Destiny 2 Season of Defiance Artifact Mods

Just like with every other season, the Ascendant Scepter Artifact will provide you with bonus levels depending on its current level.

This will be able to add to your Power Level, allowing you to go over the maximum as well as have a higher one for an early start.

The bonus levels from the Season of Defiance Artifact are tied with the season and will no longer be available once the season ends.

Ascendant Scepter Artifact Destiny 2

Season of Defiance Artifact Mods

Whenever your Ascendant Scepter gains a level, a point will be provided for allocating to one of the available perks of the season.

Unlike the previous seasons, the Ascendant Scepter grants you access to perks that will automatically take effect once the correct gear is equipped.

This means that most or all of the perks that you unlock on the Ascendant Scepter will be active without consuming mods slots.

Tier 1

  • Anti-Barrier Pulse Rifle – Pulse Rifles fire shield-piercing rounds that can stun Barrier Champions.
  • Piercing Sidearms – Sidearms fire shield-piercing rounds that can stun Barrier Champions.
  • Overload Bow – Fully drawn arrows cause disruption, which stuns the target, delay ability regeneration, and lowers damage output.
  • Unstoppable Scout Rifle – Aiming with Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants.
  • Overloaded Auto/SMG – Sustained fire from Auto Rifles and Submachine Guns disrupts combatants, stunning them, delaying ability energy regeneration, and lowering damage output.

The weapon perks listed above will be active once they have been unlocked, they will automatically be activated when you use the weapons they require.

Tier 2

  • Authorized Mods: Solar – Reduces energy cost for mods affecting Solar weapons.
  • Authorized Mods: Strand – Reduces energy cost for mods affecting Strand weapons.
  • Authorized Mods: Void – Reduces energy cost for mods affecting Void weapons.
  • Authorized Mods: Grenade – Reduces energy costs for mods affecting Grenade abilities.
  • Multi-Siphon Mods – Grants access to armor mods in your helmet that combine effects of Strand Siphon mod with Solar Siphon and Void Siphon mods.

Tier 3

  • Shatter Orbs – The first time a combatant’s shield is broken, an Orb of Power will be created if you match the shield with the matching damage type.
  • Defiant Armor – Greatly improves benefits provided by Noble Deeds, Nanotech Tracer Rockets, Tex Balanced Stock, and Ambush Origin Traits.
  • Untangler – Destroying a Tangle with a Strand weapon suspends targets damaged by the explosion.
  • Solar Surge – Collecting a Firesprite gives you an Armor Charge
  • Volatile Flow – Picking up an Orb of Power grants your Void weapons Volatile Rounds.

Tier 4

  • Bricks from Beyond – Defeating a powerful combatant with a Void weapon has a chance to generate Heavy Ammo for you and your team.
  • Flare Up – Firebolt Grenades apply more Scorch stacks. Damaging combatants with Firebolt Grenade spawns a Firesprite near them.
  • Origin Hones – Weapons with Noble Deeds, Nanotracing Rockets, Tex Balanced Stock, and Ambush Orgin traits are always overcharged when the modifier is active.
  • Allied Unraveling – Rapid final blows with a Strand weapon grants your weapon Unraveling Rounds with a longer duration near allies.
  • Counterweave – When you or a member of your team stuns or defeats a Champion, you gain energy for your least charged Strand ability.

Tier 5

  • Threaded Blast – Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
  • Rain of Firebolts – When you have Firebolt Grenades equipped, you gain a second charge.
  • Void Weapon Channeling – Gain a temporary bonus to Void weapon damage after defeating a target with a Void Weapon while at least one of your Void abilities is fully charged. Damage bonus increases based on how many abilities are fully charged.
  • Medieval Champion – Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Glaives will always be overcharged when the modifier is active. Landing Consecutive hits with a sword disrupts combatants, stunning them, delaying ability energy regeneration, and reducing damage output. Swords will always be overcharged when the modifier is active.
  • Prismatic Transfer – Casting your super provides bonus damage to your allies who have a different subclass than yours.
Photo of author

Michael James

Michael James has been an avid gamer since he was young. He loves to play video games and enjoys writing about it to share his experience and ideas with others. Aside from playing, he also enjoys helping other gamers both ingame and on-site.

Leave a Comment

3 + 10 =

This site uses Akismet to reduce spam. Learn how your comment data is processed.