The Tablet of Ruin is the Artifact for Episode: Heresy, which provides Guardians with certain Artifact Perks that can be used to gain an advantage when fighting combatants.
Obtaining the Tablet of Ruin is one of the earliest activities that you do, which is part of Act I: Echoed Warnings. (Episode: Heresy Quest)
Once you have gotten your hands on the Tablet of Ruin, you can start gaining XP for it to boost its level, which will allow you to unlock more Artifact Perks.
Tablet of Ruin Artifact Perks
As you continue to gain XP for the Tablet of Ruin, you will be able to unlock Artifact Perks that are categorized into 5 Tiers.
Tier 1
- Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. (Strong against Unstoppable Champions)
Additionally, Fusion Rifles are always overcharged when that modifier is active.
- Overload Machine Guns
Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration, and exhausting them (Strong against Overload Champions)
Additionally, Machine Guns are always overcharged when that modifier is active. (Exhausted targets deal reduced outgoing damage)
- Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. (Strong against Barrier Champions)
Additionally, Sidearms are always overcharged when that modifier is active.
- Anti-Barrier Sniper Rifle
Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. (Strong against Barrier Champions)
Additionally, Sniper Rifles are always overcharged when that modifier is active.
- Unstoppable Glaive
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. (Strong against Unstoppable Champions)
Additionally, Glaives are always overcharged when the modifier is active.
Tier 2
- Overclock and Load
While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.
- Deep Alchemy
Weapons with the Subjugation Origin Trait gain stability and reload speed for a short duration when hitting any target. (These weapons are also overcharged when that modifier is active.)
- Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds.
Boost: Volatile detonations grant class ability energy.
- Legend Incarnate
Weapons with the Timelost Magazine Origin Trait gain bonus damage; these weapons are also overcharged when that modifier is active.
- Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.
Tier 3
- Hold The Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
- Dielectric
Defeating Arc debuffed targets grants Bolt Charge.
Boost: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
- King’s Vestige
Defeating powerful Taken loads your weapon with Taken energy. The next time you fire, launch 3 Taken Seeker rounds that disrupt and exhaust the target.
- Disruptor Spike
Improve the effects of Exhaust and Sever, lowering a target’s damage output even further.
- Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst.
Tier 4
- Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
- Maligned Harvest
Rapidly applying Volatile causes your next instance of void weapons damage to create a weakening burst.
- Flashover
When you gain maximum Bolt charge, you also become amplified. (Lightning bolts deal more damage)
- Horde Shuttle
Damaging unraveled targets with a weapon occasionally spawns a Threadling.
- No Bell
Rapid Glaive melee final blows grant Special ammo Glaives additional ammo.
Blocking damage with Glaives increases their melee damage to targets.
Tier 5
- Particle Reconstruction
Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
- Elemental Supercharger
Defeating exhausted or severed targets with weapons that match your Super element grants super energy.
- Heavy Ordnance Regeneration
Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration.
- Defibrillation Blast
Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
- Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets. (Powerful targets increase the radius of the explosion)
Verdict
Since the Tablet of Ruin can be obtained early in Episode: Heresy, you can start leveling it up right away regardless of what activities you do.
A good idea would be to focus on the Episode Activities since these tend to be more rewarding and you can progress with the episode quest as well.
The higher the level of your Episode Artifact, the more Artifact Perks that you will have unlocked and will be able to equip to enhance your builds.
