Diablo 4’s Season of Infernal Chaos has introduced the Chaos Perks system, which provides your character with different effects when fighting enemies.
Depending on the class that you choose for the season, there will be a slightly different set of other characters that add variation to your builds.
As you progress through the season with each character, you will be able to unlock Chaos Perks and a Unique Perk to use to enhance your build for the remainder of the season.
How To Get All Chaos Perks?
There are two types of Chaos Perks that you can get during the season, which include the standard Chaos Perks, for which you have 3 slots to utilize them.
The other are Unique Perks, which provide more convenient ways to alter your builds, and you have one slot to use for them.
Obtaining Chaos Perks is done by progressing with the Viz’Jaq’taar’s Offering found in Yelesna, as these are collected from the Chaotic Power (Rewards) that you may claim.
When it comes to Unique Perks, these are rewarded in a random order, and you get one each time you defeat Bartuc, Lord of Chaos, in the Infernal Hordes activity.
List of All Classes Chaos Perks
Magic
- Invigorating Attacks – Every 5 seconds, your next Basic Skill generates an additional 50-100% of your Maximum Primary Resource, but your Basic Skills deal 30% reduced damage.
- Accelerating Chaos – Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 200-400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.
- Unstable Power – Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 50-100% increased damage, but the power is unstable, giving them a 3-second cooldown.
Rare
- Erupting Chaos – Chaotic Bursts randomly erupt around you, dealing 200-400% damage of your highest damage type. Your Chaotic Bursts also deal 100% of their initial damage over 4 seconds.
- Power Siphon – Your Core Skills deal 50-100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh.
- Alternating Alterations – Casting a Corse Skill empowers your next non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and dealing 10-30% increased damage.
Legendary
- Marred Guard – You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, 10-20%[X] Armor, and 50-100% increased Barrier and Fortify Generation.
- Chaotic Cooldowns – Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base cooldown. You no longer benefit from Cooldown Reduction. Using a Cooldown unleashes a Chaotic Burst, dealing 300-500% damage of your highest damage type.
- Crazy Brew – Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80%[+] increased Attack Speed and 40-80[+] increased Movement Speed for 5 seconds. Your Healing Potion has a 15-second Cooldown, and you can drink it at full Life. Cooldown is now affected by Cooldown Reduction.
List of All Class Unique Perks
1) Chaos Unleashed
Killing an enemy generates 2 stacks of Chaos, and dealing direct damage to a boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts, dealing 300-500% of your highest damage type.
Your Chaotic Bursts gain 30%[+] Critical Strike Chance, and deal 100-200%[x] increased damage.
2) Brawn Over Brains
Gain the following:
- 100-200% [x] Maximum Life
- +50-100% Healing Received
- 75-125%[x] Overpower Damage
However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.
3) A Beast Cornered
For every 10% Life you are missing, you gain 10-20% [x] increased damage and 5% damage reduction.
Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.
List of All Class-Specific Chaos & Unique Perks
Barbarian
- Dual Threat – Magic
Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 50-80% of normal damage.
- Raging Chaos – Rare
While you are not Healthy, you are Berserking and your Core Skills deal Fire damage and an additional Chaotic Burst of 100-200% Fire damage.
- Deafening Chorus – Legendary
Your equipped Shouts are now always active with 30-50%[x] increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.
- Single-Minded Fury – Unique
If you only have one Arsenal Weapon type equipped, gain the following:
- 30-50%[+] Overpower Chance
- 150-250%[+] Increased Bleed Duration
- 50-100%[x] Maximum Life
- 150-250%[x] Increased Damage
Druid
- Overabundance – Magic
Every 100 Spirit you generate above your Maximum increases your damage by 50-100% for 5 seconds. This bonus stacks up to 3 times, but does not refresh.
- Purge the Infected – Rare
Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deals 30-60% increased damage.
- Wild Transformations – Legendary
Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:
- Werewolf uses Blood Howl, 10-20%[x] Critical Strike Damage
- Werebear uses Debilitating Roar, 10-20% Damage Reduction
- Human uses Cyclone Armor, 10-20%[x] Attack Speed
- Savagery – Unique
Your Companion Skills are altered to also be Core Skills. Your Companions grow in size. Gain 40-80%[x] Summon Damage.
Necromancer
- Grim Reapers – Magic
Your Skeleton Warriors’ attacks have a 25% chance to use Reap, dealing 50-150% of normal damage instead of their regular attack.
- Decimating Desecration – Rare
Your damage over time effects have a chance equal to your Critical Strike Chance to deal 50-100%[x] increased damage.
- Defile the Dead – Legendary
You can consume each Corpse twice. Consuming at Corpse creates a Chaotic Burst, dealing 200-400% Shadow damage. Consuming 10 Corpses grants you Unstoppable for 2 seconds.
- Alter the Balance – Unique
Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 30-20 second Cooldown. Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 70-50 Essence.
Rogue
- Unpredictable Alchemy – Magic
Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal 20-40%[x] increased damage.
- Enervated Strikes – Rare
You no longer passively generate energy. Your Core Skills deal 100-150% [x] increased damage.
- Chaotic Grenades – Legendary
Your Stun Grenades also trigger a Chaotic Burst, dealing 100-200% Physical Damage. When you drop Stun Grenades, you drop 1 more. Chaotic Bursts generate 5 Energy if they hit an enemy.
- Hit and Run – Unique
Every 15 meters you move grants you 30-50%[x] increased damage for 5 seconds. This bonus stacks, but does not refresh. If this bonus is not active, you deal 30% reduced damage.
Sorcerer
- Explosive Combinations – Magic
Casting a Basic Skill increases your damage by 10-20%[x] for 5 seconds, stacking up to 3 times.
- Advanced Techniques – Rare
Your base Core skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by 10-20%[x].
- Mana Infused Conjurations – Legendary
Your Conjurations are empowered and deal 10-30%[x] increased damage, but each one drains 5 Mana per second.
- Ice Blades attacks burst in an area around the target.
- Lightning Spear hits have a 10% chance to spawn static Ball Lightnings.
- Familiar leaves damaging ground after its attack.
- Hydra periodically creates Firewalls towards the target.
Mana Shield – Unique
You have 99% reduced Maximum Life, but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 2 seconds, your Mana Regeneration is increased by 5,000%[+]. You gain 200-400% increased Maximum Mana, and each point of Intelligence increases your Maximum Mana by 1.
Spiritborn
- Alacrity – Magic
Your Basic Skills gain 10-30%[+] increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.
- Combined Strikes – Rare
Your base Core Skills hit additional times in a larger area for 20-40%[x] increased damage, but also have a 10-second cooldown. Your Basic Skill’s 3rd attack resets the cooldown on your Core Skills.
- Back Off! – Legendary
When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and 100-200%[x] increased damage to all other enemies.
- Convocation of Spirits – Unique
Casting a Non-ultimate Skill has a 1% chance to invoke the Spirits of that Skill’s types, which deal 100-200%[x] increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%. Your Ultimate Skills benefit from all of their Upgrades.
How To Equip Chaos Perks?
To equip Chaos Perks and Unique Perks, open your inventory and select the Chaos Perks menu, which will be the tab marked with the Seasonal icon. (Looks like a leaf)
From here, you may select a perk and place it in either the Chaos Perk or Unique Perk slot, depending on which one you have chosen.
There will be 3 slots for Chaos Perks and 1 slot for Unique Perks, allowing you to mix and match the different effects to modify how your build ends up.
Upgrading Chaos Perks
Chaos Perks and Unique Perks may be upgraded, which will cost you Infernal Warp, a material that was added and that will only be available during Season 10.
Hover over the perk that you want to upgrade and press the corresponding key to consume Infernal Warp. (The higher the level, the more Infernal Warp needed.
Each Chaos Perk and Unique Perk may only be upgraded to Rank 10, which will make it more efficient in terms of damage and other effects.
Verdict
The Chaos Perks system in Season of Infernal Chaos breathes new life into every class, encouraging creative experimentation with fresh and unpredictable builds.
Its risk-versus-reward approach pushes players to adapt their playstyle mid-battle, creating dynamic encounters that keep the seasonal grind engaging and challenging.
By investing in upgrades and mixing perks strategically, players can craft unique synergies that redefine combat flow and make each run through Sanctuary feel thrillingly different.



