With the release of The Final Shape, Guardian gained access to a new collection of weapons from The Pale Hearth.
The Pale Heart weapon collection includes weapons that have the Dealer’s Choice Origin Trait as well as different intrinsics.
Guardians will be able to obtain these weapons in various ways, which also includes multiple instances of the weapons if they want to get better rolls.
List of All Pale Heart Weapons?
Below is a list of all The Pale Heart weapons that were added to Destiny 2 when The Final Shape update came out.
1) The Call (Legendary Sidearm)
The Call is a Legendary Sidearm that has the Rocket-Assisted Frame (Intrinsic Trait), which causes this Sidearm to fire self-propelled rocket ammunition.
Projectiles fired from The Call will explode on impact, dealing high damage to the target and additional damage to nearby combatants.
Unlike most Sidearms, this weapon provides its user with a better chance at defeating combatants thanks to it having a blast radius.
| Blast Radius | 31 |
| Velocity | 60 |
| Range | 30 |
| Stability | 35 |
| Handling | 40 |
| Reload Speed | 35 |
| Aim Assistance | 70 |
| Zoom | 18 |
| Airborne Effectiveness | 14 |
| Rounds Per Minute | 100 |
| Magazine | 11 |
2) No Hesitation (Legendary Auto Rifle)
“He is the closest thing I will ever have to a son.”
No Hesitation is a Legendary Auto Rifle that acts as a support weapon that both damages enemies and heals your allies.
It has the Support Frame (Intrinsic Trait) that allows the weapon to build a charge that causes Hip Firing to heal your allies.
Rapidly healing your allies will cause this weapon to have increased damage and will bestow restoration on them.
| Velocity | 21 |
| Range | 45 |
| Stability | 48 |
| Handling | 82 |
| Reload Speed | 68 |
| Aim Assistance | 68 |
| Zoom | 16 |
| Airborne Effectiveness | 19 |
| Rounds Per Minute | 600 |
| Magazine | 44 |
3) Someday (Legendary Shotgun)
“Who you are is not who you will always be.”
Someday acts as a new option when it comes to Shotguns, having a high amount of impact and a fair amount of range.
The Precision Frame provides this weapon with a better recoil pattern, making it easier to recover and aim after each shot.
Using Someday on your enemies is a great way to deal damage up close and even makes it useful for PVP activities.
| Velocity | 70 |
| Range | 68 |
| Stability | 46 |
| Handling | 40 |
| Reload Speed | 51 |
| Aim Assistance | 74 |
| Zoom | 12 |
| Airborne Effectiveness | 3 |
| Rounds Per Minute | 65 |
| Magazine | 5 |
4) Embraced Identity (Legendary Sniper Rifle)
Much like most of the Sniper Rifles in Destiny 2, Embraced Identity is another Sniper Rifle that you can get your hands on to snipe combatants and other Guardians.
It seems to be like most Sniper Rifles and has an Adaptive Frame (Intrinsic Trait) that provides it with better stats that affect how the weapon is handled.
Thanks to the Adaptive Frame as well as its Origin Perk, this weapon can be easy to handle and effective against most of your enemies.
| Velocity | 70 |
| Range | 51 |
| Stability | 42 |
| Handling | 44 |
| Reload Speed | 39 |
| Aim Assistance | 69 |
| Zoom | 46 |
| Airborne Effectiveness | 3 |
| Rounds Per Minute | 90 |
| Magazine | 4 |
5) Pro Memoria (Legendary Machine Gun)
“I’m with you, old man. Whether you like it or not.”
Machine Guns have always been a favorite for Guardians, capable of shredding multiple enemies one after the other.
Pro Memoria is a new Machine Gun added to this collection that has an Aggressive Frame, which provides the weapon with Higher Damage but more recoil.
This makes the weapon exceptional at defeating enemies if you can control its recoil, making it extremely well at closer ranges.
| Velocity | 33 |
| Range | 45 |
| Stability | 50 |
| Handling | 45 |
| Reload Speed | 47 |
| Aim Assistance | 46 |
| Zoom | 17 |
| Airborne Effectiveness | 15 |
| Rounds Per Minute | 600 |
| Magazine | 65 |
6) False Idols (Legendary Sword)
False Idols is a Legendary Sword and one that is decent when it comes to casually using it against your enemies in a fight.
This weapon has the Vortex Frame, which gives you the ability to launch a heavy spin attack that costs more energy.
Combined with the Dealer’s Choice, this weapon can help you build up your Super Energy a lot faster as you slice through multiple enemies.
| Impact | 60 |
| Swing Speed | 40 |
| Charge Rate | 20 |
| Guard Resistance | 0 |
| Guard Endurance | 0 |
| Ammo Capacity | 59 |
7) Bold Endings (Legendary Hand Cannon)
“If you have any say in how you go out–make it bold.”
The Bold Endings can be a useful Hand Cannon thanks to its Heavy Burst (Intrinsic Trait) which causes it to fire a hard-hitting, two-round burst.
Flinching is also slightly reduced from incoming fire while you are aiming Bold Endings, which can be helpful in a firefight.
While this weapon can deal a good amount of damage, many Guardians might feel that the low handling can make it a bit difficult to continuously fire.
| Velocity | 92 |
| Range | 58 |
| Stability | 32 |
| Handling | 26 |
| Reload Speed | 26 |
| Aim Assistance | 62 |
| Zoom | 14 |
| Airborne Effectiveness | 14 |
| Rounds Per Minute | 257 |
| Magazine | 16 |
8) Axial Lacuna (Legendary Fusion Rifle)
“Archaeologists understand: a buried hatchet is still, after all, a hatchet.”
Many Guardians may not see the difference between the Axial Lacuna and other fusion rifles but having the Dealer’s Choice (Origin Trait) does make a difference.
This Fusion Rifle sports a good amount of damage and decent range and thanks to its Precision Frame (Intrinsic Trait), you can maintain control better as you fire.
The combination of this weapon being able to deal a lot of damage and its ability to grant Super Energy can make it quite handy in fights against multiple enemies.
| Velocity | 92 |
| Range | 58 |
| Stability | 32 |
| Handling | 26 |
| Reload Speed | 26 |
| Aim Assistance | 62 |
| Zoom | 14 |
| Airborne Effectiveness | 14 |
| Rounds Per Minute | 257 |
| Magazine | 16 |
Dealer’s Choice (Origin Trait)
The Dealer’s Choice Origin Trait causes final blows with weapons that have it to provide you with a small amount of Super Energy.
When you have more than one of the Pale Heart weapons equipped on your Guardian, the effect of this Origin Trait is increased.
Having the ability to restore Super Energy by defeating enemies allows you to use your Super Ability often, especially since you have other ways to restore your energy.
How To Get Pale Heart Weapons?
Pale Heart Weapons will often be rewarded randomly when you defeat enemies, especially when you are in The Pale Heart.
As you progress with The Final Shape, you may gain access to these weapons, and this will unlock the ability to focus on them.
To focus on Pale Heart Weapons, you will need Pale Heart Engrams and trade these for specific weapons from this collection through Ghost in The Lost City. (The Pale Heart)
Verdict
The Pale Heart Weapon Collection features unique designs in both the shape of the weapons as well as their designs, which resemble your allies.
These weapons work hand in hand when your character is using several of these together thanks to the Dealer’s Choice Origin Perk.
It seems that the purpose of these weapons is to provide their users with a way to use their Super Ability more often in activities.



