Zarr Build 2022 Guide

The Zarr, a primary weapon, is a mini cannon of Grineer design, capable of firing out cannon balls that explode into mini bombs with its primary fire or a scattershot of projectiles similar to a shotgun with its secondary fire mode.

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WEAPON CHARACTERISTICS

The Zarr is a mini cannon of Grineer design which cannonballs or spreadshots.

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The Zarr has the following stats:

Cannon

  • Accuracy: Has an accuracy of 100 able to accurately hit enemies at low to high ranges.
  • Critical Chance: Has a 17% chance to deal critical hits per shot.
  • Critical Multiplier: Shots deal 2.5x more damage on critical hits.
  • Fire Rate: Fires around 1.67 projectiles per second.
  • Magazine: Capacity of 3 shots per magazine.
  • Noise: Shots are alarming and will alert enemies when fired.
  • Reload: Takes 2.3 seconds to reload a new magazine.
  • Status: Has a 29% chance to proc status effects per shot.
  • Trigger: Semi –  fires a projectile when trigger is pulled.
  • Damage Types: Deals 25 Impact and 175 Blast Damage.

Barrage

  • Accuracy: Has an accuracy of 1.4 able to accurately hit enemies at low ranges.
  • Critical Chance: Has a 17% chance to deal critical hits per shot.
  • Critical Multiplier: Shots deal 2.5x more damage on critical hits.
  • Fire Rate: Fires around 3 projectiles per second.
  • Magazine: Capacity of 3 shots per magazine.
  • Noise: Shots are alarming and will alert enemies when fired.
  • Punch Through: Shots penetrate 1.6 meters through enemies.
  • Reload: Takes 2.3 seconds to reload a new magazine.
  • Status: Has a 29% chance to proc status effects per shot.
  • Trigger: Semi –  fires a projectile when trigger is pulled.
  • Damage Types: Deals 25 Impact and 175 Blast Damage.

The Zarr requires a Mastery Rank of 7 and must be researched before being able to buy its blueprint to craft.

PROS
  • High blast damage
  • Good area damage
  • High critical chance
  • High status chance
  • Moderate projectile speed
  • Switchable fire modes
  • Cannonball releases mini bombs on impact
  • Barrage has punch through
CONS
  • Projectile gravity
  • Low range
  • Can damage self
  • Requires mastery rank of 7
  • Barrage has poor accuracy

ACQUISITION

In order to acquire the Zarr, it must be crafted after obtaining its blueprint.

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The Zarr blueprint may be purchased from the ingame market. It may also be bought for 225 Platinum and already built.

In order to craft the Zarr, you need to have an existing Drakgoon which will be used to create the Zarr basically replacing the Drakgoon.

Sample Zarr Builds

The Zarr is an unique weapon as it is a mini cannon that can fire with two modes which are cannon, firing cannonballs that explode into mini bombs.

The cannonballs explode on initial impact dealing damaging and splits up into mini bombs that deal area damage as well.

The Zarr is capable of dealing a good deal of damage within a good radius and has a very decent critical and status chance depending on the firing mode as well.

When modded well this can be customized to the advantage of the user depending on how they wish to use the Zarr.

Below are a few sample builds:

Critical Build

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In this build we include Serration and Heavy Caliber in order to increase our overall damage along with Split Chamber and Vigilante Armaments for multishot.

To add critical properties to the build we add Point Strike for critical chance and Vital Sense for a higher critical multiplier.

To top off the build we add 2 elemental damage mods that will either combine with the main elemental damage or add another one to the build which scales off of the original damage.

Cannon

This build cause two cannonballs to be fired with a chance for a third to go along with them, each exploding into mini bombs dealing follow up damage after the initial impact.

This intends to deal a huge amount of area damage and can easily kill multiple enemies with a single shot.

The added elemental damage has a small chance to trigger status effects but is mainly for the purpose of increasing the damage as well as having good odds to deal bonus damage to enemies that are weak against the combined element.

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Barrage

With this build the projectiles will increase unleashing even more shots scattered from the secondary attack and along with its innate punch through, it can clear up a ton of enemies at are close together especially when fired at point blank range.

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Status Build

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Retaining our previous mods that are Serration, Heavy Caliber, Split Chamber and Vigilante Armaments and replace the rest with the four elemental damage and status mods giving a huge boost to status chance as well as adding more damage to the build.

Since we initially have blast damage, we can achieve have a total of 3 elemental combinations with the build causes different status effects and different types of elemental damage.

Cannon

With this build the cannonballs can cause status effects on impact as well as the mini bombs that follow after it explodes.

Aside from the elemental damage, the multiple instances of explosions can apply different status effects depending on which elements have been combined.

With the combination from the mods and the base damage there are several possibilities and sources of damage.

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Barrage

With the status build the shots will not only penetrate enemies but will all have a chance of causing status effects to each of the enemies they pass through.

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Hybrid Build

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With this build we keep the Serration, Split Chamber and Vigilante Armaments and we once again add Vital Sense for a critical multiplier increase as well as Point Strike for critical chance.

Vigilante Armaments and Split Chamber for multishot and 2 elemental damage and status mods for an added elemental damage along with an increase in our status chance.

This combines the properties of the critical build and status build.

Cannon

The mixture of critical and status builds will give a chance for both critical damage and status effects to be inflicted.

When the cannonball explodes, it turns into mini bombs that each have a chance to deal critical damage and apply status effects as well creating multiple damage sources.

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Barrage

With this build the multiple shots from barrage all have a chance to deal a good amount of critical damage as well as apply status effects to multiple enemies.

The innate punch through will allow the infliction of status effects to occur to several enemies.

This build will deal excessive damage to enemies at point blank to low range.

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Quick Reload Build (Modification)

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In addition to our builds, if chosen one may replace mod with Fast Hands/Primed Fast Hands in order to increase the reload speed, this may be done with either builds and may increase the damage per second dealt rather and help with mobility.

These are not the only builds available for the Zarr, but they are pretty useful in many situations.

There are tons of ways to mod this weapon and it all can vary depending on the user and their choice of mods.

Overview

The Zarr is a very unique weapon due to its ability to act as a grenade launcher and shotgun.

With its first fire mode it can fire a cannonball that explodes dealing area damage which is capable of dealing critical damage and status effects.

Additionally, once the initial impact happens the cannonball explodes into tiny other bombs which also explode in a small area that also have a chance to deal critical damage and cause status effects.

Its secondary fire mode allows you to adjust when enemies get too close by firing a barrage of ammo like a shotgun with a decent innate punch through.

This gives you a fair advantage at long and short range encounters and makes it a great experience when dealing with groups and handling different situations.

When modded well, the Zarr can be used to a great advantage due to its firing types and its base damage along with its decent stats.

In short you get to run around with a cannon blowing up your enemies like a pirate, nothing more fun and convincing than that.

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