Diablo 4 Spiritborn Guide (Skills & Unique Equipment)

The Spiritborn is a Class that was introduced with the Vessel of Hatred Expansion, which was released along with Season 6, the Season of Hatred Rising.

The Spiritborn class features versatile attacks that allow them to take on enemies head-to-head, withstanding and dealing a large amount of damage.

With the help of their chosen Spirits, they dominate the field by using their hidden strength to obliterate monsters that stand in their way.

Spiritborn Basic Skills

Rock Splitter (Gorilla) – Rush at a target and clobber enemies in front of you. The third attack strikes enemies around you.

  • Enhanced Rock Splitter (Primary Upgrade) – Rock Splitter increases block chance after casting Rock Splitter and Vigor is gained when you block.
  • Accelerated Rock Splitter (Secondary Upgrade) – Rock Splitter increases Thorns and your third attack deals a percentage of your Thorns damage to enemies.
  • Sharp Rock Splitter (Secondary Upgrade) – Rock Splitter’s third attack knocks enemies back and grants Resolve for each enemy hit.

Thunderspike (Eagle) – Quickly jab forward with a piercing strike. The third attack further deals damage and reduces your evade cooldown.

  • Enhanced Thunderspike (Primary Upgrade) – Thunderspike generates 5 additional Vigor if you have moved recently.
  • Accelerated Thunderspike (Secondary Upgrade) – Evading causes you to attack with Thunderspike, which makes enemies Vulnerable.
  • Sharp Thunderspike (Secondary Upgrade) – Thunderspike’s third attack strikes back again, pulling in and knocking down enemies.

Thrash (Jaguar) – Dive at an enemy and slash into it dealing damage. Your third attack unleashes a rapid series of slashes around your target.

  • Enhanced Thrash (Primary Upgrade) – Your next Thrash generates Vigor after killing an enemy which may occur with continuous casts of this skill.
  • Accelerated Thrash (Secondary Upgrade) – Thrash continues to unleash its third attack after being cast again.
  • Sharp Thrash (Secondary Upgrade) – Thrash’s third attack grants a stack of Ferocity.

Withering Fist (Centipede) – Dart at and jab an enemy several times to deal initial and Poisoning damage to them. Your third attack bursts on your target, damaging surrounding enemies and slowing them.

  • Enhanced Withering Fist (Primary Upgrade) – You gain Vigor for every nearby poisoned enemy by Withering Fist up to a certain number of affected enemies.
  • Accelerated Withering Fist (Secondary Upgrade) – Enemies poisoned by Withering Fist deal less damage.
  • Sharp Withering Fist (Secondary Upgrade) – Withering Fist’s third attack spreads its poisoning to nearby unaffected enemies.

Spiritborn Core Skills

Crushing Hand (Gorilla) – Smash down next to you with devastating force, creating shockwaves that overlap and deal damage.

  • Enhanced Crushing Hand (Primary Upgrade) – Crushing Hand grants a barrier equal to a percentage of the damage it deals up to a certain percent of your Max Life.
  • Rampant Crushing Hand (Secondary Upgrade) – Crushing Hand’s damage increases by a certain percentage for every stack of Resolve that you have.
  • Advantageous Crushing Hand (Secondary Upgrade) – Enemies hit by both strikes of crushing hands are knocked down for a few seconds.

Quill Volley (Eagle) – Hurl feathers that pierce through enemies.

  • Enhanced Quill Volley (Primary Upgrade) – Quill Volley makes enemies Vulnerable when they are hit by multiple feathers.
  • Rampant Quill Volley (Secondary Upgrade) – Quill Volley’s feathers fly further and converge on your target with an increased critical chance based on your Vigor.
  • Advantageous Quill Volley (Secondary Upgrade) – Quill Volley hurls additional feathers and deals increased damage to each enemy per hit.

Rake (Jaguar) – Conjure claws that rake through enemies in front of you dealing damage on hit and exploding afterward.

  • Enhanced Rake (Primary Upgrade) – Casting rake grants a stack of Ferocity.
  • Rampant Rake (Secondary Upgrade) – Rake’s Vigor cost is reduced for each stack of Ferocity that you have.
  • Advantageous Rake (Secondary Upgrade) – Hitting an enemy with Rake reduces your longest active cooldown.

Stinger (Centipede) – Strike a small area, dealing damage to enemies within as well as all surrounding poisoned enemies.

  • Enhanced Stinger (Primary Upgrade) – Stinger applies a percentage of its base damage as poisoning over a period to enemies that are hit.
  • Rampant Stinging (Secondary Upgrade) – Rake’s Vigor cost is reduced for each stack of Ferocity that you have.
  • Advantageous Rake (Secondary Upgrade) – Stinger heals you when striking a Vulnerable enemy or causes enemies to become Vulnerable if you are Healthy.

Follow Through (Passive) – Your basic skills deal increased damage. Doubled for third casts.

Vigorous (Passive) Casting a Core Skill increases all Vigor Generation for a few seconds.

  • Velocity (Secondary Passive) – If you have dealt damage within the last few seconds and are moving, you generate Vigor per second.
  • Balanced Exertion (Secondary Passive) – Your Core Skills cost additional Vigor but deal increased damage.

Spiritborn Focus Skills

Vortex (Eagle) – Create a cyclone that pulls enemies inward followed by a crushing downdraft that deals damage to them.

  • Enhanced Vortex (Primary Upgrade) – Casting Vortex increases the damage of the next Skill cast.
  • Replenishing Vortex (Secondary Upgrade) – Critical Strikes with Vortex reduce its cooldown.
  • Measured Vortex (Secondary Upgrade) – Your Vortex deals additional damage and knocks enemies down while you have an active barrier.

Soar (Eagle) – Create a cloud as you fly into the air, which makes enemies Vulnerable for a certain duration as you crash down upon them dealing damage.

  • Enhanced Soar (Primary Upgrade) – The next hit against an enemy struck by Soar is guaranteed to be a critical strike. If no enemies are hit, you gain increased movement speed for a short duration.
  • Replenishing Vortex (Secondary Upgrade) – Soar’s cloud remains around you for a short duration, which continues to make enemies Vulnerable.
  • Measured Soar (Secondary Upgrade) – Soar makes you Unstoppable for a short duration.

Toxic Skin (Centipede) – Enemies that attack you are poisoned for a short duration (Passive) while using this skill causes you to leave a poisoning trail that makes you Unhindered.

  • Enhanced Toxic Skin (Primary Upgrade) – Increases Toxic Skin’s poisoning for a few seconds.
  • Replenishing Toxic Skin (Secondary Upgrade) – Toxic Skin passively increases Thorns damage you deal to Poisoned enemies.
  • Measured Toxic Skin (Secondary Upgrade) – While Toxic Skin is active, you deal additional Poison damage as Critical Strikes to nearby Vulnerable poisoned enemies every second.

Ravager (Jaguar) – Minimum Ferocity is increased (Passive) while using this skill unleashes a savage roar that causes your attacks to trigger additional damage per strike to enemies.

  • Enhanced Ravager (Primary Upgrade) – Ravager’s duration is extended by enemy kills while active.
  • Measured Ravager (Secondary Upgrade) – While Ravager is active, your Core Skills instantly dash to your target, and all vigor Generation is increased.
  • Replenishing Ravager (Secondary Upgrade) – Ravager passively stockpiles any Healing you receive and while active, these stacks are spent to strike Elite enemies multiple times.

Mirage (Passive) – Gain increased Dodge Chance during Evade. Dodging causes you to gain increased Critical Strike Chance over a short duration.

  • Swift (Secondary Passive) – Mobility Skill cooldowns are reduced based on how far you travel with them.
  • Unrestrained Power (Secondary Passive) – You deal increased damage while Unhindered or Unstoppable.

Focal Point (Passive) – Gain a bonus based on the weapon type you wield. Casting a Focus Skill doubles the bonus for a short duration.

  • Glaive – Bonus Lucky Hit Chance
  • Quarterstaff – Blocked Damage reduction
  • Polearm – Lucky Hit Chance to make enemies Vulnerable

Spiritborn Defensive Skills

Armored Hide (Gorilla) – You gain Resolve every few seconds while activating this skill encases the Spiritborn, causing them to be unstoppable while gaining Block Chance for a few seconds.

  • Enhanced Armored Hide (Primary Upgrade) – Activating Armored Hide grants you Maximum Resolve and increases your Thorns for the duration.
  • Adaptable Armored Hide (Secondary Upgrade) – Evading through enemies with Armored Hide active causes you to deal damage based on your Thorns and heal you based on your Max Life.
  • Reinforced Armored Hide (Secondary Upgrade) – Increases your Blocked Damage Reduction for every nearby enemy up to a certain percentage when Armored Hide is active.

Concussive Stop (Gorilla) – Stomp in front of you to release a shockwave that deals damage and knocks down enemies for a short duration.

  • Enhanced Concussive Stomp (Primary Upgrade) – Concussive Stomp grants a Barrier equal to your Max Life per enemy hit.
  • Adaptable Concussive Stomp (Secondary Upgrade) – When enemies recover from Concussive Stomp, you dodge the next few attacks.
  • Reinforced Concussive Stomp – Concussive Stomp gains an additional Charge and does increase damage to Unstoppable enemies and Bosses.

Counterattack (Jaguar) – Gain 10% Dodge Chance and automatically retaliate against close enemies (Passive 10%) when you dodge their attacks. Activating this skill causes you to Dodge all direct attacks for a short duration. (2 Max Charges)

  • Counterattack Enhancement (Primary Upgrade) – Counterattack’s Cooldown is reduced based on how many stacks of Ferocity you have.
  • Adaptable Counterattack (Secondary Upgrade) – Dodging a Control Impairing attack with Counterattack will reflect the Crowd Control effect to all close enemies for a short duration.
  • Reinforced Counterattack – Passively increases your Critical Strike Damage for every close enemy.

Scourge (Centipede) – Call forth a wave of insects that cause enemies to be affected by Far and Slow while also applying poisoning to them.

  • Enhanced Scourge (Primary Upgrade) – Each time you hit an enemy with Scourge, you gain increased damage against Crowd Controlled enemies for a short duration.
  • Adaptable Scourge (Secondary Upgrade) – Lucky Hit causes hitting an enemy affected by scourge to have Life Steal based on the damage dealt.
  • Reinforced Scourge (Secondary Upgrade) – Casting Scourge grants a percentage of your Maximum Vigor over a short duration.

Antivenom (Passive) – You gain increased Poison Resistance, and your Maximum Poison Resistance is increased.

  • Nourishment (Secondary Passive) – Your Healing is increased and whenever you Heal, your Poisoning Damage is increased for a short duration.

Patient Guard (Passive) – Passively gain 10% Block Chance and after standing still for a short period, you gain increased Block Damage Reduction until you move.

  • Bastion (Secondary Passive) – Gain Thorn and while you have an active barrier, your Thorns are increased by a certain percentage.
  • Auspicious (Secondary Passive) – You accumulate a percentage of your Maximum Life as a Barrier every second. Taking damage prevents additional accumulation for a few seconds.

Endurance (Passive) – Casting a defensive Skill grants Vigor.

  • Fueled (Secondary Passive) – Gain increased Life On Kill based on your Maximum Life while you have a certain number of stacks of Ferocity.
  • Perseverance (Secondary Passive) – Gain additional damage reduction per stack of Resolve)

Spiritborn Potency Skills

  Payback (Gorilla) – Smash enemies in front of you.

  • Enhanced Payback (Primary Upgrade) – Each time an enemy attacks you, the damage they take from Payback is increased.
  • Invasive Payback (Secondary Upgrade) – Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable.
  • Poised Payback Secondary Upgrade) – Payback passively grants you Vigor when you take damage. This also causes Payback to become a Core Skill and makes it consume Vigor to increase its damage.

Resilient (Passive) – Casting a Gorilla Skill grants increased Maximum Life for a short period.

  • Dominant (Secondary Passive) – Gorilla Skills deal increased damage to enemies that are Knocked Down with their first hits having a chance to execute them. (Non-bosses)

Razor Wings (Eagle) – Whirl out a cluster of razor-sharp feathers that rebound back, dealing damage each way.

  • Enhanced Razor Wings (Primary Upgrade) – Razor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike from behind.
  • Poised Razor Wings (Secondary Upgrade) – Razor Wings have a chance to regain a Charge when hitting an enemy. This chance is doubled if you have a Barrier.
  • Invasive Razor Wings (Secondary Upgrade) – Razor Wings last longer and spiral outwards.

Brilliance (Secondary Passive) – Your Eagle Skill damage is increased based on a percentage of your Movement Speed.

  • Acceleration (Secondary Passive) – You gain an additional Evade Charge and after using Evade, your next Eagle Skill deals increased damage.

Rushing Claw (Jaguar) – Slash a short distance through an enemy, striking all enemies along the way twice. (4 Charges)

  • Enhanced Rushing Claw (Primary Upgrade) – Enemies hit by Rushing Claw take increased damage from Rushing Claw.
  • Poised Rushing Claw (Secondary Upgrade) – When Rushing Claw hits an Elite enemy, you gain an increased dodge chance for a short duration.
  • Invasive Rushing Claw (Secondary Upgrade) – Using Rushing Claw’s last charge will refill charges by consuming stacks of Ferocity.

Potent (Passive) – Hitting enemies with Jaguar Skills increases the damage they take from you.

  • Furnace (Passive) – Jaguar Skills deal increased Critical Strike Damage per stack of Ferocity.

Touch of Death (Centipede) – Strike an enemy and infect them, dealing damage and applying poisoning damage for a period.

  • Enhanced Touch of Death (Primary Upgrade) – Touch of Death’s infection Heals you for a percentage of your Max Life per second. You heal any remaining when the swarm hatches. 
  • Invasive Touch of Death (Secondary Upgrade) – Touch of Death’s swarm bursts every second, applying a percentage of its base poisoning damage to surrounding enemies.
  • Poised Touch of Death (Secondary Upgrade) – Touch of Death is now also a Core Skill, which costs Vigor and has no cooldown.

Ravenous (Passive) – Your Centipede Skills deal increased damage. This is doubled against Healthy enemies.

  • Oppressive (Secondary Passive) – Your Centipede Skills deal increased damage to Crowd Controlled enemies and gain increased Crowd Control duration.

Vehemence (Passive) – Your Potency Skills deal increased damage but have increased cooldowns.

Spiritborn Ultimate Skills

The Protector (Gorilla) – The Gorilla Spirit protects an area for a short duration and continuously smashes surrounding enemies, which also grants you a Barrier based on your Maximum Life.

  • Harmonious Protector (Primary Upgrade) – The Protector’s strikes deal increased damage to non-elite enemies and reduce the damage you take from Elite enemies for a short duration.
  • Exalted Protector (Secondary Upgrade) – The Protector’s area persists for an additional amount of time. Staying in this area will make you Unstoppable and any enemies or small missiles will be slowed.

The Seeker (Eagle) – The Eagle Spirit swoops down and deals damage, which is followed by a blast in the area that deals a burst of damage to enemies within it.

  • Harmonious Seeker (Primary Upgrade) – The Seeker’s First hit knocks enemies down for 4 seconds and the second hit is a guaranteed Critical Strike.
  • Exalted Seeker (Secondary Upgrade) – The Seeker constantly makes all nearby enemies Vulnerable while active.

The Hunter (Jaguar) – Bound across the battlefield with the Jaguar Spirit, dealing damage upon landing and rapidly slashing enemies in the area.

  • Harmonious Hunter (Primary Upgrade) – The Hunter overfills your Ferocity by 4 stacks and causes you to deal increased damage to injured enemies for the duration.
  • Exalted Hunter (Secondary Upgrade) – Killing an enemy while The Hunter is present has a chance to instantly reset its cooldown. The chance is halved after each consecutive reset.

The Devourer (Centipede) – The Centipede Spirit emerges, blasting enemies in a line and spitting at other targets for 15 seconds.

  • Harmonious Devourer (Primary Upgrade) – As it emerges, The Devourer launches toxic globs that apply poisoning damage wherever they land.
  • Exalted Devourer (Secondary Upgrade) – While The Devourer is active, if a non-boss enemy’s remaining Life becomes Poisoned, they die instantly and unleash a Pestilent Swarm that deals damage to enemies they pass through.

Resolution (Passive) – Casting an Ultimate Skill grants increased damage to Elites for a short duration, this is doubled if you are only fighting one enemy.

  • Spiritual Attunement (Secondary Passive) – Your maximum Vigor is increased by 10 when you have an Ultimate Skill equipped.
  • Sustenance (Secondary Passive) – Hitting enemies with Ultimate Skills Heal you for a percentage of your Maximum Life.
  • Supremacy (Tertiary Passive) – Any enemies you kill while an Ultimate Skill is active will grant you a stack of Supremacy, which increases your damage. You gain 5 Stacks when an ultimate skill ends but these decay over a short period.
  • Initiative (Tertiary Passive) – Casting an Ultimate Skill makes you Unstoppable for a few seconds.
  • Intricacy (Tertiary Passive) – Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free for a certain number of times.

Spiritborn Unique Equipment

Andariel & Duriel Drops

  • Nesekem, The Herald (Ancestral Mythic Unique Glaive) – Every 5 seconds, you randomly mark a nearby enemy. Marked enemies are Vulnerable and attacks against them are guaranteed to Critically Strike and Overpower. (Hitting a marked enemy 10 times clears the mark from them)
  • Rod of Kepeleke (Ancestral Unique Quarterstaff) – Your Core Skills are now additionally Basic Skills and free to cast but deal up to 30% reduced damage based on their Vigor Cost. (When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest size, and become guaranteed Critical Strikes with increased Critical Strike Damage for each point of Vigor spent.
  • Sepazontec (Ancestral Unique Quarterstaff) – Your Basic Skills deal increased damage and always use their third attack. (Every third cast of a Basic Skill strikes three times)

Grigoire Drops

  • Loyalty’s Mantle (Ancestral Unique Helm) – While your Spirit Hall choices match, their bonuses are more potent, skills of their base spirit gain Vigor cost reduction and skills of their base spirit gain cooldown reduction.
  • Peacemonger’s Signet – While you have at least 4 stacks of Ferocity, you gain Vigor per second. (Gaining Ferocity also grants you Resolve)
  • Protection of the Prime – While moving, you gain an increased dodge chance. (After standing still for 2 seconds, you become Unstoppable until you move)
  • Ring of the Midnight Sun When you Critically Strike, you gain (X)% of the Vigor you’ve spent in the last 2 seconds. (Gain Counterattack’s Passive Effect)

Lord Zir Drops

  • Jacinth Shell – (Ancestral Unique Chest Armor) Spending Vigor Heals you for (X)% of your Maximum Life. (Every second, your active Cooldowns drain Maximum Life from you to reduce their durations by 3 seconds)
  • Band of First Breath Casting Evade consumes 1 stack of Resolve to generate (X) Vigor. (Gain Armored Hide’s Passive)
  • Wushe Nak Pa (Ancestral Unique Glaive) – Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall bonus with (50-100)% potency for 15 seconds. (Your Ultimate Skills each gain an additional skill type. (The Seeker is a Focus Skill, The Hunter is a Mobility Skill, The Devourer is a Potency skill, and The Protector is a Defensive Skill)

Beast in The Ice Drops

  • Harmony of Ebewaka (Ancestral Unique Helm) – According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills. (Your Skills deal (X)% increased damage per Spirit type they have.

Varshan Drops

  • Ring of The Midday Hunt – Your Maximum Vigor is increased by 50% and killing an enemy grants you (X) Vigor. (While you have Ferocity, your Poisoning effects deal their damage across 33% of the normal duration)
  • Craze of the Dead God – When you take direct damage, it is instead distributed as Poisoning over the next 10 seconds but increases by (X)% (Lucky Hit for direct damage to have up to 25% chance based on your Poisoned Life percentage to infect an enemy with Touch of Death)
  • Ring of Writhing Moon – A Pestilent Swarm Spawns from you every 10 seconds, dealing (X) Poison damage per hit.

Verdict

The Spiritborn is a class that offers you several builds based on which skills you focus on as well as the Spirit Hall options you choose.

Sticking to one Spirit when it comes to skills allows you to focus on enhancing it with passives, but you can also combine different types to make your builds work in ways you prefer them to.

There are different types of Spiritborn Builds that you can focus on, and these are often determined by your set of skills, allowing you to go to a full damage dealer or to be a tanky warrior.

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Michael James

Michael James has been an avid gamer since he was young. He loves to play video games and enjoys writing about it to share his experience and ideas with others. Aside from playing, he also enjoys helping other gamers both ingame and on-site.

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