mending Stone | Defensive | The duration of Earthern Bulwark is increased by 6 seconds. In addition, killing an enemy with any skill replenishes [35-73] your active Earthen Bulwark’s Barrier | Sealed Archives, Dry Steppes |
| Aspect of Fevered Mauling | Defensive | When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-3% and you gain 1%-5% Damage reduction for 5 seconds, stacking up to 5 times. | Salvage |
| Skinwalker’s Aspect | Defensive | When you use a Shapeshifting Skill that changes your form, gain [5-25]% Life. If you are at full Life, gain the same amount as Fortify. | Fading Echo, Kehjistan |
| Aspect of the Rushing Wilds | Mobility | Casting a Companion Skill grants you [5.0 – 20.0]%[+] Movement Speed for 5 seconds, up to [15.0 – 60.0]%[+] | Salvage |
| Raw Might Aspect | Offensive | After hitting 15 enemies with your Shapeshifting Skills, your next Werebear Skill will deal x [40-60%] more damage and Stun enemies for 3 seconds. | Salvage |
| Nighthowler’s Aspect | Offensive | Blood Howl increases Critical Strike Chance by [10.0%-18.0%] In addition, Blood Howl also affects nearby Companions and Players for 3 seconds. | Forbidden City, Fractured Peaks |
| Aspect of Metamorphic Stone | Offensive | Boulder is now a Core Skill and costs 40 Spirit to cast dealing [90-130]% of normal damage. | Salvage |
| Aspect of Natural Balance | Offensive | Casting a Storm Skill grants your Earth Skills [30.0-50.0]% Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-13.3]% for 4 seconds. | Salvage |
| Aspect of Wolf’s Rain | Offensive | Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deal [5-15]% of Hurricane’s damage for each active Wolf. | Salvage |
| Shepherd’s Aspect | Offensive | Companion Skills deal an additional [5.0-13.0]%[x] damage per Companion you have. | Bloodsoaked Crag, Dry Steppes |
| Stormclaw’s Aspect | Offensive | Critical Strikes with Shred deal [40-60]% of the damage dealt as Lightning Damage to the target and surrounding enemies. | Anica’s Claim, Fractured Peaks |
| Runeworker’s Conduit Aspect | Offensive | Critical Strikes with Storm Skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for [375 – 600] Lightning damage Your Lightning Bolts deal [20 – 50]%[x] increased damage. | Salvage |
| Crashstone Aspect | Offensive | Earth Skills deal [25-45%] more Critical Strike Damage to Crowd Controlled enemies. | Stockades, Scosglen |
| Seismic-Shift Aspect | Offensive | Earth Spike deals [50 – 70]%[x] increased damage and launches spikes in a line. | Salvage |
| Aspect of the Stampede | Offensive | Gain 1 additional Companion. In addition, your Companion Skills deal [15-35%] bonus damage | Salvage |
| Dire Wolf’s Aspect | Offensive | Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain [10 – 30]%[+] Movement Speed and [20 – 60]% Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10% of your Maximum Life | Salvage |
| Aspect of the Tempest | Offensive | Hurricane damage is increased by [10.5-20.5%] each second while active. | Blind Burrows, Hawezar |
| Moonrage Aspect | Offensive | Kills have a 5% chance to summon a Wolf Companion to your side for [20 – 35] seconds. This effect is a Lucky Hit against bosses. Maximum 3 additional wolves In addition, gain +3 Ranks to Wolves. | Salvage |
| Aspect of the Aftershock | Offensive | Landslide’s earth pillars each strike a second time and deal an additional [5.5 – 15.5]% bonus damage per hit. | Salvage |
| Lightning Dancer’s Aspect | Offensive | Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [165 – 233] Lightning damage. | Salvage |
| Overcharged Aspect | Offensive | Lucky Hit: Up to a [15-31%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [180-300] additional damage to surrounding enemies. | Mariner’s Refuge, Scosglen |
| Subterranean Aspect | Offensive | Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 15-35% increased damage to Poisoned enemies. | Salvage |
| Shockwave Aspect | Offensive | Pulverize creates a shockwave that travels forward, dealing [80-120]% of its damage to targets in the path. | Salvage |
| Aspect of the Ursine Horror | Offensive | Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [90 – 150] damage over 2 seconds | Belfry Zakara, Hawezar |
| Stormcrow’s Aspect | Offensive | Ravens now deal Lightning damage which is increased by [60-100]%[x]. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned. | Salvage |
| Aspect of Electrified Claws | Offensive | Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal [20-40]% increased damage and Stun for 2 seconds. | Salvage |
| Aspect of Shattered Defenses | Offensive | Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst’s Spirit cost is reduced by 10 | Salvage |
| Aspect of Anticline Burst | Offensive | Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size | Salvage |
| Aspect of Impending Deluge | Offensive | Storm Strike’s chains to twice as many targets and increases the damage the targets take from your other Skills by [30 – 50]%[x] for 6 seconds. | Salvage |
| Aspect of the Rampaging Werebeast | Offensive | The duration of Grizzly Rage is increased by [3-10] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration, up to a maximum of 200%[x] | Endless Gates, Hawezar |
| Mighty Storm’s Aspect | Offensive | The Earthen Might Key Passive also applies to your Storm Skills | Salvage |
| Stormchaser’s Aspect | Offensive | Tornado will seek up to [1-5] targets | Salvage |
| Aspect of the Trampled Earth | Offensive | Trample now summons 6 Landslide pillars of earth during its duration that deal [70-110]% normal damage. Trample is now also a Nature Magic and Earth Skill. | Salvage |
| Aspect of Nature’s Savagery | Offensive | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature’s Fury Key Passive. | Salvage |
| Virulent Aspect | Offensive | When Rabies infects an enemy, reduce its cooldown by 0.20–1.00 seconds. This cooldown reduction is tripled when infecting Elites | Salvage |
| Aspect of the Blurred Beast | Offensive | While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [40-60%] of the Poisoning damage to them. | Salvage |
| Aspect of the Rabid Bear | Offensive | While Grizzly Rage is active, Skills that Critically Strike apply Rabies, and your Poison damage is increased by [30 – 90]%. | Salvage |
| Aspect of the Changeling’s Debt | Offensive | You deal [25 – 65]%[x] increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf. | Conclave, Kehjistan |
| Aspect of the Wildrage | Offensive | Your Companions gain double the bonus from the Bestial Rampage Key Passive. | Salvage |
| Aspect of Retaliation | Offensive | Your Core skills deal up to [25-45]%[x] increased damage based on your amount of Fortify. | Seaside Descent, Dry Steppes |
| Aspect of the Alpha | Offensive | Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [100-140]%[+] additional damage and can spread Rabies. | Salvage |
| Aspect of the Unsatiated | Resource | After killing an enemy with Shred, you gain 20 Spirit. Your next Werewolf Skills deal [20.0-40.0%] increased damage when cast above 50 Spirit. | Tormented Ruins, Fractured Peaks |
| Balanced Aspect | Resource | Increase your Maximum Spirit by [50-90] and Spirit Generation by 50% while Grizzly Rage is active. | Salvage |
| Rejuvenating Aspect | Resource | When falling below 20 Spirit, there is a [15-30]% chance to fully restore your Spirit. | Salvage |
| Bold Chieftain’s Aspect | Resource | Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0-3.0] seconds per Nearby enemy, up to a maximum of 6 seconds | Salvage |
| Mangled Aspect | Resource | While in Werebear form, you gain [10-30] Spirit every 8 seconds | Immortal Emanation, Fractured Peaks |
| Aspect of the Calm Breeze | Resource | Wind Shear now deals [165-345] Poisoning damage over 4 seconds Lucky Hit: Wind Shear has up to a [6.0 – 14.0]% chance to fully restore your Spirit | Grinning Labyrinth, Dry Steppes |
| Aspect of Quicksand | Utility | Damage from Earth skills Slow enemies hit by [20-60]% for 5 seconds. | Ferals’ Den, Scosglen |
| Aspect of the Dark Howl | Utility | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2.5-4.5] seconds | Salvage |
| Aspect of the Agile Wolf | Utility | Shred gains a 4th attack that hits all surrounding enemies, deals [20 – 60]%[x] increased damage, and Knocks Down enemies for 2 seconds. | Salvage |
| Symbiotic Aspect | Utility | When the Nature’s Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by [2.5-6.0] seconds. | Salvage |
| Ballistic Aspect | Utility | When you have Fortify your Earth Skills gain +2 Ranks. | Whispering Pines, Scosglen |
| Stormshifter’s Aspect | Utility | While Hurricane is active, gain +5 Ranks to your Shapeshifting Skills. | Crusader’s Cathedral, Kehjistan |
Necromancer Aspects
ASPECT | TYPE | EFFECT | SOURCE |
| Aspect of Hardened Bones | Defensive | Your Minions gain [10-30]% increased Damage Reduction | Salvage |
| Aspect of Shielding Storm | Defensive | Each time that Bone Storm damages an enemy, gain a Barrier equal to [1-8]% of your Base Life for 10 seconds. | Salvage |
| Aspect of the Embalmer | Defensive | Consuming a Corpse has a [15-35]% chance of spawning a Blood Orb. | Salvage |
| Aspect of Creeping Mist | Mobility | Gain [20.0 – 40.0]% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown. | Salvage |
| Aspect of Distilled Anima | Mobility | While Soulrift is active, you are Unhindered and gain a 1% increased Movement Speed per absorbed soul, up to [30.0 – 60.0]%. This lasts for 5 seconds after Soulrift ends. | Salvage |
| Aspect of the Unholy Tether | Mobility | Casting Golem’s active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain [25.0 – 45.0]% Movement Speed. | Salvage |
| Inexorable Reaper’s Aspect | Mobility | Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a [13.5 – 3.5] second Cooldown. | Salvage |
| Aspect of Bursting Bones | Offensive | When a segment of Bone Prison is destroyed or expired, it deals [75-120]% weapon damage in an area around itself. | Path of the Blind, Dry Steppes |
| Aspect of Decay | Offensive | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight’s damage within 10 seconds by [30-50]%[x], stacking up to 5 times. | Salvage |
| Aspect of Empowering Reaper | Offensive | Critical Strikes from Sever have a [15-35]% chance to spawn a pool of Blight under the target that deals [60-140]% bonus damage. This effect can only happen once every 3 seconds. | Flooded Depths, Scosglen |
| Aspect of Fel Gluttony | Offensive | Your Golem Active also causes your Golem to erupt, dealing [300 – 600] Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second. | Salvage |
| Aspect of Frenzied Dead | Offensive | Each time one of your Summoning Minions damages an enemy, they gain [10-18]%[+] Attack Speed for 3 seconds, up to [30-54]%[+] | Salvage |
| Aspect of Gore Quills | Offensive | Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20-60]% of normal damage and prioritizes targeting un-lanced enemies | Salvage |
| Aspect of Grasping Veins | Offensive | Gain [5-25]%[+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [10-50]%[x] bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse Tendrils. | Corrupted Grotto, Kehjistan |
| Aspect of Hungry Blood | Offensive | Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing [40-80]% of normal damage. | Salvage |
| Aspect of Plunging Darkness | Offensive | Bone Prison spawns a pool of Blight that deals [80-140]% bonus damage over 6 seconds | Rimescar Cavern, Fractured Peaks |
| Aspect of Rathma’s Chosen | Offensive | Whenever your Blood Skills Overpower you gain [35-55]%[+] Attack Speed for 4 seconds | Salvage |
| Aspect of Reanimation | Offensive | Your Minions gain increased damage while alive, up to [25-45]%[x] after 10 seconds | Aldurwood, Scosglen |
| Aspect of Serration | Offensive | The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%[+] per Essence above [50], up to [25-45]%[+] | Salvage |
| Aspect of Service and Sacrifice | Offensive | Skeleton Warriors explode on death, dealing [300 – 450] Physical damage to surrounding enemies. They lose 25% Life per second while in combat. Skeleton Mages take 90% less damage and deal [50.0 – 100.0]%[x] increased damage. | Salvage |
| Aspect of Swelling Curse | Offensive | Bone Spirit’s Critical Strike Chance is increased by [10-30]%[x]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds. | Hive, Scosglen |
| Aspect of the Damned | Offensive | You deal [35-55]%[x] increased Shadow Damage to enemies afflicted by any curse. | Uldur’s Cave, Kehjistan |
| Aspect of the Great Feast | Offensive | Your Minions deal [30 – 45]%[x] increased damage, but each one drains 1 Essence from you per second. If you have no active Minions, the damage increase applies to you instead, and you lose 7 Essence per second. | Salvage |
| Aspect of Ultimate Shadow | Offensive | Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take [120-345] Shadow damage over 2 seconds. Blood Wave desecrates the ground it travels over, dealing [1,920 – 5,520] Shadow damage over 4 seconds | Salvage |
| Aspect of Untimely Death | Offensive | Each percent of your Maximum Life you Heal beyond 100% grants you 0.5 bonus Overpower damage on your next Overpowering attack, up to a [30.0-70.0]% bonus. You may now drink your Healing Potion while at full Life. | Salvage |
| Blighted Aspect | Offensive | You deal [35-55%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. | Akkhan’s Grasp, Hawezar |
| Blood Seeker’s Aspect | Offensive | Blood Lance deals [10-30%] increased damage to its primary target per lanced enemy | Mercy’s Reach, Fractured Peaks |
| Blood-Bathed Aspect | Offensive | Blood Surge’s nova echoes again after a short delay, dealing [30-10%] less damage. | Hoarfrost Demise, Fractured Peaks |
| Blood-Soaked Aspect | Offensive | Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals [68 – 98] Shadow damage per second. Gain 20%[+] Movement Speed while Blood Mist is active. | Salvage |
| Bone Duster’s Aspect | Offensive | Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals [30 – 50]% increased damage to them. | Salvage |
| Cadaverous Aspect | Offensive | Consuming a Corpse increases the damage of your Core Skill by [3.5-7%][x] for 5 seconds, up to [18 – 35]%[x] | Salvage |
| Imprisoned Spirit’s Aspect | Offensive | When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing [40.0 – 80.0]% of normal damage Bone Spirit now prioritizes enemies inside a Bone Prison. | Salvage |
| Osseous Gale Aspect | Offensive | Bone Storm consumes up to 8 Corpses to increase its duration by up to [5-10] seconds. | Salvage |
| Phasing Poltergeist’s Aspect | Offensive | When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast. | Salvage |
| Reaping Lotus’ Aspect | Offensive | Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals [110-170]% of normal damage. | Salvage |
| Rotting Aspect | Offensive | Decompose can chain up to 2 additional targets. Explosions from Decompose deals [15-35%] x increased damage. | Salvage |
| Sacrificial Aspect | Offensive | Your Sacrifice bonuses are increased by [35-55%] | Ruins of Eridu, Hawezar |
| Shademist Aspect | Offensive | Your Minions deal 38 Shadow damage per second to enemies around them. The damage over time lasts for [2.0 – 5.0] seconds after leaving the aura. | Salvage |
| Splintering Aspect | Offensive | Bone Spear’s primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal [30-70%] bonus damage to Vulnerable enemies and pierce them. | Guulrahn Slums, Dry Steppes |
| Tidal Aspect | Offensive | Blood Wave fires two additional waves, each dealing [100-120]% of normal damage. | Salvage |
| Unyielding Commander’s Aspect | Offensive | While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take 90% reduced damage. | Faceless Shrine, Hawezar |
| Aspect of Exposed Flesh | Resource | Lucky Hit: Up to a 10% chance to generate [35-55] Essence when hitting a Vulnerable enemy with your Bone Skills. | Salvage |
| Aspect of Potent Blood | Resource | While at full Life, Blood Orbs grant [10-30] Essence. | Betrayer’s Row, Dry Steppes |
| Aspect of the Long Shadow | Resource | Lucky Hit: Your Shadow Damage Over Time effects have a [15-35%] chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence. | Salvage |
| Aspect of Torment | Resource | Critical Strikes with Bone Skills increase your Essence Regeneration by [95.0-195.0]%[x] for 4 seconds | Black Asylum, Fractured Peaks |
| Fastblood Aspect | Resource | Blood Orbs reduce your Ultimate Cooldown by [1.0-3.0] seconds. | Iron Hold, Hawezar |
| Flesh-Rending Aspect | Resource | When Decompose explodes, gain [25-45] Essence. | Nostrava Deepwood, Fractured Peaks |
| Requiem Aspect | Resource | You gain [2.0-10.0] maximum Essence per active Minion. | Vault of the Forsaken, Scosglen |
| Shattered Spirit’s Aspect | Resource | Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing [200–600]% [x] increased damage and generating 6 Essence per enemy hit. | Salvage |
| Aphotic Aspect | Utility | Skeletal Priests empower your Skeletal Warriors’ attacks to deal Shadow damage and have a [5.0-25.0]% chance to Stun enemies for 1.5 seconds. | Salvage |
| Aspect of Explosive Mist | Utility | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.1-0.8] seconds. | Salvage |
| Aspect of Occult Dominion | Utility | Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2. | Salvage |
| Aspect of the Cursed Aura | Utility | You automatically Curse enemies around you with Decrepify and Iron Maiden. Curses inflicted this way spread to surrounding targets every [2.5 – 0.3] seconds and last 4 seconds outside of the aura | Salvage |
| Aspect of the Void | Utility | Blight’s defiled area, when spawned, Pulls in enemies around the affected area. | Salvage |
| Blood Getter’s Aspect | Utility | Your Skeletal Priests also empower you at [55-75]% effectiveness | Salvage |
| Coldbringer’s Aspect | Utility | Every 8 seconds, your Cold Skeletal Mages cast a blizzard that deals [135-180] Cold damage and continuously Chills enemies for 8% over 6 seconds | Salvage |
| Hulking Aspect | Utility | Your Golem has a [2-18%] chance to reduce its active Cooldown by 2 seconds and a [1-9]% chance to spawn a Corpse each time it damages an enemy with its normal attack. | Sepulcher of the Forsworn, Kehjistan |
| Torturous Aspect | Utility | Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [10–30]% chance to be Stunned for 1 second when they take damage from Iron Maiden | Deserted Underpass, Kehjistan |
Rogue Aspects
ASPECT | TYPE | EFFECT | SOURCE |
| Aspect of Cruel Sustenance | Defensive | Explosions from the Victimize Key Passive Heal you for [38-64] Life for each enemy damaged, up to a maximum of [114-192] Life. | Salvage |
| Aspect of Elusive Menace | Defensive | While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by [4-8]% whenever you’re hit by an enemy. Successfully Dodging resets this bonus. | Salvage |
| Aspect of Lethal Dusk | Defensive | Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth Heals you for [10 – 30]% of your Maximum Life. | Salvage |
| Aspect of Siphoned Victuals | Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a [5 – 25]% chance to drop a Healing Potion. | Leviathan’s Maw, Hawezar |
| Aspect of Uncanny Treachery | Defensive | Dealing direct damage with a Non-Agility Skill after Casting an Agility Skill grants Stealth for 2 seconds. When Stealth breaks, you gain [10 – 18]% Dodge Chance for 2 seconds. | Demon’s Wake, Scosglen |
| Cheat’s Aspect | Defensive | You take [15.0-30.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds. | Luban’s Rest, Scosglen |
| Enshrouding Aspect | Defensive | Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants [2.5-4.5%] increased Damage Reduction. You may now drink your Healing Potion while at full Life. | Ghoa Ruins, Hawezar |
| Escape Artist’s Aspect | Defensive | Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2-10] attacks within 10 seconds. Can only occur once every 20 seconds. | Salvage |
| Resistant Assailant’s Aspect | Defensive | Casting Concealment grants 10%[+] Resistance and Maximum Resistance to All Elements for 6 seconds. Killing an Elite enemy reduces Concealment’s Cooldown by [6-14] seconds. | Salvage |
| Snap Frozen Aspect | Defensive | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [35-321] damage for 5 seconds, absorbing up to a maximum of [175-1,605] damage. | Salvage |
| Umbrous Aspect | Defensive | Lucky Hit: Critical Strikes with Marksman Skills have up to a [45-65]% chance to grant a free Dark Shroud shadow. | Salvage |
| Aspect of Nebulous Brews | Mobility | Using a Healing Potion grants [35 – 55]%[+] Movement Speed for 3 seconds, and you may now drink them while at full Life. Every 20 meters you travel, you spawn a Healing Potion. | Salvage |
| Ravager’s Aspect | Mobility | Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [4.5-14.5]%[x] for 2 seconds, up to [27-87]%[x]. | Salvage |
| Aspect of Arrow Storms | Offensive | Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing [156-486]% Physical damage over 3 seconds. Your Arrow Storms deal 45-65% increased damage. | Howling Warren, Scosglen |
| Aspect of Artful Initiative | Offensive | When you spend 75 Energy you release a cluster of exploding Stun Grenades that deal [78-168] total Physical Damage and Stun enemies for 1 second. Your Stun Grenades deal [25 – 45]% increased damage. | Salvage |
| Aspect of Bitter Infection | Offensive | Enemies infected by Shadow Imbuement take [30.0 – 70.0]% of its damage every second. Shadow Imbuement deals [30.0 – 70.0]% increased damage. | Salvage |
| Aspect of Branching Volleys | Offensive | Increase the damage of arrows that ricochet from Barrage from 40% to [50-90]%. Barrage’s arrows have a [30-70]% chance to split into 2 arrows whenever they ricochet. | Shadowed Plunge, Hawezar |
| Aspect of Bursting Venoms | Offensive | Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [420-546] Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit. | Salvage |
| Aspect of Contamination | Offensive | Poison Trap bursts for [225 – 375] Poison damage when it triggers. If this burst Critically Strikes, you deal [20 – 40]%[x] increased Poison damage for 5 seconds | Salvage |
| Aspect of Corruption | Offensive | Your Imbuement Skill effects have [25-45]%[x] increased potency against Vulnerable enemies. | Renegade’s Retreat, Kehjistan |
| Aspect of Encircling Blades | Offensive | Flurry damages enemies in a circle around you and deals [25-45]%[x] increased damage. | Forsaken Quarry, Fractured Peaks |
| Aspect of Imitated Imbuement | Offensive | Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [5-25]%[x] increased damage for 9 seconds. | Salvage |
| Aspect of Iron Rain | Offensive | Smoke Grenade has a [35-55]% chance to create an Arrow Storm where it explodes, dealing [120-360] Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable. | Salvage |
| Aspect of Noxious Ice | Offensive | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [20-40]%[x] additional Poison damage to Frozen enemies. | Salvage |
| Aspect of Pestilent Points | Offensive | Every third cast of Puncture is Poison Imbued with [105-165]% of normal potency. | Salvage |
| Aspect of Poisonous Clouds | Offensive | When entering Stealth, create a cloud that deals [900-1170] Poison damage over 6 seconds. | Salvage |
| Aspect of Splintering Shards | Offensive | Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create ice splinters that fire away from them dealing [38 – 68] Cold damage and Chilling for [20 – 30]% | Salvage |
| Aspect of Star Shards | Offensive | Knives from Dance of Knives have a 0% chance to shatter into 6 shards of metal on hit, dealing [150 – 180] Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum. | Salvage |
| Aspect of Stolen Vigor | Offensive | While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal [30-50%] increased damage and you become Unstoppable for 3 seconds every 8 seconds. | Salvage |
| Aspect of Surprise | Offensive | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [90-270] total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal [25 – 45]% increased damage. | Salvage |
| Aspect of Synergy | Offensive | Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by [35-55]%[x] | Salvage |
| Aspect of True Sight | Offensive | You deal [70-100]%[x] increased Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain [21-30]%[x] increased damage. | Salvage |
| Aspect of Unstable Imbuements | Offensive | When casting an lmbuement Skill you trigger an Imbued explosion around yourself. Applying the Imbuement effects and dealing [83-173] damage of the same type. | Whispering Vault, Dry Steppes |
| Aspect of Volatile Shadows | Offensive | When a Dark Shroud shadow is removed you trigger an explosion that deals [113-173] Shadow damage and applies Shadow Imbuement to each enemy it hits | Ancient’s Lament, Dry Steppes |
| Bladedancer’s Aspect | Offensive | Twisting Blades orbit for a short time after they return to you, dealing [25-45%] of Twisting Blades’ return damage per hit | Jalal’s Vigil, Scosglen |
| Blast-Trapper’s Aspect | Offensive | Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a [15-35%] chance to cause an explosion that deals [75-105] Shadow Damage and applies Vulnerable for 2 seconds. | Kor Valar Ramparts, Fractured Peaks |
| Breakneck Bandit’s Aspect | Offensive | Flurry deals [25-45]%[x] increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit. | Salvage |
| Clandestine Aspect | Offensive | Gain +2 to Agility and Subterfuge Skills. | Salvage |
| Coldclip Aspect | Offensive | Your Basic Skills are always Cold Imbued. You deal [5 – 20]%[x] increased damage to enemies who are Chilled or Frozen. | Salvage |
| Frostbitten Aspect | Offensive | Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds. You deal [10-30]%[x] increased Critical Strike Damage against Frozen or Stunned enemies. | Salvage |
| High Velocity Aspect | Offensive | Barrage arrows now pierce through 1 enemy. Barrage has [10-30]%[+] increased Attack Speed | Salvage |
| Icy Alchemist’s Aspect | Offensive | Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals [90-150] Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x]. | Salvage |
| Infiltrator’s Aspect | Offensive | Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be [8-4] seconds per trap placed. | Salvage |
| Opportunist’s Aspect | Offensive | When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal [180-270] total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal [25-45]% increased damage. | Prison of Caldeum, Kehjistan |
| Repeating Aspect | Offensive | Rapid Fire has a [30-50]% chance of ricocheting to another target. | Salvage |
| Shadowslicer Aspect | Offensive | Dash spawns a Shadow Clone that also casts Dash, dealing [150-350]% of the Base damage. | Twisted Hollow, Scosglen |
| Toxic Alchemist’s Aspect | Offensive | Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [60-90]% Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by 100%[x]. | Salvage |
| Trickshot Aspect | Offensive | Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10-30%] of Penetrating Shot’s Base damage and do not split | Bastion of Faith, Hawezar |
| Trickster’s Aspect | Offensive | Caltrops and Smoke Grenade benefit and throw Stun Grenade that deal [78-168] Physical damage and Stun enemies for 1 second. Your Stun Grenades deal [25-45]% increased damage. | Guulrahn Canals, Dry Steppes |
| Vengeful Aspect | Offensive | Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing [156-486] Physical damage over 3 seconds. Your Arrow Storms deal [45-65]% increased damage. | Inferno, Kehjistan |
| Energizing Aspect | Resource | Damaging an Elite enemy with a Basic Skill generates 4 Energy. Gain [25.0-45.0] Energy after killing an Elite enemy with a Basic Skill | Sanguine Chapel, Fractured Peaks |
| Galvanized Slasher’s Aspect | Resource | Lucky Hit: Damaging an enemy with a Mobility Skill has up to a [15-35]% chance to fully restore your Energy. Your Maximum Energy is increased by [15-35]. | Salvage |
| Ravenous Aspect | Resource | Killing a Vulnerable enemy grants you [55-75%] [x]increased Energy Regeneration for 4 seconds. | Shifting City, Dry Steppes |
| Aspect of Explosive Verve | Utility | Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-30]%[+] increased Movement Speed for 3 seconds. | Derelict Lodge, Fractured Peaks |
| Aspect of Quickening Fog | Utility | You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s Cooldown by [0.5-0.7] seconds for each enemy hit, up to [1.5-2.1] seconds. | Salvage |
| Mangler’s Aspect | Utility | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [30-50%] chance to Daze them for 2 seconds. | Salvage |
| Mired Sharpshooter’s Aspect | Utility | Caltrops is now a Marksman Skill that also throws [5-25] piercing daggers over its duration, each dealing 15 Shadow damage and applying Vulnerable for 3 seconds. | Salvage |
| Slice and Dice Aspect | Utility | Twisting Blades’ initial hit cleaves. Twisting Blades returns [25.0 – 45.0]% faster. | Salvage |
Sorceress Aspects
ASPECT | TYPE | EFFECT | SOURCE |
| Aspect of Searing Wards | Defensive | Firewall Slows enemies within by 60%. After spending [125-65] Mana your next Firewall is free to cast, destroy incoming Small Missiles, and Immobilizes anything hit with the initial Cast for 3 seconds. | Salvage |
| Aspect of Concentration | Defensive | Your Mana Regeneration is increased by [15-30%][x] if you have not taken damage in the last 3 seconds. | Salvage |
| Aspect of the Unwavering | Defensive | Taking direct damage has a [2-10%] chance to reset the Cooldown of one of your Defensive Skills. | Putrid Aquifer, Kehjistan |
| Encased Aspect | Defensive | While Deep Freeze is active, you restore [15-35%] of your Maximum Life and Mana per second. | Salvage |
| Everliving Aspect | Defensive | You take [10-30%] less damage from Crowd Controlled or Vulnerable enemies. | Salvage |
| Frostblitz Aspect | Defensive | Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [55-35%] | Salvage |
| Mage-Lord’s Aspect | Defensive | The Vyr’s Mastery Key Passive also grants [6.0-10.0%] Damage Reductio, tripled while fighting a Close enemy | Salvage |
| Snowguard’s Aspect | Defensive | While within your own Blizzard and for 3 seconds after leaving it, you take [15-35%] less damage. | Fetid Mausoleum, Hawezar |
| Snowveiled Aspect | Defensive | Casting Ice Armor makes you Unstoppable and grants a 25% Damage Reduction for [3.5-5.5] seconds. | Sarat’s Lair, Scosglen |
| Aspect of Tenuous Agility | Mobility | Gain [5.0 – 20.0]%[+] Movement Speed. This bonus is doubled if you haven’t used a Defensive Skill in the last 8 seconds. | Salvage |
| Aspect of the Bounding Conduit | Mobility | Teleport’s cooldown is reduced [1.0-3.0] seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds. | Komdor Temple, Dry Steppes |
| Charged Aspect | Mobility | Collecting Crackling Energy increases your Movement Speed by [15-30%] for 8 seconds | Maddux Watch, Scosglen |
| Flamewalker’s Aspect | Mobility | Coming in contact with your Firewall grants you [15-25%] Movement Speed for 4 seconds. | Cultist Refuge, Fractured Peaks |
| Aspect of Elemental Constellation | Offensive | Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing [75 – 105] damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast. | Salvage |
| Aspect of Piercing Static | Offensive | Charged Bolts pierce, but deal [70-30]%[x] less damage to targets hit after the first | Wretched Delve, Scosglen |
| Aspect of Shredding Blades | Offensive | Ice Blades’ chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–35%[x] Vulnerable Damage | Salvage |
| Aspect of Tenuous Destruction | Offensive | Deal [25.0-45.0]%[x] increased damage while you have no Defensive Skills on your Action Bar | Salvage |
| Aspect of the Frozen Wake | Offensive | While Ice Armor is active, you leave behind exploding Ice Spikes that deal [120-165] damage. Your Ice Spikes deal 15%[x] increased damage to Frozen enemies. | Salvage |
| Firestarter Aspect | Offensive | When newly Burning an enemy, you deal an additional [113 – 225] Fire damage to them. This effect is treated as a Pyromancy Skill. | Salvage |
| Flamethrower’s Aspect | Offensive | Incinerate splits into 3 beams, each dealing [70-90]% [x] of normal damage | Salvage |
| Jolting Aspect | Offensive | Every [3.0 – 1.0] seconds, you zap a nearby enemy for 225 Lightning damage. This effect is treated as a Shock Skill. | Salvage |
| Lightning Rod Aspect | Offensive | Chain Lightning has a 25% chance to deal [50 – 90]%[x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets. | Salvage |
| Shivering Aspect | Offensive | Enemies take up to [35 – 55]%[x] increased damage based on how much they are Chilled or Staggering. You apply 15% more Chill. | Salvage |
| Winter Touch Aspect | Offensive | When you Freeze an enemy, you deal [225 – 450] Cold damage to them. This effect is treated as a Frost Skill. | Salvage |
| Aspect of Abundant Energy | Offensive | Crackling Energy has a [35-55]% chance to deal 40%[x] increased damage and chain to an additional enemy. | Salvage |
| Aspect of Ancient Flame | Offensive | While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by [40-50]%. | Salvage |
| Aspect of Armageddon | Offensive | A hail of Meteorites falls during Inferno, dealing [75-135] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds. | Salvage |
| Aspect of Biting Cold | Offensive | When you Freeze an enemy there is a [25-45%] chance they become Vulnerable for 3 seconds. | Forgotten Depths, Dry Steppes |
| Aspect of Charged Flash | Offensive | After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal [200-240% Weapon Damage] Critical Shock Damage. | Salvage |
| Aspect of Conflagration | Offensive | While channeling Incinerate, your Burning damage is increased by [25-45]%. Enemies hit by Incinerate explode, Burning all surrounding enemies for [120-420] over 6 seconds. This effect occurs once per 3 seconds. | Light’s Watch, Fractured Peaks |
| Aspect of Control | Offensive | You deal [20-40]%[x] more damage to Immobilized, Stunned, or Frozen enemies. | Sunken Library, Kehjistan |
| Aspect of Engulfing Flames | Offensive | You deal 6%[x] increased Burning damage to enemies for each second they remain Burning, up to 30%[x] after 5 seconds. Additionally, you deal [10-30%][x] increased Burning Damage to enemies that are not Healthy. | Salvage |
| Aspect of Frozen Memories | Offensive | The Avalanche Key Passive now applies to 2 additional casts. | Salvage |
| Aspect of Frozen Orbit | Offensive | Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [45-65]% of its damage. | Salvage |
| Aspect of Overheating | Offensive | After channeling Incinerate for 2 seconds it deals [45-105] Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus. | Salvage |
| Aspect of Overwhelming Currents | Offensive | Unstable Currents has a [25-45]% chance to cast an additional Shock Skill. | Salvage |
| Aspect of Piercing Cold | Offensive | Ice Shards pierce [3-19] times, dealing [25-5]% less damage per subsequent enemy hit | Dead Man’s Dredge, Fractured Peaks |
| Aspect of Shattered Stars | Offensive | Meteorites fall around Meteor, dealing [30-50]% of Meteor’s damage on impact. Your Meteorites additionally Burn enemies they hit for [135-225] damage over 6 seconds. | Salvage |
| Aspect of Splintering Energy | Offensive | Critical Hits with Lightning Spear cause Lightning to arc from it dealing [75-135] damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus. | Crumbling Hekma, Kehjistan |
| Aspect of the Frozen Tundra | Offensive | While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [150-195]% Cold damage. Your Ice Spikes have a 50% increased explosion radius. | Salvage |
| Aspect of the Unbroken Tether | Offensive | Chain Lightning has a [25-45%] chance to chain 5 additional times | Salvage |
| Aspect of Three Curses | Offensive | Increases the Critical Strike Damage of Meteor and Fireball by [25-45]%[x]. Double this bonus against Healthy targets | Serpent’s Lair, Hawezar |
| Battle Caster’s Aspect | Offensive | Lucky Hit: When your Conjuration Skills hit you have up to a [25-45]% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 5 times. | Salvage |
| Elementalist’s Aspect | Offensive | Core or Mastery Skills cast at or above 100 Mana gain a [25.0-45.0%] increased Critical Strike Chance | Pallid Delve, Dry Steppes |
| Glacial Aspect | Offensive | When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [75-120] damage. Your Ice Spikes Chill enemies for 15% | Salvage |
| Serpentine Aspect | Offensive | You may have 1 additional Hydra active, and Hydra’s duration is increased by [10-30%] | Salvage |
| Shattered Aspect | Offensive | Explosions from the Shatter Key Passive deal [30-50%] increased damage. | Salvage |
| Stable Aspect | Offensive | While Unstable Currents is not active, your Shock Skills have a [6.5-17%] chance to trigger a free cast from it | Salvage |
| Storm Swell Aspect | Offensive | You deal [15-35%] increased damage while Ice Armor is active. This amount is increased by another 0%[x] against Frozen enemies. | Onyx Hold, Dry Steppes |
| Aspect of Elemental Acuity | Resource | Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by [10 – 25]%[x] for 5 seconds, once per element. At maximum stacks, the total bonus is increased to [60 – 150]%[x] for 10 seconds, but all stacks expire afterward. | Salvage |
| Aspect of Efficiency | Resource | Casting a Basic skill reduces the Mana cost of your next Core or Mastery skill by [35.0-55.0]% | Domhainne Tunnels, Scosglen |
| Incendiary Aspect | Resource | Lucky Hit: Pyromancy Skills have [7.0-27.0%] chance to restore 10 Mana | Tomb of the Saints, Kehjistan |
| Prodigy’s Aspect | Resource | Using a Cooldown restores [10.0-30.0] Mana | Witchwater, Hawezar |
| Recharging Aspect | Resource | Each time Chain Lightning bounces off you, gain [1.00-5.00] Mana | Zenith, Fractured Peaks |
| Aspect of the Firebird | Utility | Gain the Flame Shield Enchantment for free. When Flame Shield activates, Meteorites fall around you dealing [75 – 135] Fire damage | Salvage |
| Aspect of the Orange Herald | Utility | Lucky Hit: Up to a [5.0 – 13.0]% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast | Salvage |
| Aspect of Binding Embers | Utility | Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized for [1.5-3.5] seconds. | Salvage |
| Aspect of Fortune | Utility | Your Lucky Hit Chance is increased by [10-30]%[+] while you have a Barrier active. | Salvage |
| Aspect of Mind’s Awakening | Utility | Casting a Pyromancy Skill Immobilizes enemies hit for [0.5 – 1.0] seconds. Casting a Shock Skill grants a burst of [15.0 – 30.0]% Movement Speed for 1 second. Casting a Frost Skill grants a Barrier for [3.0 – 6.0]% Maximum Life. While Enlightened, each Skill grants all benefits. | Salvage |
| Aspect of Singed Extremities | Utility | After Immobilize and Stun wears off, enemies are Slowed by [45-65]% for 4 seconds | Earthen Wound, Hawezar |
| Gravitational Aspect | Utility | Ball Lightning orbits around you and deals [10-30%] [x] increased damage | Salvage |
Spiritborn Aspects
ASPECT | TYPE | EFFECT | SOURCE |
| Aspect of Avoidance | Defensive | Whenever an enemy hits you, your Dodge Chance against that enemy increases by [6-10%] [+]. Successfully Dodging resets this bonus. | Salvage |
| Aspect of Deflection | Defensive | While active, Counterattack reflects incoming Razor Wings out again. Other Small Missiles are also deflected back at enemies and deal [26-54%] of Counterattack’s Base damage on impact. | Sleepless Hollow, Nahantu |
| Aspect of Endurance | Defensive | Your Resolve has a [2 – 6]% chance to not be lost when you are hit for each stack of Ferocity you have. | Salvage |
| Aspect of Forest Power | Defensive | Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by [5 – 25%] [+] while active. | Salvage |
| Aspect of Interdiction | Defensive | Gain [1-15%] [+] Block Chance per Resolve stack | Salvage |
| Aspect of Invigorating Will | Defensive | Losing a stack of Resolve has a 25% chance to Heal you for [5-11%] of your Maximum Life | Salvage |
| Aspect of Kinetic Suppression | Defensive | Casting a Non-Basic Mobility Skill grants [1 – 6] Resolve and causes your next Concussive Stomp to strike in a circle. | Farai Cliffs, Nahantu |
| Aspect of Layered Wards | Defensive | Your Block Reduction is increased by [20-40%] [+] while you have a Barrier. | Salvage |
| Aspect of Temporal Incisions | Defensive | Casting Rushing Claw extends the durations of your active Incarnate Skill effects by [0.25-1.25] seconds, up to [2.00-10.00] seconds | Putrescent Larder, Nahantu |
| Aspect of Tenacity | Defensive | You gain Resolve for each [20-40 ] Vigor you gain while at maximum Vigor. This Resolve can overfill your maximum Resolve stacks by 5. | Feeding Grounds, Nahantu |
| Bruiser’s Aspect | Defensive | Gain 2.0%[x] increased Armor and [10-41] Thorns per 1% missing Maximum Health | Caves of Kutokue, Nahantu |
| Raider’s Aspect | Defensive | Heal for [1-21%] Maximum Life when you Poison a Healthy enemy | Salvage |
| Aspect of Fleet Wings | Mobility | Razor Wings is now also an Incarnate Skill with: Passive: You are Unhindered. Active: You gain [15 – 35%] increased Movement Speed per active Razor Wing. | Salvage |
| Aspect of Haste | Mobility | Every second while moving gain [10-30%] Bonus Movement Speed for 2 seconds, up to [30-90%] | Seething Underpass, Nahantu |
| Aspect of Momentum | Mobility | After you Evade, your next Core Skill dashes to your target and does [15-35]% [x] increased damage | Beast Graveyard, Nahantu |
| Aspect of Sky Power | Mobility | Lucky Hit: Up to a 25% chance to create a Mystical Circle for 10 seconds. Casting an Eagle Skill in Mystic Circles empowers them to move with you and explode for [68-78] Lightning damage when you Evade. | Salvage |
| Aspect of Apprehension | Offensive | Once an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal [20-40%]x increased damage to Feared enemies. | Skatsimi Fane, Nahantu |
| Aspect of Binding Morass | Offensive | Close enemies or those you deal indirect damage to are Slowed by [30-70]% for 3 seconds. You deal [10-30]% increased damage to Slowed enemies. | Salvage |
| Aspect of Bristling Vengeance | Offensive | Payback now echoes forward and additionally deals [40-80%] of your Thorns damage to enemies | Iron Cenotaph, Nahantu |
| Aspect of Combined Strikes | Offensive | Each different Basic Skill you cast increases all of your damage by [5.0-15.0]% [x] for 10 seconds. | Salvage |
| Aspect of Endless Talons | Offensive | Razor Wings hitting an enemy increases your Eagle Skill damage by 1% for 4 seconds, up to 30-50%. Razor Wing Critical Strikes grant 3 stacks. | Salvage |
| Aspect of Falling Feathers | Offensive | Moving with a Mobility Skill or Evade drops Spirit Feathers along you which each deal [75-96] Lightning damage on impact. | Vile Hive, Nahantu |
| Aspect of Infestation | Offensive | Lucky Hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals [53-113] Poison damage per hit. Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds. | Salvage |
| Aspect of Pestilence | Offensive | Stinger spawns a Pestilence Swarm at its target location which deals [35-75%] of Stinger’s Base damage per hit. Pestilent Swarms now last 50% longer and spiral outwards. | Hallowed Stones, Nahantu |
| Aspect of Plains Power | Offensive | Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by [2.0-4.1%] per stack while you remain within. | Salvage |
| Aspect of Potent Exchange | Offensive | Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal [15-55%][x] increased damage. | Salvage |
| Aspect of Recalling Feathers | Offensive | Casting a Focus Skill recalls Nearby Spirit Feathers which deal [75-96] Lightning damage to enemies along their way. If there are no Nearby Spirit Feathers, the cast instead spawns 10 randomly around you. | Salvage |
| Aspect of Redirected Force | Offensive | Gain increased Critical Strike Damage equal [30-70]% [x] of your Block Chance. Blocking doubles this bonus for 10 seconds. | Salvage |
| Aspect of Simple Reprisal | Offensive | When you cast the 3rd attack of your Basic Skills you have a [10-30%] chance to unleash Payback | Salvage |
| Aspect of Unyielding Hits | Offensive | Casting a Gorilla Skill increases your Weapon Damage by [10-30]% of your Armor for 3 seconds. Maximum 1,500 bonus Weapon Damage | Salvage |
| Aspect of Wild Claws | Offensive | Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing [45-65%] Base damage | Salvage |
| Bristleback Aspect | Offensive | When you Dodge or Block an attack you trigger [100-200%] Thorns attacks against the attacker | Razak’s Descent, Nahantu |
| Fell Soothsayer’s Aspect | Offensive | When you cast an Incarnate Skill enemies around you become Vulnerable for 5 seconds. Killing a Vulnerable enemy echoes [15-55]% of the killing blow’s damage to another Nearby enemy | Ularian Sepulcher, Nahantu |
| Insatiable Aspect | Offensive | Kills extend the duration of your active Touch of Death swarms by 0.2 seconds. When a swarm is replaced early it bursts for [100-300%] of the damage it would have done. | Betrayed Tomb, Nahantu |
| Reaper’s Aspect | Offensive | Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain [10-30%] increased Critical Strike Chance against them. | Murmuring Spiral, Nahantu |
| Rebounding Aspect | Offensive | Quill Volley’s feathers explode upon reaching their apex for [35-55%] of its Base damage then return to where they were cast. | Salvage |
| Rip and Tear Aspect | Offensive | Rushing Claw deals [10 – 30]%[x] increased damage and is empowered based on how many Charges it has when you Cast it: Heals 15% of your Maximum Life. Guaranteed to Overpower Guaranteed to Critically Strike Strikes an additional time | Salvage |
| Ruthless Aspect | Offensive | Your Critical Strike Chance with Jaguar Skills is increased against enemies by [1-11%] for each 10% of their missing Life. Always grants Jaguar Skills a 15% Critical Strike Chance. | Salvage |
| Starving Ravager’s Aspect | Offensive | Ravager no longer has a duration and instead drains [14-4] Vigor every second. When you do not have enough Vigor then Ravager ends. | Salvage |
| Tormentor’s Aspect | Offensive | Enemies who move while Poisoned by you additionally take [50-250%] of your Thorns damage per second | Forgotten Remains, Nahantu |
| Unrelenting Aspect | Offensive | Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing [25-45%] of its Base damage per hit | Remnants of Rage, Nahantu |
| Aspect of Alacrity | Resource | Your Skills Cooldown [10-70]% faster while you are moving. | Salvage |
| Aspect of Empowered Feathers | Resource | Lucky Hit: Eagle Skills have up to a [25-32%] chance to summon a Spirit Feather. You can collect Spirit Feathers to reduce your Mobility Skill Cooldowns by 0.5 seconds. | Salvage |
| Aspect of Exhilaration | Resource | Lucky Hit: Hitting an enemy has up to a [15-35%] chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 5% | Salvage |
| Aspect of Rallying Reversal | Utility | You have a [20-60%] chance to gain 1 Ferocity when you Crowd Control an enemy. | Salvage |
| Aspect of Reactive Armor | Utility | Gain 10% Block Chance. Blocking an attack from an enemy has a [30-70%] chance to cast a free Concussive Stomp at them | Salvage |
| Aspect of Soil Power | Utility | Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Centipede Skill in Mystic Circles empowers them to periodically apply [180-250%] Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them | Salvage |
| Aspect of Turbulence | Utility | Soar casts Vortex at its landing location and deals [25-45]% [x]increased damage. | Ruined Wild, Nahantu |
| Duelist’s Aspect | Utility | Maximum Ferocity increased by [1 – 5]. | Salvage |
| Menacing Aspect | Utility | Scourge continuously affects enemies around you for [5.0-9.0] seconds. | Salvage |
How To Use Aspects?
Once an Aspect has been added to your collection by completing a dungeon or salvaging another Legendary Item with one, you can later imprint an item with it.
This can be done by visiting the Occultist, who has the Imprint Item service, and selecting either an item first or an Aspect.
After choosing, you will be able to select what Aspect to apply to an item or which item an Aspect will be applied to, which will cost materials depending on their level.
Verdict
With the start of each Season, new characters will have to obtain their Aspects again but those who remain in the Eternal Realm keep what was previously collected.
The cost of imprinting your equipment increases with the need for more valuable materials as the level of your equipment increases.
As you progress through each season, Aspect Mastery can be increased by salvaging and this provides you with higher stats as you jump to higher difficulties.



